P3D v5 Support?



  • Just wondering if we can expect support for P3Dv5 any time soon.

    I just did an experiment where I copied the folder from the v4 add-ons folder to the v5 add-ons folder and it caused a CTD when V5 tried to load the aircraft.



  • Also interested in when we might see v5 compatibility for the VC-10 pro. It’s a relatively new product so I hope it’ll be updated for v5.


  • JF Staff

    @alogie We are looking at it, for various reasons it's not straightforward so not going to be in the immediate future. But yes we're on the case with it. Thanks for the interest.



  • Just checking in to see if you've been able to make any progress with the VC-10 Pro in P3Dv5?



  • @GaryG said in P3D v5 Support?:

    Just checking in to see if you've been able to make any progress with the VC-10 Pro in P3Dv5?

    For me this would be quite important. For a (quite) recent professional plane in this price range it would be no more then appropriate to bring out a P3D V5 version. Stopping development right after spending such an amount feels dissatisfying.



  • Agreed Elientje - but with no response since last July I think we have our answer....


  • JF Staff

    @GaryG

    Not sure what you want to hear, but the situation with P3DV5 is that getting the VC10 fully compatible with it is something we want to do. However, it is not as straightforward as it has been with other aircraft and is not a simple task. We are still working on this and as soon as we have a solution we will get the updated version out to anyone that wants to upgrade.



  • Thanks Derek, that's great news that it's still on the table! It's a great model and it's definitely missed by me. I am happy that it is still in progress, good to have that confirmed!



  • Hi,
    Just to jump onto this - are there still plans to add a fuel/payload manager to the VC10 to existing versions & the v5 version? I'd love to fly the bird more but the default P3D Load Manager makes it difficult to make a proper loadsheet and a lot of faff to implement the ones I make using my PFPX profile.