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Engine Model Accuracy

Scheduled Pinned Locked Moved Caravan Professional
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  • B Buzz

    @kbnsalem

    You come in at Vmo on a two mile final? Curious, what's the difference between Vne and Vmo?

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    kbnsalem
    wrote last edited by
    #11

    @Buzz said in Engine Model Accuracy:

    @kbnsalem

    You come in at Vmo on a two mile final? Curious, what's the difference between Vne and Vmo?

    VNE - Never Exced.
    VMO - Maximum Operation Speed.

    Sometimes I came with 175kts on final, 2 miles and when I reduce the throttle, the speeds drain. Lower the flaps and I get 90-85kts to land.

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    • K kbnsalem

      @Buzz said in Engine Model Accuracy:

      @kbnsalem

      You come in at Vmo on a two mile final? Curious, what's the difference between Vne and Vmo?

      VNE - Never Exced.
      VMO - Maximum Operation Speed.

      Sometimes I came with 175kts on final, 2 miles and when I reduce the throttle, the speeds drain. Lower the flaps and I get 90-85kts to land.

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      Buzz
      wrote last edited by
      #12

      @kbnsalem

      On the real Caravan?

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      • A asnamara

        No problems, ask as many questions as you'd like. I think this may apply only to the Caravan, as the Max Cruise Torque was put in place to improve engine life, and appropriate for the mission the Caravan is meant to carry out.. Its a flat-rated setting established by Cessna. So a slightly different philosophy than other aircraft types with PT6.
        When I use to fly the King Air, we set Cruise Power based on Max ITT. So your Turbine Duke should be fine by using ITT for cruise, and your modeling for that aircraft should be correct as well.
        For another comparison, I also fly the Caravan EX with a PT6A-140 engine, which also has a Max Cruise Torque.. Its maximum cruise ITT is 805, but at Max Cruise Torque we get around 740-750 on the ITT.
        Hope that makes sense?

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        Persojet
        wrote last edited by Persojet
        #13

        @asnamara Are these values highly ISA specific as I noted that if weather is like ISA +6, with this caravan you can only obtain lik 166kt at 8k ft, which seems really slow to me on no pod passenger model.

        Also not really for this thread, but would like to hear from real world pilot. Are the lights at night really that blinding even in clear weather? I feel like they are fog generators on their own. 1a0324c9-964a-4443-91b5-bab9f079052f-image.png

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        • P Persojet

          @asnamara Are these values highly ISA specific as I noted that if weather is like ISA +6, with this caravan you can only obtain lik 166kt at 8k ft, which seems really slow to me on no pod passenger model.

          Also not really for this thread, but would like to hear from real world pilot. Are the lights at night really that blinding even in clear weather? I feel like they are fog generators on their own. 1a0324c9-964a-4443-91b5-bab9f079052f-image.png

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          asnamara
          wrote last edited by
          #14

          @Persojet without pulling out charts, 166kts with no pods at 8k sounds reasonable. Pod reduces performance by about 3 kts from what I understand.. Also we don't really deal in ISA, just OAT and Altitude.. ISA + 6 at 8k is around 5C?
          The lights are actually pretty blinding with Landing Lights on, we usually keep Taxi/Recog only until the very late on the landing, and only switch the full Landing Lights on just before landing as it does helps with depth perception for touchdown. The landing lights also mess up your peripheral vision at night.

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          • A asnamara

            @Persojet without pulling out charts, 166kts with no pods at 8k sounds reasonable. Pod reduces performance by about 3 kts from what I understand.. Also we don't really deal in ISA, just OAT and Altitude.. ISA + 6 at 8k is around 5C?
            The lights are actually pretty blinding with Landing Lights on, we usually keep Taxi/Recog only until the very late on the landing, and only switch the full Landing Lights on just before landing as it does helps with depth perception for touchdown. The landing lights also mess up your peripheral vision at night.

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            Persojet
            wrote last edited by
            #15

            @asnamara I was trying to reach maximum cruise power, but couldn't even go over 1500 torq wihtout being ITT limited. If I reduced ISA manually to 0, I could reach the 182 kt at ITT limit and 1750 torq.

            7fac68f0-403f-426e-b1cc-c3ef1d74a4ac-image.png

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            • P Persojet

              @asnamara I was trying to reach maximum cruise power, but couldn't even go over 1500 torq wihtout being ITT limited. If I reduced ISA manually to 0, I could reach the 182 kt at ITT limit and 1750 torq.

              7fac68f0-403f-426e-b1cc-c3ef1d74a4ac-image.png

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              asnamara
              wrote last edited by
              #16

              @Persojet yes it seems the torque vs ITT is not "okay" right now as per my original post above. You should in all normal circumstances at 8k be able to achieve Max Cruise Torque. Just looked at the chart anyways. On the podless caravan at 8k and 5C you should achieve about 172 kts. 166 is not far off.. so once you're able to achieve Max Torque it should bring you closer to that speed.

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              • P Persojet

                @asnamara I was trying to reach maximum cruise power, but couldn't even go over 1500 torq wihtout being ITT limited. If I reduced ISA manually to 0, I could reach the 182 kt at ITT limit and 1750 torq.

                7fac68f0-403f-426e-b1cc-c3ef1d74a4ac-image.png

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                asnamara
                wrote last edited by
                #17

                @Persojet also check that your fuel condition lever is in high idle. As having it in low idle will significantly affect your data in flight on this simulation. Whereas in real life, there is no difference in cruise between low and high idle. I believe @Black-Square Nick has that already fixed this issue in an upcoming update? Think I read that in one of the previous posts.

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                • A asnamara

                  @Persojet also check that your fuel condition lever is in high idle. As having it in low idle will significantly affect your data in flight on this simulation. Whereas in real life, there is no difference in cruise between low and high idle. I believe @Black-Square Nick has that already fixed this issue in an upcoming update? Think I read that in one of the previous posts.

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                  Persojet
                  wrote last edited by
                  #18

                  @asnamara said in Engine Model Accuracy:

                  @Persojet also check that your fuel condition lever is in high idle. As having it in low idle will significantly affect your data in flight on this simulation. Whereas in real life, there is no difference in cruise between low and high idle. I believe @Black-Square Nick has that already fixed this issue in an upcoming update? Think I read that in one of the previous posts.

                  I was in high idle. Maybe they'll patch the ITT and that allows to hit max cruise in normal flight like you say. Now it hinders the performance a lot when it's positive ISA.

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                  • M Online
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                    MiRexer
                    wrote last edited by
                    #19

                    LOVE this conversation and SO looking forward to the improvements in V1.1!!

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                    • J Online
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                      jmarkows
                      wrote last edited by
                      #20

                      As far as the lights go, that's MSFS being way overdone with the scattering in SU4. Not sure if a fix is planned in SU5 or not.

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