SU5 Beta - Hot Start
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So it looks like the standard start up proceedure, when done in SU5 Beta, will see a hot start showing ITT's over 3000 and destroying the engines within a few revolutions.
I figured I would check out SU5 Beta to see how it would go now that the Starship is officially in FS2024 but it seems like they have changed something to cause this issue.
This on SU5 Beta on Xbox.
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Thanks for sharing. I haven't gone looking myself yet, because the MSFS 2024 betas have been so unstable as to make development almost unfeasible.
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I saw a lot of mention about propeller RPM data in SU5. I don't know if parameters have changed that may have caused this.
@MD82 said in SU5 Beta - Hot Start:
I saw a lot of mention about propeller RPM data in SU5. I don't know if parameters have changed that may have caused this.
That is what I am thinking as well I just figured I would mention it since I know previously that everyone had to be off Beta for the Starship to work properly. With SU5 dropping I wanted to play about with it to see if it would all work as expected but I think the prop rpm changes they have done on SU5 have caused this issue.
I did not play about with other aircraft on SU5 to see if this was a global issue or not.I also checked the dynamic registration on the current SU5 Beta and it is still broken on xbox.
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I had no problems starting the engines, in SU5, but I always wait for the N1 to settle (usually around 16-18%), for an as cold start as possible. Doing this, my engines maxed out att ≈700 ℃.
I did, however, find a co-pilot hiding under the seat. That’s new in SU5…

