Avro Vulcan B Mk.2

31 Topics 109 Posts
  • Vulcan flying controls

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  • Vulcan A/P kind of wonky, or is it me?

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  • V1.11 Autopilot Altitude Hold Issue

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  • Control movement and authority

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    What do you mean by nearly Static?

  • Demo has half the aircraft missing...

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    @jonmal

    It has not installed properly. I would uninstall it, switch off AV, re-download and install again.

  • V1.10 Autopilot altitude hold issues?

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    @SteveMk1 Oh alright, I hope they get a fix out soon because I plan to fly the Vulcan for November's VATSIM CTP lol, wouldn't really be possible without a functioning altitude hold

  • V1.10 - Cockpit Lighting

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    Great, thanks very much indeed Martyn.

    Cheers,

    Craig

  • V1.10 - problems still not fixed

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    @SteveMk1

    Your best bet would probably be to contact Just Flight support. They should be able to advise if something is a bug or what.

    https://support.justflight.com/en/support/solutions/folders/17000133401

  • Problems with some of the systems

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    @SteveMk1 thanks very much I’ll drop them a line!

  • Bombing

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    @Martyn Thanks for that.

  • Beam Compass and GPS flight plan errors

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    @Adam106 Can you report any bugs or issues to support please, this isn't the place, things like this can easily get missed in public forums such as this.

    That ok? Support is here: https://support.justflight.com/en/support/home

    Open a ticket and the team will look into said issues for you.

  • PBR update?

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    Yes, it's something that we are looking into.

  • Sound cone doesn't seem right

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  • Prepar3d v5 resets

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  • This topic is deleted!

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  • Can't start this thing!

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    @Delta558 Thanks again. The next day, I was able to select "Ready for Takeoff," and discovered that means "Eventually . . . ."
    If you wait a while, all 4 engines spool up. So now at least I can get off the ground.

    I'll try again later to do a cold start.

    BTW, notwithstanding p. 57 of the Manual, saving a flight does NOT save the panel state. Yesterday I saved a flight at 32,000.'
    When I loaded that scenario today, I was at 32,000', but no engines on, and the landing gear extended!

  • Starting the outboard engines

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    Aah, fuel tanks - we're actually just looking at them again for the X-plane version! The tanks are physically grouped into two areas in each wing and then 1 and 2 in the fuselage. Unfortunately, they are grouped differently in terms of which tanks feed which engine! As I said, I'm not sure of the code but you generally need to lower the fuel level evenly across all tanks to achieve a sensible outcome.

    In terms of real world, display weight (so lightweight) was aimed to be around 135,000lb - remove all payload bar the crew and adjust the fuel evenly across the tanks until you hit the right area. Should probably be around 30 - 40 % per tank? Then, if trim is a problem, you can use the tray between the seats to transfer fuel to/from tanks 1 and 2.

    Hope that's helpful,
    Paul.

  • Can't start the engines

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    @Craig-Haskell yep, I uninstalled the last version and did a clean reinstall using the update for FSX:Steam last week. It always seems that the JPT winds down on the outboard engines - I’ve found that I can start them by pressing the relight buttons on the throttles but then it leaves the engine ignition buttons flashing like an eighties disco...

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    The rudder authority is correct. The Vulcan used nosewheel steering until the rudder becomes effective around the 90kt (from memory) mark which is why you will see the elevons down (stick forward) if you watch take-off videos of the aircraft. Unfortunately, FS has a rubbish ground friction model and you tend to lose NWS too early.

    Line up properly, respect crosswind limits, lead with either left or right throttles and occasional left or right brake are about the only advice I can give on that, sorry.

    Cheers,
    Paul.

  • Overstress stress

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    When is it overstressing? When you increasing or decreasing pitch?