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Starship

507 Topics 3.6k Posts
  • StreamDeck profile (for AAO) is in development

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    Y
    Yep, for anyone having the same problem: I missed the latest update of AAO, on 4.54 everything works well. Thank you Guenseli for the scripts!
  • Battery start and 65%

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    Black SquareB
    Glad to hear it. That little click took a surprising amount of code to generate! It's "latching" so you get the sound on the way in, but not out, and hopefully it won't bounce too much and repeat if your throttle axis is a little jittery. This is how I fly my airplanes as well, by sound.
  • Fresh Start

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    J
    Ah yes, I forgot the location I gave is specific to Steam installations and it's different for MS Store installations. Glad you found it, let me know if that did it.
  • Little help with variables

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    D
    Awesome! Is there also a way to bind an axis? When I tried, I only found an axis set which said only for MSFS2024? So I can't really make a profile, which works in MSFS2020 and 2024?
  • Repeatable Sim Crash from CDU and Random Question

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    T
    Awesome, will place a ticket with support, happy to help. Glad to be first. And that makes sense.
  • Using the event bindings for Stream Deck, other hardware

    starship
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    S
    Ahhh that’s a shame. I’d got used to all the B/IE goodness making that all easy. At least I can just crack on with an SD profile now
  • FMC pop-up

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    M
    Ah I found that searching the forum it is due to performance reason, I report an extracted part: User Question : “ I noticed that for some of the screens when I pop them out both pilot and copilot screens get popped out at the same time and that is a little annoying if you want to put only the pilot screen in some monitor.” BS Answer: “This is one of the ways I was able to ensure that Starship performs better than most default aircraft in MSFS 2024. I am considering a free "cockpit builders edition" if there is enough interest that sacrifices some performance (if you even want both instruments in that context) for this convenience. In the meantime, hopefully an automated window placement tool could be of assistance.”
  • This topic is deleted!

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  • Here is how you use Starship Throttles with AAO and reverser

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    G
    @sbanks75 said in Here is how you use Starship Throttles with AAO and reverser: I threw in the towel and went and had a beer in the garden instead! Best option, always!
  • This topic is deleted!

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  • Hobbs Meter

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    Black SquareB
    Hm. I just looked at my reference photos from the real thing, and that aircraft had the 1/10ths of an hour. I wouldn't have made that up out of nowhere though, since I'm all too familiar with recording hobbs time too. I'll look into it.
  • Hot Battery Bus Items are On by Default

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    Black SquareB
    You gave me a good laugh!
  • Questions about CDU/AP beahvior and Icing

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    OrlaamO
    Ok thank you Nick! It's a beautiful plane by the way! Wonderful work
  • Add this to the very bottom of the feature request list

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    Black SquareB
    That's actually an adorable feature idea!! It would be very easy to implement from the coding side, given how my temperature simulation works. The model side, on the other hand... not so easy after MSFS 2024. I've actually handled the exact window shades in that very aircraft while conducting research for this project. Fun to think about.
  • vJoy mapping issue

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    Black SquareB
    I have told Just Flight's lead developer, and hopefully he will make the bug report with Asobo soon. Thanks again!
  • Assessing damage from landing/takeoff on rough surfaces

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    MarionetteworkM
    @Black-Square thanks. It's not that big a deal, I'm sure someone will publish hardcoded registration livery until they fix this. I just thought I was doing something wrong. MSFS 2024 is definitely still a WIP, but we're all in this for the long haul. As far as I'm concerned, this is the end game airplane, there is nothing else I'm nearly as interested in... unless you do a Velocity v2. I mean I don't know what else there is to do, I hope you do some other Rutan one or something weird/fast/quirky. PS. The textures on those cockpit instruments are so good. I'm looking at them in full sun with glare, at 4K HDR. Flawless. The aircraft is living and breathing.
  • Payload pax reset on walkaround mode

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    Black SquareB
    The fuel and passenger payload should already be saved and restored. Originally, I recall payload setting to be broken in MSFS 2020, but I had the code in all of my aircraft to do it anyway. I believe I have seen it working recently, but I wouldn't swear to it.
  • CTD when entering DEP/DEST // external lights

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    Black SquareB
    @MatzeH84 I just wanted to let you know that, while it might seem that I am focusing my attention on the other thread about deleting waypoints, I believe the two issue are related, so I am not ignoring you!
  • Can anyone get ADF beacons to show on SDU

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    Black SquareB
    This one took me a minute to look into. I thought I made a mistake, but the problem is that it's impossible to distinguish an entry of 1505 on the CDU between 150.5 kHz, and 1505.0 kHz without a decimal key. The description in the avionics manual is ambiguous, so I might have to ask one of the owners to test it for me. Ah, I suspect the checklist might not actually be your problem. If you are using external hardware, it's possible that it might be setting (or not setting) the "avionics master" event. I've tried overriding this in all my aircraft, but sometimes I still see it present itself due to the number of hardware/binding software combinations that there are in the wild. This old "radio master" binding still affects some of the radio navigation code in MSFS that hasn't changed since the 90's.
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    D
    ohhhh, yeah! That's it! Thanks