No Traffic
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Using the Flightradar app on my phone, the timetable in game appears to be fairly accurate, though I guess it’s going to take some time before it becomes more realistic as flights arrive/spawn in/depart.
According to the app the next flight due in is not for another 1 hour and 15 minutes. So rather than waiting I will start my journey to the busier EGLC and see what happens.
Thanks for posting up your experience so far. With regard to the database it is from, I think, mid-2022. This is in order to provide a consistent traffic experience.
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One thing I have noticed is that flights seem to be arriving/departing one hour early, according to FlightRadar24 app. We’re currently in GMT, as is my PC and game, and so is the app.
The aircraft now preparing to depart EGHI is not due out until 1500. It’s currently 1352. The aircraft that just landed, likewise was an hour early.
I have 2022 plans set in the JF Traffic settings.
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Just landed at EGLC and it’s nice to see such an array of liveries there. Also nice to have correct sized aircraft at the gates whose tails do not block the taxiway, as I had with Simple Traffic. Flight timings appear to be correct too.
However, one odd thing. I’m not seeing any BA liveries at EGLC. I’m comparing a flight that is departing in game now with FlightRadar, and sure enough JF Traffic is showing that flight as departing. But, according to the FlightRadar, it should be a British Airways flight, yet I see no BA planes here. The in-game ATC is calling the correct real life flight number, but rather than calling it Speed Bird, it’s being called Flyer. I’m sure I’ve heard of British Airways Flyer before, so I’m guessing it’s what BA call their domestic flights. However, the aircraft in the game is not liveried in BA, instead it’s in that awful default orange and white paint job with no airline markings.
Does JF Traffic not have BA Flyer livery in its files?
I moved to EGLL and there are BA liveries there, with the Speed Bird call sign. So I’m assuming there’s either no BA Flyer livery, or an issue with it.
Good fps at EGLL (third-party dlc) at 40 fps average. However, I’ve only just spawned in so it may decline as more aircraft populate.
I am getting a lot of that awful default liveried aircraft at EGLL. I understand this means that JF Traffic does not have a livery for whatever airline it is. No big deal as I am aware I can go into settings and select No substitutions, or something like that.
But so far, I am very happy with JF Traffic. I just need to go make some slight setting tweaks.
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@bpfonteyn said in No Traffic:
Just landed at EGLC and it’s nice to see such an array of liveries there. Also nice to have correct sized aircraft at the gates whose tails do not block the taxiway, as I had with Simple Traffic. Flight timings appear to be correct too.
However, one odd thing. I’m not seeing any BA liveries at EGLC. I’m comparing a flight that is departing in game now with FlightRadar, and sure enough JF Traffic is showing that flight as departing. But, according to the FlightRadar, it should be a British Airways flight, yet I see no BA planes here. The in-game ATC is calling the correct real life flight number, but rather than calling it Speed Bird, it’s being called Flyer. I’m sure I’ve heard of British Airways Flyer before, so I’m guessing it’s what BA call their domestic flights. However, the aircraft in the game is not liveried in BA, instead it’s in that awful default orange and white paint job with no airline markings.
Does JF Traffic not have BA Flyer livery in its files?
I moved to EGLL and there are BA liveries there, with the Speed Bird call sign. So I’m assuming there’s either no BA Flyer livery, or an issue with it.
Good fps at EGLL (third-party dlc) at 40 fps average. However, I’ve only just spawned in so it may decline as more aircraft populate.
I am getting a lot of that awful default liveried aircraft at EGLL. I understand this means that JF Traffic does not have a livery for whatever airline it is. No big deal as I am aware I can go into settings and select No substitutions, or something like that.
But so far, I am very happy with JF Traffic. I just need to go make some slight setting tweaks.
If you submit a ticket with a screenshot and flight details of the BA one someone can check it. I hesitate to mention code sharing, but that might be an issue as per previous incarnations.
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Further. When I went into my game settings I noticed I did not have Aircraft Traffic Type set to OFF, as recommended in your manual. I rectified that.
I also set No substitutions.
I also set MSFS Live Traffic to OFF. It was ON. I admit, I’m not sure exactly what that is relating to. Is it Live AI?
Once I’d done that I went back into EGLC and there were lots of BA planes there. However, rather than saying Speed Bird the ATC controller is spelling the call sign phonetically (Sierra Papa Echo … etc).
Jumped over to EGLL and all callsigns of all airlines is being said phonetically. I’m not sure if it’s anything I’ve done in the settings.
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@bpfonteyn said in No Traffic:
Further. When I went into my game settings I noticed I did not have Aircraft Traffic Type set to OFF, as recommended in your manual. I rectified that.
I also set No substitutions.
