binding propeller feathering
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Use the PROP_PITCH_DECR(2) event to feather and PROP_PITCH_INCR(2) to unfeather. This way, the prop doesn’t jump straight to feather but moves smoothly into position
Below an example showing how I implemented it using Spad.Next
Feather

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I use the Prop Pitch 1 Decrease event via FSUIPC (I would imagine it's the same as Mobi) and use a value of about -50 for my Black Square aircraft for feathering.
For unfeathering, I have found using Prop Pitch 1 Hi to be better than trying to us a set value to bring it back.
