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  6. Feature Request: Visual Hypoxia Effects

Feature Request: Visual Hypoxia Effects

Scheduled Pinned Locked Moved Caravan Professional
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  • V Offline
    V Offline
    vasco
    wrote last edited by
    #1

    Hi Nick and the Black Square team,

    I recently reached out to Just Flight support regarding this, and Ian suggested I bring the idea here to the community!

    I'm absolutely loving the Analog Caravan. A thought came to mind that I know is not unique: what if the visual consequences of low oxygen could represented in the sim?

    Right now, the oxygen gauge is a cool technical detail, but it doesn't feel "dangerous." Adding a gradual screen blur, tunnel vision, or "grey-out" as oxygen levels drop would turn that gauge into a legitimate and insidious emergency.

    Curious to hear if anyone else would love to see this added (if possible, of course) to the already amazing product!

    Thank you!

    Black SquareB 1 Reply Last reply
    2
    • DerekD Offline
      DerekD Offline
      Derek
      JF Staff
      wrote last edited by
      #2

      Pretty sure they had this in IL-2 when you pulled too much G.

      1 Reply Last reply
      0
      • R Offline
        R Offline
        RealPax
        wrote last edited by RealPax
        #3

        I find this a good idea. Would add a bit more weight on managing the oxygen.
        To borough a phrase from a different franchise, “o7 CMDR and fly dangerous.” 😉

        J 1 Reply Last reply
        1
        • R RealPax

          I find this a good idea. Would add a bit more weight on managing the oxygen.
          To borough a phrase from a different franchise, “o7 CMDR and fly dangerous.” 😉

          J Offline
          J Offline
          jmarkows
          wrote last edited by
          #4

          @RealPax said in Feature Request: Visual Hypoxia Effects:

          To borough a phrase from a different franchise, “o7 CMDR and fly dangerous.” 😉

          Elite remains the premier VR experience, it's a shame Frontier ran it into the ground with Odyssey/space legs.

          R 1 Reply Last reply
          1
          • J jmarkows

            @RealPax said in Feature Request: Visual Hypoxia Effects:

            To borough a phrase from a different franchise, “o7 CMDR and fly dangerous.” 😉

            Elite remains the premier VR experience, it's a shame Frontier ran it into the ground with Odyssey/space legs.

            R Offline
            R Offline
            RealPax
            wrote last edited by
            #5

            @jmarkows
            It is not that bad, especially with the new ships/tech. I did start playing again recently.
            But in general I agree the planetary surface looked better before Odyssey.

            1 Reply Last reply
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            • V vasco

              Hi Nick and the Black Square team,

              I recently reached out to Just Flight support regarding this, and Ian suggested I bring the idea here to the community!

              I'm absolutely loving the Analog Caravan. A thought came to mind that I know is not unique: what if the visual consequences of low oxygen could represented in the sim?

              Right now, the oxygen gauge is a cool technical detail, but it doesn't feel "dangerous." Adding a gradual screen blur, tunnel vision, or "grey-out" as oxygen levels drop would turn that gauge into a legitimate and insidious emergency.

              Curious to hear if anyone else would love to see this added (if possible, of course) to the already amazing product!

              Thank you!

              Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote last edited by Black Square
              #6

              @vasco I'm glad to hear you're enjoying the aircraft! There are several other human factors and cabin environmental effects I would love to add to my aircraft, but there is no support for these in MSFS, either from the first person camera, or in the visual effects available to me within the aircraft model.

              A while back, we discussed how to implement some sense of hypoxia in my aircraft, and settled on the alternate flashing of the cabin temperature lights to indicate a low blood oxygen concentration. If anyone has any other ideas, or has seen this implemented in a clever way before, I am always interested!

              RandolfR 1 Reply Last reply
              0
              • Black SquareB Black Square

                @vasco I'm glad to hear you're enjoying the aircraft! There are several other human factors and cabin environmental effects I would love to add to my aircraft, but there is no support for these in MSFS, either from the first person camera, or in the visual effects available to me within the aircraft model.

                A while back, we discussed how to implement some sense of hypoxia in my aircraft, and settled on the alternate flashing of the cabin temperature lights to indicate a low blood oxygen concentration. If anyone has any other ideas, or has seen this implemented in a clever way before, I am always interested!

                RandolfR Offline
                RandolfR Offline
                Randolf
                wrote last edited by
                #7

                @Black-Square there should be support for some camera filters, that addon devs use for example for night vision by applying a heavy green tint to the camera. Could this be used with a black color to simulate blackout from lack of oxygen? And I think I have even seen a blur filter in some MSFS addon, but not sure.

                Black SquareB 1 Reply Last reply
                0
                • RandolfR Randolf

                  @Black-Square there should be support for some camera filters, that addon devs use for example for night vision by applying a heavy green tint to the camera. Could this be used with a black color to simulate blackout from lack of oxygen? And I think I have even seen a blur filter in some MSFS addon, but not sure.

                  Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #8

                  @Randolf Could you find me some examples? I thought the night vision that everyone has been talking about recently was a new core feature for MSFS 2024. If you're speaking of the ones on FlightSim.to, I believe those are all based on external post-processing, like ReShade.

                  RandolfR 1 Reply Last reply
                  0
                  • Black SquareB Black Square

                    @Randolf Could you find me some examples? I thought the night vision that everyone has been talking about recently was a new core feature for MSFS 2024. If you're speaking of the ones on FlightSim.to, I believe those are all based on external post-processing, like ReShade.

                    RandolfR Offline
                    RandolfR Offline
                    Randolf
                    wrote last edited by
                    #9

                    @Black-Square some military aircraft like the Miltech MH60 have night vision, and I've seen some crazy effects used in the Got Friends Wildcat's gun camera.

                    Black SquareB 1 Reply Last reply
                    0
                    • R Offline
                      R Offline
                      RealPax
                      wrote last edited by
                      #10

                      Not totally sure about this, will test later today. But I do remember there is f.E. some kind of heavy breathing going on if you pull extreme G-Forces. Maybe something like this could be used to simulate also oxygen deprivation.
                      If I recall correctly this happens f.e. in F/A-18, this would let me to assume it is some kind of core function of the sim.

                      1 Reply Last reply
                      0
                      • RandolfR Randolf

                        @Black-Square some military aircraft like the Miltech MH60 have night vision, and I've seen some crazy effects used in the Got Friends Wildcat's gun camera.

                        Black SquareB Offline
                        Black SquareB Offline
                        Black Square
                        Black Square Developer
                        wrote last edited by
                        #11

                        @Randolf said in Feature Request: Visual Hypoxia Effects:

                        Miltech MH60

                        In their documentation, "Night Vision Goggles (FS24)" specifically calls out '24, so I assume that's the new simulator feature.

                        Got Friends Wildcat's gun camera.

                        That is the first effect that has made me wonder "how do they do that?" I think I have read about some HUD render-to-screen effects that are possible, so this might be essentially an instrument drawn over the screen. That's a possibility, but I would have to look into it more.

                        heavy breathing

                        This has come up in the past when we've discussed hypoxia, and I recall it generally being disliked as a solution. I know I have mask breathing sounds in several of my aircraft already, but those require the user to trigger them, so there shouldn't be any questions about "what is this sound?" If the community sentiment has changed, I'm always happy to consider this, though. If it's implemented in the F/A-18, I suspect that it's in its own sound package, and not as the simulator level, but I don't claim to know anything, either.

                        Thanks for your thoughts, guys. If you don't hear from me for a while, I'm off to record sounds from the Twin Commanders and King Air tomorrow!

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