X-Plane Products

557 Topics 1.6k Posts

  • 35 Topics
    113 Posts

    This appears to be the newest of the Threads about the Vulcan in XPlane 12 that I can find. From this and others it seems the only issues with the model built for V11 is the undercarriage and lights. can someone confirm that? and is JF planning on doing an update?

  • 26 Topics
    61 Posts

    @razialaster you can move it using the VR controller. You need to use a VR controller to do it (i.e. the hardware controller that came with your VR set); you cannot move it with the mouse. Hover over its edges, using the VR controller (not the mouse), and you'll see that one of the edges lights up. Pull the trigger (or whatever button you use), and now you can place it in the VR world. It'll stay where you put it.

    This works, but you'll have to do it literally every time you turn on VR, even if you temporarily disable VR in the same flight... I don't know how to avoid that yet.

    See: https://community.justflight.com/topic/4613/panel-selector-is-in-the-way/6

  • 21 Topics
    41 Posts

    The EFB in the Duchess Model 76 (X-Plane 12) features DynaFeel controls that can be used to adjust the force required to move each control surface. More information on DynaFeel and the other EFB features can be found in our GA Fleet Electronic Flight Bag (XP12) manual: https://www.justflight.com/product/duchess-model-76-xplane-12

    With regards to Simbrief profiles, we don't have one created in house, but I can log that on our internal feature request tracker as something to investigate in the future.

    Mark - Just Flight

  • 20 Topics
    41 Posts

    Using the 151 Sqn Tactical Weapons Unit model (X-Plane 11), I have managed to get the F5 20mm cannon to fire (no Aden 30mm, it seems), but I have not yet found our how to uncage the gunsight for air-to-air use - it should pull downwards under 'g', but remains fixed in the sightglass. Can anyone help with this, please?

  • 15 Topics
    26 Posts

    I have been experiencing the same issue. I recently followed the videos recently posted to XPlaneOfficial's YouTube channel about troubleshooting issues like this. I ruled out the rudder pedals (input and flight control position values are consistent with my inputs) and convinced there is something wrong in the airfoil design of the Archer.

    You should be able to confirm similar by a) in flight configuration -> data output, search rudder and set "joystick aileron/elevator/rudder" and "flight controls aileron/elevator/rudder" to display in cockpit, b) start a new flight, c) Shift-8 to set the chase view, d) press Ctrl-m a few times until you see Elemental forces, and d) begin a regular takeoff. I also set video recording to a high quality and recorded to review at low speed.

    You'll see the position of the nose wheel properly aligns with the desired position on the rudder pedals. However, you'll see lateral forces on wheel do not match the input and expectation. However, you will also see significant lateral forces on the body of the airplane. While some of these forces make sense due to the airflow off the propeller, they seem fluctuate considerably and exceed the expected forces.

  • Add-on for X-Plane

    17 Topics
    45 Posts

    Hi Mark, thanks for the reply. I have done this and it worked. Thank you. Fully converted to XP12 now.

  • 15 Topics
    41 Posts

    For the hidden VS enable/disable clickspot, you'd need to set 'L:AUTOPILOT_vs' to a value of 1.

    For VS increase/up clickspot, you'd need to set 'L:AUTOPILOT_vs_up' to a value of 1, and for VS decrease/down, you'd need to set 'L:AUTOPILOT_vs_dn' to a value of 1.

    In all three cases our systems code would reset those back to a value of 0, ready for the next trigger.

    If you would like to directly control the vertical speed, you should be able to use the MSFS 'AP_ALT_VAR_DEC' and 'AP_ALT_VAR_INC' key events. You should be able to toggle VS hold mode using 'AP_PANEL_VS_ON' and 'AP_PANEL_VS_OFF'.

  • 31 Topics
    64 Posts

    If I could kindly ask you to open a ticket with Just Flight support via the following link, our support team will be able to investigate this: https://www.justflight.com/support

    Mark - Just Flight

  • 9 Topics
    26 Posts

    Sorry, just realised this is about X-Plane... doh! But I think the same applies - my TB10 in X-Plane sometimes needs reloading.

  • 222 Topics
    685 Posts

    I know that TG has SAM support in XPlane 11.

    Is it possible for it to be updated so it has support for OpenSam Jetways and Default XPlane 12 jetways in XPlane 12?