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  • Technique for managing speed during taxi

    Caravan Professional
    3
    0 Votes
    3 Posts
    203 Views
    A
    Is there any connection to the surface modeling from the simulator? I've found similar behavior with another popular 737 previously that once at a set taxi speed, it never changes. I see this as well with the Caravan. If I am in Beta at 15kts - It will tend to stay at 15kts. If BETA is ZERO thrust from the prop, I'd expect some friction and other forces to begin reducing the taxi speed where I will eventually need to pop out of beta to maintain forward speed.
  • Dashboard Panel Texture

    Caravan Professional
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    11 Posts
    480 Views
    C
    [image: cf01951b-5fe0-4b55-8a65-2577915ea8e5.jpg]
  • In Praise of Starship - Thank You Nick!

    Starship
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    6 Votes
    7 Posts
    170 Views
    JibletJ
    Brilliant, thanks Mark!
  • 12 Votes
    31 Posts
    2k Views
    F
    Just adding feedback for the 'buzzing' prop while in cruise in latest update. This seems to be a regression from V1.0 as you would not hear this in the actual aircraft. Glad to see it will be corrected! I also notice this issue in the TP Bonanza along with other default MSFS aircraft (TBM comes to mind) You do not hear these prop sounds in-flight, it is only something you would hear on the ground or externally...
  • SU5 Cockpit mostly not clickable

    RJ Professional
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    3 Posts
    139 Views
    P
    @Mark Thanks. I will test it again over easter and see if the problem still exists. I‘ve read that there are some people reporting similar issues with other products and even default aircraft here: https://forums.flightsimulator.com/t/unable-to-click-some-items-with-the-mouse-in-vr/758216/32 Seems to be VR related and probably something for Microsoft/Asobo to solve, not you…
  • STBY ELEC PWR INOP light during preflight

    Caravan Professional
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    11 Posts
    456 Views
    J
    Turn the knob on the amm/voltmeter on the left side to the Gen and Alt positions and show screenshots. I mixed up the above screenshots and didn't realize one was saying PWR ON, I thought it was OFF and INOP, so unless the generator is failed, which I doubt given that you've been looking at the failure screen, I'm curious what the generator and alternator power draws are.
  • A lot of clickspots doesnt't work in VR

    Caravan Professional
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    11 Posts
    297 Views
    S
    @Black-Square the su5 beta also affected the Baron in VR in a similar way, click spots become very small and the tablet was unreachable. The releases notes did mention they were adjusting the interactions in VR so it wasn't a surprise to me. However it seemed to be fixed in the last update they pushed (within the last two weeks) - for me at least.
  • Engine reverse thrust

    Caravan Professional
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    4 Posts
    237 Views
    P
    thanks. I finally solved it by using the same as I use for the FSR500. Button 24 on Bravo. Button Pressed Send THROTTLE1_DECR - event Delay execution for 200 ms (repeat 5 times) Button released Send THROTTLE1_cut - EVENT Works great in the Van !
  • MSFS2024 Propeller Animation / Shader Effect

    Caravan Professional
    2
    3 Votes
    2 Posts
    314 Views
    J
    I understand there may be higher-priority updates, but I think this particular feature deserves attention. The shader-based prop animation introduced in msfs24 is, in my view, a significant step forward. It removes that harsh and unrealistic transition between a static propeller and a spinning one, which has always been visually jarring. Beyond just looking smoother, it adds a real sense of volume to the prop disc—both from external views and from inside the cockpit. The way it interacts with lighting is also a big improvement. Reflections from the sun and other light sources feel much more natural, which enhances overall immersion.
  • 1 Votes
    43 Posts
    881 Views
    RichR
    Guys, I’ve decided to lock this thread as I think it’s reached an impasse of arguing personal preferences now and I think all the useful feedback has been posted at this point.
  • 0 Votes
    6 Posts
    91 Views
    SwordS
    So now I had time to check - sorry it was my bad. Too stupid question. In the failures tab there was activated "1x Realtime" and so I had a failure with this compressor. I did not expect this. But now I know that I should check this each time I fly. I love the study level details of your aircrafts....was just too stupid to realize this.
  • MSC 2024 Caravan pro is not persistant

    Caravan Professional
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    0 Votes
    8 Posts
    454 Views
    G
    @fosl yup, same, that's why it's weird
  • 0 Votes
    11 Posts
    972 Views
    C
    Oh OK - that's what Chat GPT said I should look for in the config file and adjust :).
  • One quick question about Engine Condition

    Caravan Professional
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    3 Posts
    192 Views
    G
    No I didn't know that, thanks for bringing it to my attention.
  • Shoutout to modders please

    Caravan Professional
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    2 Posts
    157 Views
    R
    @django1489 There is a livery creator on flightsim.to who has done a lot of Green ranger liveries. I'm not sure if he does them himself, or if they are by commission. However, I commission him to do my custom liveries, and he's very good. He's on a several week break, but I already know when he returns he'll have the Caravan Professional (because I've already talked to him about my livery). So I have a feeling a Greenranger livery will be coming, it will probably just take a while.
  • C208 Buy the second variant price?

    Caravan Professional
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    2 Posts
    105 Views
    C
    @SBS That's right. Also, if you bought the "Analog Caravan" before, there is a discount code found somewhere in your JustFlight account area for 10% off the bundle, or 20% off the individual packages (buying the individual packs will still be more expensive with the discount).
  • Auxiliary fuel tank

    RJ Professional
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    4 Posts
    342 Views
    C
    Gets us a free climb and descent.
  • 0 Votes
    5 Posts
    212 Views
    J
    Those SDK changes seem promising to my untrained eye, hopefully they're a step towards fixing things in the sim like how you can't reduce RPM in the TBM and compensate with torque; you'll just bleed off airspeed anyway. Of course, I'm sure they're subject to change without notice (or documentation) until SU5 drops
  • Updated Installers

    Black Square Add-Ons feedback
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    M
    @Rich Hi Rich! I think I have noticed a bug with new installers you're using for the Caravan Pro. On initial install, you can select a custom directory, which I did for v1.0. However, after downloading the updated v1.1 installer from the website just now, here is what happened. Normally, the installers can handle updates themselves without having to uninstall the old version. However, this time, even though it said in the installers UI that is was updating from v1 to v1.1 - it did not respect my original custom directory. It deleted the old v1.0 files, and then installed the new v1.1 into the MSFS 2024 community folder like the legacy installers would. Could it be rectified so that when updating an existing addon with InstallShield, it respects your custom install directory of the existing installed addon? Thank you
  • Recommended settings for MSFS 2024

    FS Traffic
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    0 Votes
    2 Posts
    112 Views
    MarkM
    The essential MSFS 2024 settings for FS Traffic can be found on page 9 of the FS Traffic Operations Manual: https://downloads.justflight.com/products/JFF003616/FSTraffic_MSFS_manual.pdf Looking at the screenshots you have provided, we would recommend setting Traffic Type to OFF in the first screenshot (this is a requirement for FS Traffic to prevent the simulator from generating its own default traffic in addition to FS Traffic). In the second screenshot, we would recommend that every setting from Character Quality down to Fauna Density be set to OFF or LOW. Most of these aren't a requirement (apart from Parked Aircraft Quantity, which generates default aircraft at gates), but we recommend setting these to their lowest settings for the best performance, as well as to reduce the likelihood of MSFS reaching a hard-coded limit on how many objects can be loaded in the simulator at any one time. Hope that helps. Mark - Just Flight