Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. MSFS Products
  4. Black Square Add-Ons
  5. Starship
  6. WPT IS DUP IN FPLN

WPT IS DUP IN FPLN

Scheduled Pinned Locked Moved Starship
8 Posts 2 Posters 99 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    Sunake
    wrote last edited by
    #1

    I am trying to manually set up the RANSO8A arrival into HAAB. I manually entered all waypoints in my flightplan prior to takeoff up to RANSO. Now that I am in cruise, I tried to enter ADS (the Addis VOR located at the destination) to build a 60nm offset on its 007 radial. When I select RANSO and select INSERT WPT AFTER in the FMS and try to enter ADS, i get this error message. I've scrolled through the entire FLT PLAN page and dont see ADS in there anywhere. I am using MSFS2024 and didn't create or import the flightplan into the sim. I just created it on simbrief and manually entered all the waypoints.

    HESX/10 DCT SOLAM A727 LXR P751 TOKAR A451 ASM G650 KONET M308 RANSO
    RANSO8A HAAB/07L

    1.jpg

    1 Reply Last reply
    0
    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      The WPT IS DUP IN FPLN message works off longitude and latitude, so you can't add waypoints that are on top of each other. I know you already provided a lot of information, but could you list the steps you used while trying to add the waypoint offset from ADS? I imagine it was...

      1. Select RANSO.
      2. Insert Waypoint After.
      3. Type ADS.
      4. Enter - Then you get the error?
      S 1 Reply Last reply
      0
      • Black SquareB Black Square

        The WPT IS DUP IN FPLN message works off longitude and latitude, so you can't add waypoints that are on top of each other. I know you already provided a lot of information, but could you list the steps you used while trying to add the waypoint offset from ADS? I imagine it was...

        1. Select RANSO.
        2. Insert Waypoint After.
        3. Type ADS.
        4. Enter - Then you get the error?
        S Offline
        S Offline
        Sunake
        wrote last edited by
        #3

        @Black-Square said in WPT IS DUP IN FPLN:

        The WPT IS DUP IN FPLN message works off longitude and latitude, so you can't add waypoints that are on top of each other. I know you already provided a lot of information, but could you list the steps you used while trying to add the waypoint offset from ADS? I imagine it was...

        1. Select RANSO.
        2. Insert Waypoint After.
        3. Type ADS.
        4. Enter - Then you get the error?

        Yes those are the exact steps.

        Ohhhh that is soooo weird that the system works like that! Who's bright idea was that lol

        1 Reply Last reply
        0
        • S Offline
          S Offline
          Sunake
          wrote last edited by
          #4

          Okay I found a workaround. I had to delete HAAB first and then build the offset from ADS and then add HAAB again

          1 Reply Last reply
          0
          • Black SquareB Offline
            Black SquareB Offline
            Black Square
            Black Square Developer
            wrote last edited by
            #5

            Oh, HAAB is located at the exact same coordinates as ADS, according to SkyVector. That will do it. Let me see if there isn't a safe way I can fix this in the code.

            S 1 Reply Last reply
            0
            • Black SquareB Black Square

              Oh, HAAB is located at the exact same coordinates as ADS, according to SkyVector. That will do it. Let me see if there isn't a safe way I can fix this in the code.

              S Offline
              S Offline
              Sunake
              wrote last edited by
              #6

              @Black-Square said in WPT IS DUP IN FPLN:

              Oh, HAAB is located at the exact same coordinates as ADS, according to SkyVector. That will do it. Let me see if there isn't a safe way I can fix this in the code.

              Okay but if that's how it is in the real thing then I'm fine with it as is. I just find it weird that it uses LATLON instead of waypoint names to detect duplicates.

              Also is it correct that when I use ADS to create an offset for example, that I can't enter ADS at all in the FMS anymore? I tried to enter ADS after the offset point and nothing happens it just takes me back to the flight plan page with no changes or error messages.

              1 Reply Last reply
              0
              • Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote last edited by
                #7

                Contrary to popular belief, I do not actually reverse engineer the original aircraft's code, so I have no idea how it works in reality.

                I misspoke above, though. It shouldn't only be based on longitude and latitude, I just missed a parameter in my code. I think I've created a more robust check now. It will be in v1.2.

                Unfortunately, the waypoint directly before/after its offset self is a limitation of the MSFS flight planner. I should listen to myself when I tell others to create everything from scratch, and not try to use anything provided in the base simulation in an attempt to make things easier on yourself. I haven't said this elsewhere yet, but depending on what aircraft I develop in the future, I have already written notes to myself on how to create my a flight planning and databus system entirely of my own. If that comes to pass, I will port it back to Starship for sure.

                1 Reply Last reply
                0
                • S Offline
                  S Offline
                  Sunake
                  wrote last edited by
                  #8

                  Oh okay great to hear. Looking forward to 1.2 update and thanks!

                  1 Reply Last reply
                  0
                  Reply
                  • Reply as topic
                  Log in to reply
                  • Oldest to Newest
                  • Newest to Oldest
                  • Most Votes


                  • Login

                  • Don't have an account? Register

                  • Login or register to search.
                  • First post
                    Last post
                  0
                  • Categories
                  • Recent
                  • Tags
                  • Popular
                  • Users