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  • Turboprop engine starting simulation questions

    Black Square Add-Ons
    2
    2 Votes
    2 Posts
    88 Views
    E
    Disclaimer, not a dev, info might be gappy or misremembered: FS9, FSX, and MSFS have for ever and always had essentially no way to realistically implement proper turboprop simulation due to core sim limitations, which I'm sure you might know. In recent years BS and a few other developers have managed to squeeze somewhat realistic behaviour out of the platform despite its faults, but still it's only ever been possible to properly recreate turboprop physics by running the addon's physics outside the sim which is rare (Majestic is the only one I know to have done it). Nick is a magician, but even so there's only so much that can be done in recreating a turboprop within MSFS, at least up until now. SU6 included a lot of turbine simulation improvements in its change log, hopefully this will translate to an easier life for devs and a more faithful recreation for us consumers. It's all hope for now though, I haven't seen any devs comment on it yet and it wouldn't be very surprising to find out that the changes hasn't helped all that much, but my fingers are very much crossed! Edit: Again, with no specific knowledge, it's also possible that the SU6 improvements could be great for a ground-up project, but require a complete rework of existing products. Just speculation.
  • Names of deicing variables in Turbine Duke

    Piston & Turbine Dukes
    3
    0 Votes
    3 Posts
    72 Views
    Z
    @Black-Square Thanks for help, your code works well, but I'll use it as a temporary solution. Is there any chance that you could output these needle variables to some simvars in a future update?
  • Dual GTN option

    TBM 850
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    5 Votes
    33 Posts
    4k Views
    M
    It’s not certified, so no.
  • Flying without an HSI

    Commander 114
    20
    2 Votes
    20 Posts
    797 Views
    WooliesW
    I have the TDS GTNXi and it is usually in my cockpits. Not used it once in the Commander yet as just feels so freeing without it lol
  • 2024 SU5 recognition light issue - inside fence

    Piston & Turbine Dukes
    8
    0 Votes
    8 Posts
    534 Views
    M
    SU6 seems to have resolved ALL of the LOD issues inside of the cockpit - even the CO2 detectors in VR (woohooo). But not this one - the Duke's recognition lights are still inside the fence and blinding.
  • Does engine performance reflect engine damage level?

    Starship
    3
    0 Votes
    3 Posts
    66 Views
    MarionetteworkM
    @Black-Square said in Does engine performance reflect engine damage level?: @rinkerbuck Maximum torque becomes increasingly restricted below 40% engine health, and I have some new things coming in the next update, as well. There's an update coming? Do tell... I just recently flew a few more flights and noticed that the tail signs appear fixed.
  • TDS GTN750xi in Turbine Duke - mapping

    Piston & Turbine Dukes
    2
    0 Votes
    2 Posts
    35 Views
    Black SquareB
    All bindings for the GTNxi are in the "Avionics Variables & Events" section of the manual ~Page 152. L:TDSGTNXI750U1_DTOKey. Let me know if there is anything else I can do for you.
  • Turbo - No Fuel Flow

    Commander 114
    43
    0 Votes
    43 Posts
    2k Views
    V
    I just noticed something today. First I started flying the turbo version of the commander and got that fuel flow needle not moving when priming (always). Then I switched to the normal version for a few flights, and there the needle is moving as expected. And today I have done another flight with the TC version and guess what: the needle was moving! I can't find the logic there, but that is maybe something useful for you.
  • 0 Votes
    4 Posts
    99 Views
    I
    Can you share with us the route?
  • Pitot Heat Switch not responding to K events

    Commander 114
    6
    0 Votes
    6 Posts
    89 Views
    SadBucketS
    @Black-Square I might add. the default set pitot heat key-bind is also not working for me in msfs2024.
  • Starship on a Pimax Crystal Super - WOW - (and lod questions)

    Starship
    7
    0 Votes
    7 Posts
    331 Views
    M
    FYI Nick - SU6 fixed the LOD issues with the CDU etc with the Pimax crystal super and the Starship. Everything looks to be rendering great now
  • Starship Generator Switch Configuration in SPAD.neXt