I also set MSFS Live Traffic to OFF. It was ON. I admit, I’m not sure exactly what that is relating to. Is it Live AI?
Once I’d done that I went back into EGLC and there were lots of BA planes there. However, rather than saying Speed Bird the ATC controller is spelling the call sign phonetically (Sierra Papa Echo … etc).
Jumped over to EGLL and all callsigns of all airlines is being said phonetically. I’m not sure if it’s anything I’ve done in the settings.
The phonetic spelling thing is a bug. The MSFS Live Traffic is the default.
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@derek said in No Traffic:
@bpfonteyn said in No Traffic:
Further. When I went into my game settings I noticed I did not have Aircraft Traffic Type set to OFF, as recommended in your manual. I rectified that.
I also set No substitutions.
I also set MSFS Live Traffic to OFF. It was ON. I admit, I’m not sure exactly what that is relating to. Is it Live AI?
Once I’d done that I went back into EGLC and there were lots of BA planes there. However, rather than saying Speed Bird the ATC controller is spelling the call sign phonetically (Sierra Papa Echo … etc).
Jumped over to EGLL and all callsigns of all airlines is being said phonetically. I’m not sure if it’s anything I’ve done in the settings.
The phonetic spelling thing is a bug. The MSFS Live Traffic is the default.
Thank you.
Just a quick question. If I’m just interested in JF Traffic aircraft being generated, what should I set MSFS Live Traffic to?
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@bpfonteyn said in No Traffic:
@derek said in No Traffic:
@bpfonteyn said in No Traffic:
Further. When I went into my game settings I noticed I did not have Aircraft Traffic Type set to OFF, as recommended in your manual. I rectified that.
I also set No substitutions.
I also set MSFS Live Traffic to OFF. It was ON. I admit, I’m not sure exactly what that is relating to. Is it Live AI?
Once I’d done that I went back into EGLC and there were lots of BA planes there. However, rather than saying Speed Bird the ATC controller is spelling the call sign phonetically (Sierra Papa Echo … etc).
Jumped over to EGLL and all callsigns of all airlines is being said phonetically. I’m not sure if it’s anything I’ve done in the settings.
The phonetic spelling thing is a bug. The MSFS Live Traffic is the default.
Thank you.
Just a quick question. If I’m just interested in JF Traffic aircraft being generated, what should I set MSFS Live Traffic to?
Off.
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@derek said in No Traffic:
Conflicts with AI traffic and GSX are not new - there have been issues with FSTL IIRC - we did cover this in an FAQ about invisible aircraft and made a tool to facilitate it.
I do not have these issues with FSLTL. I have always used GSX with no tweaks. I've tried No Ground, No Jetways, Removed GSX, Started with GSX , but no Couatl. Sometimes it works at the origin, but not the destination. It just doesn't work right for many users. Very few streamers use it since release.
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@mookie2661 said in No Traffic:
@derek said in No Traffic:
Conflicts with AI traffic and GSX are not new - there have been issues with FSTL IIRC - we did cover this in an FAQ about invisible aircraft and made a tool to facilitate it.
I do not have these issues with FSLTL. I have always used GSX with no tweaks. I've tried No Ground, No Jetways, Removed GSX, Started with GSX , but no Couatl. Sometimes it works at the origin, but not the destination. It just doesn't work right for many users. Very few streamers use it since release.
Some users (not all - same as with FS Traffic) have experienced issues with other traffic programs and maximum objects. I posted up some links to the discussions online but I won't do that again as it caused some upset. Maximum objects can also be affected by the airport. However, it might be that some other issue is causing you these intermittent problems. If you are able to replicate the same problem on the same flight every time it may be possible to get to the bottom of it. We have an update due out shortly and if that doesn't resolve it, let Support know and we can look into it.
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@derek Thanks. I will wait until the update since I can't repeat it at the same airport. If problems persist, I will submit a ticket.
Edit: I have unlinked GSX from my community folder again and FST worked when I loaded into Payware KMEM and EGLL. also spawned aircraft at default KBNA. Don't have time for a full flight but will report back if there are more snags.
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@mookie2661 said in No Traffic:
@derek Thanks. I will wait until the update since I can't repeat it at the same airport. If problems persist, I will submit a ticket.
Edit: I have unlinked GSX from my community folder again and FST worked when I loaded into Payware KMEM and EGLL. also spawned aircraft at default KBNA. Don't have time for a full flight but will report back if there are more snags.
Have you used the FST tool to reduce clutter? With that you shouldn't have to remove GSX or different airport scenery.
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@mookie2661 The update is out now. Destination traffic should now be much more consistent. The maximum object issue still exists but we've made a few changes to help.
John - Just Flight