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MSFS2024 compatibility?

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • A Offline
    A Offline
    Avionic
    replied to Black Square on last edited by
    #15

    @Black-Square Having working RPN is 2020 and somehow then breaking parts of it for 2024 was not on my bingo card!

    LostPilotL 1 Reply Last reply
    0
  • N Offline
    N Offline
    npoulis
    replied to Black Square on last edited by
    #16

    @Black-Square Thanks a lot for the update. I really appreciate it. Yes apparently breaking a mathematical calculation means a lot of trouble. I hope Asobo gets back to you as soon as possible.

    1 Reply Last reply
    0
  • SwissairMD11S Offline
    SwissairMD11S Offline
    SwissairMD11
    replied to Black Square on last edited by
    #17

    @Black-Square For me everything works fine. The 2 things I saw was the altitude indicator flips a bit weird, and the InHg is showing +1000 3992 instead of 2992 for std pressure.

    Black SquareB 1 Reply Last reply
    0
  • LostPilotL Offline
    LostPilotL Offline
    LostPilot
    replied to Avionic on last edited by LostPilot
    #18

    @Avionic I'm not savvy on this, just thinking out loud. Do they not use a standard RPN library? If so, did the library update and change something? It seems strange unless they somehow manually coded their own RPN implementation that such a fundamental operation would change. Not doubting anyone here, just really trying to grasp how it would happen. Edit: From what I can tell, they do have their own implementation. Interestingly, RPN doesn't even seem to have a floor operation, the closest is near which rounds up or down on either side of 0.5 to return an int. MS's own SDK shows div returning a rounded number though. What an annoying little bug to have to deal with.

    1 Reply Last reply
    0
  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    replied to SwissairMD11 on last edited by Black Square
    #19

    @SwissairMD11 These are all due to the integer division operator, believe it or not.

    @LostPilot I actually doubt it's a standard library, or at least one anyone would recognize, because I believe the MSFS RPN implementation has been virtually unchanged since 1995. If I had to guess, I believe this change was probably the result of experiments with compiled RPN, which is a new option for developers seeking a little performance boost to their animation code. You can imagine how this might entail porting the RPN interpreter to a new language in the process. Hopefully you can all understand how this affects us developers, and why I'm not rushing to update my code in twelve aircraft across two simulators for such a fundamental oversight.

    LostPilotL SwissairMD11S 2 Replies Last reply
    3
  • LostPilotL Offline
    LostPilotL Offline
    LostPilot
    replied to Black Square on last edited by
    #20

    @Black-Square said in MSFS2024 compatibility?:

    Hopefully you can all understand how this affects us developers, and why I'm not rushing to update my code in twelve aircraft across two simulators for such a fundamental oversight.

    Very understandable. Having to update all of those uses of the operation when they'll likely fix it would be a waste of valuable time. Good luck!

    1 Reply Last reply
    0
  • N Offline
    N Offline
    Noob21
    wrote on last edited by
    #21

    Hope that’s something that can be finished before the end of the year, I’d really like to see the Starship out and in 2024 before the end of the year, but if I have to settle for 2020 then so be it.

    1 Reply Last reply
    -1
  • SwissairMD11S Offline
    SwissairMD11S Offline
    SwissairMD11
    replied to Black Square on last edited by
    #22

    @Black-Square I understand it's quite the job to change it. And am willing to pay for it. Not sure for others but I surely will if the time is very consuming. I love the dynamic engine parts of it so that is worth a lot in my books.

    GunStraussG 2 Replies Last reply
    0
  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    replied to SwissairMD11 on last edited by
    #23

    @SwissairMD11

    If the problem is with the host application and one of the libraries. I belive BKSQ probably has more interesting stuff to do (that we will enjoy more too), than spending a vast amount of resources on a workaround that may not be needed in a week or two.

    1 Reply Last reply
    1
  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    replied to SwissairMD11 on last edited by
    #24

    @SwissairMD11 Asobo wrote on their developer forum less than 24 hours ago, that the bug has been logged and that a fix is being implemented. Let's hope the correction can make it in one of the first patches that are coming.

    1 Reply Last reply
    3
  • E Offline
    E Offline
    ExcessionOCP
    wrote on last edited by
    #25

    Doesn't look like it's made it into 1.1.10.0 :-(

    1 Reply Last reply
    0
  • W Offline
    W Offline
    WillyCanuck
    replied to Black Square on last edited by
    #26

    @Black-Square seems like a big miss on Asobo's part!

    1 Reply Last reply
    0
  • M Offline
    M Offline
    Matchstick
    wrote on last edited by Matchstick
    #27

    The patch notes for the latest update (1.2.7.0) include

    Fixed integers division in RPN expressions

    So hopefully that will allow work to move forward

    https://www.flightsimulator.com/release-notes-1-2-7-0-available-now-msfs-2024/

    1 Reply Last reply
    4
  • C Offline
    C Offline
    CoolGunS
    wrote on last edited by
    #28

    Yes, wise to have waited. Hopefully the conversion can begin soon. Really looking forward to this one.

    1 Reply Last reply
    2
  • LostPilotL Offline
    LostPilotL Offline
    LostPilot
    wrote on last edited by
    #29

    Super excited as well! I hope this removes a big hurdle or more. Will patiently wait for the update.

    1 Reply Last reply
    0
  • N Offline
    N Offline
    npoulis
    wrote on last edited by
    #30

    So RPN is fixed everything is working fine, but when both piston and turbine duke are in community I can only see turbine one and only with 3 white liveries!

    1 Reply Last reply
    0
  • N Offline
    N Offline
    npoulis
    wrote on last edited by npoulis
    #31

    Update: When piston is removed from community folder then all liveries are shown for turbine duke.
    I suggest that BSQ investgates a potential conflict when both versions are installed in community.
    For the moment you can't have both aircrafts installed.

    One more thing. The engine sound is fading in and out or some kind of phasing during flight.
    Sounds like if the pilot is moving around in the cabin.

    L PondimusP 2 Replies Last reply
    -1
  • L Offline
    L Offline
    lilycrose
    replied to npoulis on last edited by
    #32

    @npoulis if you are in 2024, then I don't think Nick has guaranteed compatibility. I believe he's planning a patch or similar once all the bugs of 2024 are worked out.

    N 1 Reply Last reply
    1
  • N Offline
    N Offline
    npoulis
    replied to lilycrose on last edited by npoulis
    #33

    @lilycrose So I'm communicating my observations to help them tackle the incompatibilities.

    1 Reply Last reply
    1
  • PondimusP Offline
    PondimusP Offline
    Pondimus
    replied to npoulis on last edited by Pondimus
    #34

    @npoulis I had some oddball sound as well, and turned off the Volume Limiter in the MSFS settings. That did the trick for me.

    N 1 Reply Last reply
    0

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