    Starship
    4
    0 Votes
    4 Posts
    64 Views
    H
    Nick, I tried the following as you suggested. Switched ON Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 ;Turns the Left Generator switch to the ON position Delay execution for 500 ms ;Pause execution momentarily to see each action happen Set LVAR:var GeneratorTrip L to 0 This functionally worked, but it doesn't display the switch being put up into the Reset position, and then back to the On position. What I ended up doing was the following. It puts the switch into the on position, momentarily into the Reset position, then "visually" back to the on position. Removing the delays after setting LVAR:var GeneratorReset L to 0 prevents me from "seeing" the switch actually turn back off and then back on. The first Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 leaves the switch in the off position for some reason (I don't know why), but the second Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 moves it back to the on position as desired. Then the Set LVAR:var GeneratorTrip L to 0 tells the system that the reset was done. I published a snippet online in SPAD for just this switch, so anybody else that ran into this issue can use this solution. I'm glad that I was finally able to get this working. Thanks for your help. Switched ON Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 ;Turns the Left Generator switch to the ON position Delay execution for 500 ms Set LVAR:var GeneratorReset L to 1 ;Set the Left Generator switch to the RESET position Delay execution for 500 ms Set LVAR:var GeneratorReset L to 0 ;Return the Left Generator switch to the ON position (Actually turns it off) Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 ;Turns the Left Generator switch to the ON position Set SIMCONNECT:GENERAL ENG MASTER ALTERNATOR:1 to 1 ;Turns the Left Generator switch to the ON position Set LVAR:var GeneratorTrip L to 0 ; Tells the system that the reset was done.[image: c9c170c7-1b24-45f5-a58c-be145747dbdc.jpg]
  • Inverted Airspeed calculator

    Commander 114
    6
    0 Votes
    6 Posts
    174 Views
    V
    Ok I was wrong, it works as expected. My bad and sorry for wasting your time.
  • True airspeed - pressure density monitor

    Commander 114
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    0 Votes
    3 Posts
    91 Views
    E
    @Black-Square Oh my word I had no idea that it was that straightforward. I still have so much to learn! Thank you for your help ️
  • ATC/FID

    F70 & F100 Professional
    3
    0 Votes
    3 Posts
    88 Views
    W
    @Benji2210 Thank you. Works.
  • Battery not charging and AC fails to work

    Commander 114
    8
    0 Votes
    8 Posts
    165 Views
    P
    @SkipperMacz. That i a brilliant suggestion SkipperMacz. I just reconfigured my Master Alt button in the settings (see screen shot) and it works. Thank you so much, you just made my day. [image: bc9492af-2876-43a9-83dc-e28edebd3a79.png]
  • Mixture lever in 114TC not working

    Commander 114
    13
    0 Votes
    13 Posts
    210 Views
    R
    @Black-Square I wish I had some real insight for you, but I don't. I own all of your planes except the Velocity. From the Dukes onward, I've used Axis and Ohs for control bindings, and it's always been a crap shoot. I always start with default MSFS events and vars to keep it as simple as possible. But every plane inevitably has some that don't work the way they should (or at least the way I expect), and that's the point where I dig into the assignments listed in the manual. For any of those that don't work, I use the dev menu behaviors tool, and the Axis and Ohs "watch simulator events" dialog. But they both have their own failings: the behaviors tool doesn't always list bindings, so I have to inspect the code displayed and try to glean what I can do from that. And the simulator events dialog sometimes displays native events that are being triggered by code -- and often I can't bind those events directly and the dialog doesn't indicate what to use. There are a couple other tricks I use in Axis and Ohs, and I'm always learning. For example, just a couple days ago, I discovered I can use to program virtual button presses on an axis I create (for the Just Flight F28, where the fuel levers are seemingly not on an axis). Needless to say, due to the trial-and-error nature of this process, it sometimes takes a couple hours for me to bind a single plane, but it'd be awesome if I could just import an already existing control profile and have most of the assignments work out of the box. Usually I start by binding just enough to get into the air, fly until I want to switch to autopilot, and then do the rest while the plane hums along happily on its own lol
  • Skid Control Issue?

    F28 Professional
    5
    0 Votes
    5 Posts
    135 Views
    T
    Sorry - been travelling (for real as opposed to in sim) and just saw this. Appreciated ... I wondered if it was something like this I was missing :). I will check it out soon now that I am finally back in town for a good while.
  • 0 Votes
    4 Posts
    184 Views
    C
    @Black-Square Does anyone know what the best settings are to mitigate this jittering effect? It seems to me that it shows up using TAA, and DLSS almost completely eliminates it, but using that results in horrible ghosting on glass cockpit displays for other planes. I suppose I can swap AA type for Commander only, but obviously a one size fits all solution would be great.
  • Condition Levers to Honeycomb Bravo in FSUIPC

    Starship
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    0 Votes
    6 Posts
    73 Views
    MD82M
    @twisting For sure