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Raise or Lower Water Rudder

Scheduled Pinned Locked Moved Caravan Professional
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  • M Offline
    M Offline
    MichaelMacKuen
    wrote last edited by
    #3

    Thanks for your consideration.

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    • D Offline
      D Offline
      Daytona125
      wrote last edited by
      #4

      I would also like to see a key bind or an axis bind for the water rudders, using the scroll wheel on the mouse is cumbersome, especially in VR.

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      • R Offline
        R Offline
        RealPax
        wrote last edited by
        #5

        Just in case you are using something like Axis-and-Ohs:
        Axis
        L:var_WaterRudderHandle, bool
        Water Rudder on
        100·(>L:var_WaterRudderHandle,·bool)
        Water Rudder off
        0·(>L:var_WaterRudderHandle,·bool)
        For Toggle you could use „Toggle_Water_Rudder“ can be found unter „Miscellaneous Aircraft Misc Events“

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        • S Offline
          S Offline
          speedprop
          wrote last edited by
          #6

          I don't know what others would prefer but I really think the amphib needs to be able to use the standard "toggle water rudder" command. I'm on msfs2020 and nothing seems to work to keep the rudders down persistently. If I use the standard key bind, the pump light flashes twice, and for a split second it's obvious the additional steering is there, then it's gone. If I try to use the lever in the cockpit by clicking on it, it descend all the way then immediately goes back up. In both cases the rudders never visually change from the up position. Until there's a coded (update) solution, is there anything we can change manually in the aircraft files to work around this?

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          • Black SquareB Black Square

            Any change you're currently seeing is actually due to a bug in MSFS 2024, or really it's an undocumented change from MSFS 2020. You can find more details in the other topic water steering on water. You make a good suggestion. I think I would have to add a tablet option like I have in the Duke, "Use hardware events to control water rudder", but this would also negate the water rudder failure that I have implemented too. I figure it's a good compromise. I will see about adding this soon. Thanks for the suggestion!

            aeysimA Offline
            aeysimA Offline
            aeysim
            wrote last edited by
            #7

            @Black-Square said in Raise or Lower Water Rudder:

            Any change you're currently seeing is actually due to a bug in MSFS 2024, or really it's an undocumented change from MSFS 2020. You can find more details in the other topic water steering on water. You make a good suggestion. I think I would have to add a tablet option like I have in the Duke, "Use hardware events to control water rudder", but this would also negate the water rudder failure that I have implemented too. I figure it's a good compromise. I will see about adding this soon. Thanks for the suggestion!

            Water rudder button assignment works on the new SWS Kodiak 100 – FS2024.

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            • Black SquareB Online
              Black SquareB Online
              Black Square
              Black Square Developer
              wrote last edited by
              #8

              Just to be clear, it's not the water rudder key bind that's a MSFS 2024 issue. The problem was that a water rudder extension time of zero worked for instantaneous deployment in MSFS 2020, but prevented the gear from moving at all in MSFS 2024. I will add a toggle to disable the water rudder failure and allow the native key binding to work in the next update.

              aeysimA 1 Reply Last reply
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              • Black SquareB Black Square

                Just to be clear, it's not the water rudder key bind that's a MSFS 2024 issue. The problem was that a water rudder extension time of zero worked for instantaneous deployment in MSFS 2020, but prevented the gear from moving at all in MSFS 2024. I will add a toggle to disable the water rudder failure and allow the native key binding to work in the next update.

                aeysimA Offline
                aeysimA Offline
                aeysim
                wrote last edited by
                #9

                @Black-Square said in Raise or Lower Water Rudder:

                Just to be clear, it's not the water rudder key bind that's a MSFS 2024 issue. The problem was that a water rudder extension time of zero worked for instantaneous deployment in MSFS 2020, but prevented the gear from moving at all in MSFS 2024. I will add a toggle to disable the water rudder failure and allow the native key binding to work in the next update.

                Sorry, the new SWS Kodiak 100 – FS2024 water rudder assignment allows operate the water rudder up and down.

                Black SquareB 1 Reply Last reply
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                • aeysimA Offline
                  aeysimA Offline
                  aeysim
                  wrote last edited by
                  #10
                  This post is deleted!
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                  • aeysimA aeysim

                    @Black-Square said in Raise or Lower Water Rudder:

                    Just to be clear, it's not the water rudder key bind that's a MSFS 2024 issue. The problem was that a water rudder extension time of zero worked for instantaneous deployment in MSFS 2020, but prevented the gear from moving at all in MSFS 2024. I will add a toggle to disable the water rudder failure and allow the native key binding to work in the next update.

                    Sorry, the new SWS Kodiak 100 – FS2024 water rudder assignment allows operate the water rudder up and down.

                    Black SquareB Online
                    Black SquareB Online
                    Black Square
                    Black Square Developer
                    wrote last edited by Black Square
                    #11

                    @aeysim I am aware. I'm describing an issue from another thread that resulted from an undocumented change in MSFS 2024. I know exactly what the solution would be to allow the native keybind to work at the expense of one of my custom failures, and I said that I would do this for the next update.

                    EDIT: Actually, I came up with a more elegant way of implementing this as I began to code it that should be seamless and still allow for the failure.

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                    • aeysimA Offline
                      aeysimA Offline
                      aeysim
                      wrote last edited by
                      #12

                      Ok. Thank you.

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