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  6. Feature Request: Visual Hypoxia Effects

Feature Request: Visual Hypoxia Effects

Scheduled Pinned Locked Moved Caravan Professional
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  • J jmarkows

    @RealPax said in Feature Request: Visual Hypoxia Effects:

    To borough a phrase from a different franchise, “o7 CMDR and fly dangerous.” 😉

    Elite remains the premier VR experience, it's a shame Frontier ran it into the ground with Odyssey/space legs.

    R Offline
    R Offline
    RealPax
    wrote on last edited by
    #5

    @jmarkows
    It is not that bad, especially with the new ships/tech. I did start playing again recently.
    But in general I agree the planetary surface looked better before Odyssey.

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    • V vasco

      Hi Nick and the Black Square team,

      I recently reached out to Just Flight support regarding this, and Ian suggested I bring the idea here to the community!

      I'm absolutely loving the Analog Caravan. A thought came to mind that I know is not unique: what if the visual consequences of low oxygen could represented in the sim?

      Right now, the oxygen gauge is a cool technical detail, but it doesn't feel "dangerous." Adding a gradual screen blur, tunnel vision, or "grey-out" as oxygen levels drop would turn that gauge into a legitimate and insidious emergency.

      Curious to hear if anyone else would love to see this added (if possible, of course) to the already amazing product!

      Thank you!

      Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote on last edited by Black Square
      #6

      @vasco I'm glad to hear you're enjoying the aircraft! There are several other human factors and cabin environmental effects I would love to add to my aircraft, but there is no support for these in MSFS, either from the first person camera, or in the visual effects available to me within the aircraft model.

      A while back, we discussed how to implement some sense of hypoxia in my aircraft, and settled on the alternate flashing of the cabin temperature lights to indicate a low blood oxygen concentration. If anyone has any other ideas, or has seen this implemented in a clever way before, I am always interested!

      RandolfR 1 Reply Last reply
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      • Black SquareB Black Square

        @vasco I'm glad to hear you're enjoying the aircraft! There are several other human factors and cabin environmental effects I would love to add to my aircraft, but there is no support for these in MSFS, either from the first person camera, or in the visual effects available to me within the aircraft model.

        A while back, we discussed how to implement some sense of hypoxia in my aircraft, and settled on the alternate flashing of the cabin temperature lights to indicate a low blood oxygen concentration. If anyone has any other ideas, or has seen this implemented in a clever way before, I am always interested!

        RandolfR Offline
        RandolfR Offline
        Randolf
        wrote on last edited by
        #7

        @Black-Square there should be support for some camera filters, that addon devs use for example for night vision by applying a heavy green tint to the camera. Could this be used with a black color to simulate blackout from lack of oxygen? And I think I have even seen a blur filter in some MSFS addon, but not sure.

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        • RandolfR Randolf

          @Black-Square there should be support for some camera filters, that addon devs use for example for night vision by applying a heavy green tint to the camera. Could this be used with a black color to simulate blackout from lack of oxygen? And I think I have even seen a blur filter in some MSFS addon, but not sure.

          Black SquareB Offline
          Black SquareB Offline
          Black Square
          Black Square Developer
          wrote on last edited by
          #8

          @Randolf Could you find me some examples? I thought the night vision that everyone has been talking about recently was a new core feature for MSFS 2024. If you're speaking of the ones on FlightSim.to, I believe those are all based on external post-processing, like ReShade.

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          • Black SquareB Black Square

            @Randolf Could you find me some examples? I thought the night vision that everyone has been talking about recently was a new core feature for MSFS 2024. If you're speaking of the ones on FlightSim.to, I believe those are all based on external post-processing, like ReShade.

            RandolfR Offline
            RandolfR Offline
            Randolf
            wrote on last edited by
            #9

            @Black-Square some military aircraft like the Miltech MH60 have night vision, and I've seen some crazy effects used in the Got Friends Wildcat's gun camera.

