X-Plane Products

544 Topics 1.6k Posts

  • 34 Topics
    111 Posts

    @jeffreymg said in Update for Xplane 12 Compatibility:

    It’s a shame that the developers will not respond and let the community know if they plan on updating the Vulcan.

    Jeffg

    https://community.justflight.com/topic/3769/xp12/8

  • 26 Topics
    61 Posts

    @razialaster you can move it using the VR controller. You need to use a VR controller to do it (i.e. the hardware controller that came with your VR set); you cannot move it with the mouse. Hover over its edges, using the VR controller (not the mouse), and you'll see that one of the edges lights up. Pull the trigger (or whatever button you use), and now you can place it in the VR world. It'll stay where you put it.

    This works, but you'll have to do it literally every time you turn on VR, even if you temporarily disable VR in the same flight... I don't know how to avoid that yet.

    See: https://community.justflight.com/topic/4613/panel-selector-is-in-the-way/6

  • 19 Topics
    38 Posts

    Thank you for reporting this. I have passed this on to the development team of the Duchess Model 76 (X-Plane 12) to investigate.

    Mark - Just Flight

  • 20 Topics
    41 Posts

    Using the 151 Sqn Tactical Weapons Unit model (X-Plane 11), I have managed to get the F5 20mm cannon to fire (no Aden 30mm, it seems), but I have not yet found our how to uncage the gunsight for air-to-air use - it should pull downwards under 'g', but remains fixed in the sightglass. Can anyone help with this, please?

  • 15 Topics
    26 Posts

    I have been experiencing the same issue. I recently followed the videos recently posted to XPlaneOfficial's YouTube channel about troubleshooting issues like this. I ruled out the rudder pedals (input and flight control position values are consistent with my inputs) and convinced there is something wrong in the airfoil design of the Archer.

    You should be able to confirm similar by a) in flight configuration -> data output, search rudder and set "joystick aileron/elevator/rudder" and "flight controls aileron/elevator/rudder" to display in cockpit, b) start a new flight, c) Shift-8 to set the chase view, d) press Ctrl-m a few times until you see Elemental forces, and d) begin a regular takeoff. I also set video recording to a high quality and recorded to review at low speed.

    You'll see the position of the nose wheel properly aligns with the desired position on the rudder pedals. However, you'll see lateral forces on wheel do not match the input and expectation. However, you will also see significant lateral forces on the body of the airplane. While some of these forces make sense due to the airflow off the propeller, they seem fluctuate considerably and exceed the expected forces.

  • Add-on for X-Plane

    14 Topics
    30 Posts

    Thank you so much for the information. The Warrior is what I got my PPL in and actually fly, so it gets my vote. In XP12 the Warrior won't make full RPM, the aerodynamics preclude many maneuvers including pattern work, and if there is any rain the Z shaped pattern almost totally obscures vision.

    I picked up the Arrow IV on a sale mostly in case I ever decide to step up into our club T Tail. The Arrow at least is functional in XP12.

  • 14 Topics
    39 Posts

    There is no traditional paint kit included with the Duchess Model 76 (X-Plane 12) or PA-28R Arrow III (X-Plane 12). Instead, the products feature the "Dynamics Livery" functions on the EFB that allow you to create liveries within the simulator, and the models can also be painted in 3D using software such as Blender or Substance Painter.

    I have just noticed that a paint kit is listed on the product page so I have contacted our marketing team to update that accordingly. We apologise for the confusion caused.

    Mark - Just Flight

  • 30 Topics
    62 Posts

    @chucklemuffin If you could kindly contact Just Flight support, we will be able to take a look into this for you:

    https://community.justflight.com/topic/2/product-support

  • 9 Topics
    26 Posts

    Sorry, just realised this is about X-Plane... doh! But I think the same applies - my TB10 in X-Plane sometimes needs reloading.

  • 219 Topics
    682 Posts

    Is there a default version of the airport in the main game yet?
    I think the airport was opened after the database.