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Engine Model Accuracy

Scheduled Pinned Locked Moved Caravan Professional
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  • P Persojet

    @asnamara Are these values highly ISA specific as I noted that if weather is like ISA +6, with this caravan you can only obtain lik 166kt at 8k ft, which seems really slow to me on no pod passenger model.

    Also not really for this thread, but would like to hear from real world pilot. Are the lights at night really that blinding even in clear weather? I feel like they are fog generators on their own. 1a0324c9-964a-4443-91b5-bab9f079052f-image.png

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    asnamara
    wrote last edited by
    #14

    @Persojet without pulling out charts, 166kts with no pods at 8k sounds reasonable. Pod reduces performance by about 3 kts from what I understand.. Also we don't really deal in ISA, just OAT and Altitude.. ISA + 6 at 8k is around 5C?
    The lights are actually pretty blinding with Landing Lights on, we usually keep Taxi/Recog only until the very late on the landing, and only switch the full Landing Lights on just before landing as it does helps with depth perception for touchdown. The landing lights also mess up your peripheral vision at night.

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    • A asnamara

      @Persojet without pulling out charts, 166kts with no pods at 8k sounds reasonable. Pod reduces performance by about 3 kts from what I understand.. Also we don't really deal in ISA, just OAT and Altitude.. ISA + 6 at 8k is around 5C?
      The lights are actually pretty blinding with Landing Lights on, we usually keep Taxi/Recog only until the very late on the landing, and only switch the full Landing Lights on just before landing as it does helps with depth perception for touchdown. The landing lights also mess up your peripheral vision at night.

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      Persojet
      wrote last edited by
      #15

      @asnamara I was trying to reach maximum cruise power, but couldn't even go over 1500 torq wihtout being ITT limited. If I reduced ISA manually to 0, I could reach the 182 kt at ITT limit and 1750 torq.

      7fac68f0-403f-426e-b1cc-c3ef1d74a4ac-image.png

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      • P Persojet

        @asnamara I was trying to reach maximum cruise power, but couldn't even go over 1500 torq wihtout being ITT limited. If I reduced ISA manually to 0, I could reach the 182 kt at ITT limit and 1750 torq.

        7fac68f0-403f-426e-b1cc-c3ef1d74a4ac-image.png

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        asnamara
        wrote last edited by
        #16

        @Persojet yes it seems the torque vs ITT is not "okay" right now as per my original post above. You should in all normal circumstances at 8k be able to achieve Max Cruise Torque. Just looked at the chart anyways. On the podless caravan at 8k and 5C you should achieve about 172 kts. 166 is not far off.. so once you're able to achieve Max Torque it should bring you closer to that speed.

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        • P Persojet

          @asnamara I was trying to reach maximum cruise power, but couldn't even go over 1500 torq wihtout being ITT limited. If I reduced ISA manually to 0, I could reach the 182 kt at ITT limit and 1750 torq.

          7fac68f0-403f-426e-b1cc-c3ef1d74a4ac-image.png

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          asnamara
          wrote last edited by
          #17

          @Persojet also check that your fuel condition lever is in high idle. As having it in low idle will significantly affect your data in flight on this simulation. Whereas in real life, there is no difference in cruise between low and high idle. I believe @Black-Square Nick has that already fixed this issue in an upcoming update? Think I read that in one of the previous posts.

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          • A asnamara

            @Persojet also check that your fuel condition lever is in high idle. As having it in low idle will significantly affect your data in flight on this simulation. Whereas in real life, there is no difference in cruise between low and high idle. I believe @Black-Square Nick has that already fixed this issue in an upcoming update? Think I read that in one of the previous posts.

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            Persojet
            wrote last edited by
            #18

            @asnamara said in Engine Model Accuracy:

            @Persojet also check that your fuel condition lever is in high idle. As having it in low idle will significantly affect your data in flight on this simulation. Whereas in real life, there is no difference in cruise between low and high idle. I believe @Black-Square Nick has that already fixed this issue in an upcoming update? Think I read that in one of the previous posts.

            I was in high idle. Maybe they'll patch the ITT and that allows to hit max cruise in normal flight like you say. Now it hinders the performance a lot when it's positive ISA.

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              MiRexer
              wrote last edited by
              #19

              LOVE this conversation and SO looking forward to the improvements in V1.1!!

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                jmarkows
                wrote last edited by
                #20

                As far as the lights go, that's MSFS being way overdone with the scattering in SU4. Not sure if a fix is planned in SU5 or not.

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                • P Persojet

                  @asnamara Are these values highly ISA specific as I noted that if weather is like ISA +6, with this caravan you can only obtain lik 166kt at 8k ft, which seems really slow to me on no pod passenger model.

                  Also not really for this thread, but would like to hear from real world pilot. Are the lights at night really that blinding even in clear weather? I feel like they are fog generators on their own. 1a0324c9-964a-4443-91b5-bab9f079052f-image.png

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                  SadBucket
                  wrote last edited by SadBucket
                  #21

                  @Persojet No. To my knowledge if you are not using HDR turning off Light Shafts in the Graphics settings fixes the issue. IRL you will see bloom like that only in visible moisture or hazy conditions (tho generally landing lights are also not as bright as they are in MSFS). HiFi have also vocalized issues with not being able to change the atmospheric density in MSFS2024... Very frustrating imo.

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                  • Black SquareB Online
                    Black SquareB Online
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #22

                    We have continued to beg Asobo for a fix to the light scattering in the developer forums, but there has been no engagement from Asobo since September of last year.

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                    • Black SquareB Black Square

                      We have continued to beg Asobo for a fix to the light scattering in the developer forums, but there has been no engagement from Asobo since September of last year.

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                      SadBucket
                      wrote last edited by
                      #23

                      @Black-Square If I ever make a ton of money I'll buy my way into Asobo and start flipping over tables until it's fixed (amongst other more critical issues). For now we just have to be happy with what we have which begrudgingly is better than we've ever had before. It's almost more frustrating being so close to perfect and seeing no movement on issues that seem to pale in complexity when compared to everything else the sim can do.

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                      • Black SquareB Black Square

                        We have continued to beg Asobo for a fix to the light scattering in the developer forums, but there has been no engagement from Asobo since September of last year.

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                        Persojet
                        wrote last edited by
                        #24

                        @Black-Square can the volumetric effect be disabled until it fixed or flipswitch for this added to tablet?

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