Feature Request: Visual Hypoxia Effects
-
Hi Nick and the Black Square team,
I recently reached out to Just Flight support regarding this, and Ian suggested I bring the idea here to the community!
I'm absolutely loving the Analog Caravan. A thought came to mind that I know is not unique: what if the visual consequences of low oxygen could represented in the sim?
Right now, the oxygen gauge is a cool technical detail, but it doesn't feel "dangerous." Adding a gradual screen blur, tunnel vision, or "grey-out" as oxygen levels drop would turn that gauge into a legitimate and insidious emergency.
Curious to hear if anyone else would love to see this added (if possible, of course) to the already amazing product!
Thank you!
-
I find this a good idea. Would add a bit more weight on managing the oxygen.
To borough a phrase from a different franchise, “o7 CMDR and fly dangerous.”
-
@RealPax said in Feature Request: Visual Hypoxia Effects:
To borough a phrase from a different franchise, “o7 CMDR and fly dangerous.”

Elite remains the premier VR experience, it's a shame Frontier ran it into the ground with Odyssey/space legs.
-
Hi Nick and the Black Square team,
I recently reached out to Just Flight support regarding this, and Ian suggested I bring the idea here to the community!
I'm absolutely loving the Analog Caravan. A thought came to mind that I know is not unique: what if the visual consequences of low oxygen could represented in the sim?
Right now, the oxygen gauge is a cool technical detail, but it doesn't feel "dangerous." Adding a gradual screen blur, tunnel vision, or "grey-out" as oxygen levels drop would turn that gauge into a legitimate and insidious emergency.
Curious to hear if anyone else would love to see this added (if possible, of course) to the already amazing product!
Thank you!
@vasco I'm glad to hear you're enjoying the aircraft! There are several other human factors and cabin environmental effects I would love to add to my aircraft, but there is no support for these in MSFS, either from the first person camera, or in the visual effects available to me within the aircraft model.
A while back, we discussed how to implement some sense of hypoxia in my aircraft, and settled on the alternate flashing of the cabin temperature lights to indicate a low blood oxygen concentration. If anyone has any other ideas, or has seen this implemented in a clever way before, I am always interested!
-
@vasco I'm glad to hear you're enjoying the aircraft! There are several other human factors and cabin environmental effects I would love to add to my aircraft, but there is no support for these in MSFS, either from the first person camera, or in the visual effects available to me within the aircraft model.
A while back, we discussed how to implement some sense of hypoxia in my aircraft, and settled on the alternate flashing of the cabin temperature lights to indicate a low blood oxygen concentration. If anyone has any other ideas, or has seen this implemented in a clever way before, I am always interested!
@Black-Square there should be support for some camera filters, that addon devs use for example for night vision by applying a heavy green tint to the camera. Could this be used with a black color to simulate blackout from lack of oxygen? And I think I have even seen a blur filter in some MSFS addon, but not sure.
-
@Black-Square there should be support for some camera filters, that addon devs use for example for night vision by applying a heavy green tint to the camera. Could this be used with a black color to simulate blackout from lack of oxygen? And I think I have even seen a blur filter in some MSFS addon, but not sure.
@Randolf Could you find me some examples? I thought the night vision that everyone has been talking about recently was a new core feature for MSFS 2024. If you're speaking of the ones on FlightSim.to, I believe those are all based on external post-processing, like ReShade.
-
@Randolf Could you find me some examples? I thought the night vision that everyone has been talking about recently was a new core feature for MSFS 2024. If you're speaking of the ones on FlightSim.to, I believe those are all based on external post-processing, like ReShade.
@Black-Square some military aircraft like the Miltech MH60 have night vision, and I've seen some crazy effects used in the Got Friends Wildcat's gun camera.
-
Not totally sure about this, will test later today. But I do remember there is f.E. some kind of heavy breathing going on if you pull extreme G-Forces. Maybe something like this could be used to simulate also oxygen deprivation.
If I recall correctly this happens f.e. in F/A-18, this would let me to assume it is some kind of core function of the sim.