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  6. Variable for the fuel selector / alternate air

Variable for the fuel selector / alternate air

Scheduled Pinned Locked Moved Bonanza Professional
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  • J Online
    J Online
    jmarkows
    wrote last edited by
    #21

    @Black-Square I posted to the FSUIPC support forums, and John Dowson had this to say:

    Some standard controls don't work when assigned externally, and this is aircraft-dependent and I assume an issue with the event implementation in the aircraft. I cannot do anything about this in FSUIPC. 
    

    I did sort of see this experimentally while I was checking my technique for calling K events via FSUIPC; the Kollsman Increase K event works, the BATTERY1_SET K event works when given a state (1 or 0), but as an example I could not use K:MIXTURE1_SET with any value and get the mixture lever to move. I don't think I had any success trying the LVar, either, but I also had a control bound to a hardware axis in the sim so that may have been interfering. Left Pitot Heat (hence the above question about the existence of right pitot heat in the Bonanza) worked, as well as the Alternate Static Air K events worked, as well.

    Nick, does what John said ring any bells with regards to how the magneto might be implemented compared to something that I could get working, like the Kollsman increase or Alternate Static Air?

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    • M Offline
      M Offline
      MatzeH84
      wrote last edited by
      #22

      For each position of the physical knob you have to set the variable to a value.
      0 is off, 1 is the first magneto, 2 the second, 3 is both.. And 4 or 5 is start.

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      • J Online
        J Online
        jmarkows
        wrote last edited by
        #23

        Yes I realize that, and it's weird that 4 seems to do nothing going from Both to Start, but will move it back to Both from Start.

        John from FSUIPC suggested a simple preset with ++ that I thought would be easy to do, but I can't get it above 1. It seems the simple act of calling the Magneto Position LVar sets it to 0, so ++ will only ever increment it to 1.

        I did some searching in the Bonanza files (with apologies) and found a variable named O:LastIgnitionPosition_1 that I thought would save me, but I'm getting the same effect: can't increment above 1.

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        • J Online
          J Online
          jmarkows
          wrote last edited by
          #24

          Aha, I am an idiot. Or perhaps just ignorant. It turns out, the leading > is very important because that apparently means you are setting the variant. So yes, I was overriding the IgnitionPosition LVar by attempting to call it, which is why I got stuck at a value of 1.

          For some reason, increasing from 3 to 4 does nothing on the magneto, Nick will have to answer why. By whacking the key a few times I did get her to sputter momentarily like she wanted to start, but nothing prolonged. I'm going to see if I can work out an if statement for the preset to skip 4 altogether.

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          • J Online
            J Online
            jmarkows
            wrote last edited by jmarkows
            #25

            Yep, stumped until Nick can weigh in. I can increment and decrement it fine now, but going from 3 to 4 does nothing, so I can't advance to 5. Putting in an if statement to skip 4 and go directly to 5 will put the magneto in start, but the engine does not crank.

            Trying to put the magneto in 4 and then 5 does the same.

            Closer to getting presets that work for increments and decrements through FSUIPC, though.

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            • R Offline
              R Offline
              Ron Attwood
              wrote last edited by Ron Attwood
              #26

              You gotta laugh. I've spent loads of time experimenting with parameters 1-5. Settled on 4
              This is my 'solution'
              9=PE,3,CIBKSQ_MAGNETOCONTROLLER_L,0.000000 -{Input Event}-
              10=PE,5,CIBKSQ_MAGNETOCONTROLLER_R,0.000000 -{Input Event}-
              11=RE,2,CIBKSQ_MAGNETOCONTROLLER_L,4.000000 -{Input Event}-
              12=RE,4,CIBKSQ_MAGNETOCONTROLLER_R,4.000000 -{Input Event}-

              That gets my motors running in what feels like a realistic manner. These are on rocker switches. Top part to increse lower part to decrease. The 4s indicate hold assignment while pressed. = Starter

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              • J Online
                J Online
                jmarkows
                wrote last edited by
                #27

                Does that actually work?

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                • R Offline
                  R Offline
                  Ron Attwood
                  wrote last edited by Ron Attwood
                  #28

                  It does but as I said earlier, the switch goes from Off straight through to full on. Holding the button in fires the starter
                  pressing the mags off part and they go straight to OFF so testing mags isn't an option (Not that I've EVER done that!

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                  • J Online
                    J Online
                    jmarkows
                    wrote last edited by
                    #29

                    I need to learn more about input events clearly. I did find that magneto controller variable but the last time I tried it I think I still had some bugs.

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                    • J Online
                      J Online
                      jmarkows
                      wrote last edited by
                      #30

                      @Black-Square Thoughts on why L:BKSQ_IgnitionPosition_1 isn't working properly when set to 4 or 5? I can't start the Bonanza incrementing up from 0.

                      I'm not having any luck incrementing the MagnetoController, either, so I can't step through that way.

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