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            • R Offline
              R Offline
              RealPax
              wrote on last edited by
              #10

              Not totally sure about this, will test later today. But I do remember there is f.E. some kind of heavy breathing going on if you pull extreme G-Forces. Maybe something like this could be used to simulate also oxygen deprivation.
              If I recall correctly this happens f.e. in F/A-18, this would let me to assume it is some kind of core function of the sim.

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              • RandolfR Randolf

                @Black-Square some military aircraft like the Miltech MH60 have night vision, and I've seen some crazy effects used in the Got Friends Wildcat's gun camera.

                Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote on last edited by
                #11

                @Randolf said in Feature Request: Visual Hypoxia Effects:

                Miltech MH60

                In their documentation, "Night Vision Goggles (FS24)" specifically calls out '24, so I assume that's the new simulator feature.

                Got Friends Wildcat's gun camera.

                That is the first effect that has made me wonder "how do they do that?" I think I have read about some HUD render-to-screen effects that are possible, so this might be essentially an instrument drawn over the screen. That's a possibility, but I would have to look into it more.

                heavy breathing

                This has come up in the past when we've discussed hypoxia, and I recall it generally being disliked as a solution. I know I have mask breathing sounds in several of my aircraft already, but those require the user to trigger them, so there shouldn't be any questions about "what is this sound?" If the community sentiment has changed, I'm always happy to consider this, though. If it's implemented in the F/A-18, I suspect that it's in its own sound package, and not as the simulator level, but I don't claim to know anything, either.

                Thanks for your thoughts, guys. If you don't hear from me for a while, I'm off to record sounds from the Twin Commanders and King Air tomorrow!

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                • V Offline
                  V Offline
                  vasco
                  wrote on last edited by
                  #12

                  Given the limitations, what comes to mind is a sort of "hack" where a transparent surface lives in front of the pilot and becomes affected by certain conditions. But what do I know, I'm not a developer 😅

                  Another add-on that comes to mind is Chaseplane. They have a "binoculars" mode that blurs the view and vignettes the edges. Could be worth checking out how they achieve that and if the technique could be applied on the pilot view.

                  Anyway, thank you so much @Black-Square for looking into this! Very excited btw to see those Twin Commanders and the King Air!

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                  • M Offline
                    M Offline
                    Magic6420
                    wrote on last edited by
                    #13

                    I already have eyesight issues and my second string to the bow to induce levels of pseudo hypoxia seem to centre around more beer which could be deemed as quite successful, though further testing needs to be carried out to keep currency in this area of research.

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                    • K Offline
                      K Offline
                      Kluczinsky
                      wrote last edited by
                      #14

                      A2A had a really good hypoxia effect in their Bonanza for P3D ... if I remember correctly there was some randomness to when the effect kicked in (so not always dead on 15,000 feet, for example). It started with a gentle and low frequency zooming in and out effect and may have had 'heavy breathing' audio to go with it - if you did not descend or kept on climbing the frequency of zoom in/out would increase and zoom would also be more pronounced (with faster heavy breathing) and then fade to black ... I raised it as a bug at the time (d'oh!!!) and described it thus:

                      "When flying A2A Accusim aircraft (in this case Comanche & Bonanza) after a short period of time in the air I will start to get a gentle and irregular zoom in and zoom out effect (e.g. from zoom 1.0 out to 0.9 and then in to 1.5, repeating irregularly). What then happens is that these gentle and irregular movements become regular, fixed and rapid (e.g. out to 0.9 in to 1.5, repeat rapidly about 4 times per second) ... end result is some sort of GPU driver issue/crash (only when in VC) with no virtual cockpit view, just black screen."

                      Something similar would be great with recovery if descending (either conscious or unconscious!) ... could also implement some gentle control issues to simulate confusion (reverse controls, lock controls, etc) - maybe with effcts becoming stronger or lasting longer if pilot stays hypoxic?

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