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  6. Significant fuel burn discrepancy at FL200-FL240

Significant fuel burn discrepancy at FL200-FL240

Scheduled Pinned Locked Moved Starship
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  • MD82M Offline
    MD82M Offline
    MD82
    wrote on last edited by MD82
    #5

    @Mad_X Check out item 3 of a write up I've made a few months back.

    One Request, One Observation

    It's almost identical I believe as yours. But the funny thing is, my fuel used did agree with the tables. Just not the indication. Have a look at item 3 of my post and try to do the same. Doesn't need to be as complex. You can take remaining fuel at the start, then (leaving power constant) take another reading 15 minutes later. That difference in fuel remaining, multiply it by 4 to get your 2-engine fuel burn in pounds/hour. Divide that by 2, and you get the average engine fuel flow. That value should match the fuel flow indicator (and also your tables).

    For me, it matched the tables, but not the indicator. As you can see from my post, I didn't hear anything back other than that it should work normally.

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    • M Offline
      M Offline
      Mad_X
      wrote on last edited by
      #6

      @Black-Square Nick, did you have the chance to look into this? I love the starship and my only gripe is this issues that when trottling back the fuel burn just is really off. Thanks so much 🙂

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      • Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote on last edited by
        #7

        I'll take a look later. I'll be honest, given the discrepancy is so large, I was hoping you guy would find something on your side that explained it, especially MD82's comments. I'll dig in later.

        P 1 Reply Last reply
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        • Black SquareB Black Square

          I'll take a look later. I'll be honest, given the discrepancy is so large, I was hoping you guy would find something on your side that explained it, especially MD82's comments. I'll dig in later.

          P Offline
          P Offline
          ProfCrash
          wrote on last edited by
          #8

          @Black-Square

          I was able to reproduce the issue on my end as well.

          FL200
          Max Range Power set by FF, torque is too high
          Screenshot 2026-06-15 154703.png

          Max Range Power set by Torque, FF is too low
          Screenshot 2026-06-15 155314.png

          FL240
          Max Range Power set by FF
          Screenshot 2026-06-15 155820.png

          The trend continues. I didnt grab an image of the set by torque at FL240 as I had a GFI outlet I had to replace.

          Thanks,
          Crash

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          • M Offline
            M Offline
            Mad_X
            wrote on last edited by
            #9

            @Black-Square Did you have time to take a looki Nick? 🙂

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            • P Offline
              P Offline
              ProfCrash
              wrote on last edited by
              #10

              @Black-Square just wondering if there was an any update on this one?

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              • P Offline
                P Offline
                ProfCrash
                wrote on last edited by
                #11

                @Black-Square Hey Nick, Will the new PT6 model be implemented for the starship in 2024?

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                • P Offline
                  P Offline
                  ProfCrash
                  wrote last edited by
                  #12

                  @Black-Square Hey Nick, hope all is well. Any word on the fuel burn discrepancy?
                  -Crash

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                  • Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #13

                    I just wanted to let you all know that I have made some notes to myself tonight while working on the King Air regarding this. I think I may have found the issue that's causing it. It can be nearly impossible to coax the exact desired engine behavior out of MSFS, even with corrections applied to every parameter in my current engine simulations. This might have been the result of one of those corrections, but it's very careful work to figure out exactly what's going on, and avoid the risk of upsetting every other data point in the performance tables. I'll let you know what I can find, but I make no promises.

                    O 1 Reply Last reply
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                    • Black SquareB Black Square

                      I just wanted to let you all know that I have made some notes to myself tonight while working on the King Air regarding this. I think I may have found the issue that's causing it. It can be nearly impossible to coax the exact desired engine behavior out of MSFS, even with corrections applied to every parameter in my current engine simulations. This might have been the result of one of those corrections, but it's very careful work to figure out exactly what's going on, and avoid the risk of upsetting every other data point in the performance tables. I'll let you know what I can find, but I make no promises.

                      O Online
                      O Online
                      Outermarker
                      wrote last edited by
                      #14

                      @Black-Square Have you had a chance to take a look at the recently implemented changes to the turbine engine simulation in SU6? From what I've read so far from other devs it sounds promising:

                      alt text

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                      • J Offline
                        J Offline
                        jmarkows
                        wrote last edited by
                        #15

                        Oh boy, maybe we'll finally be able to increase prop pitch on the TBM without dumping airspeed.

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