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MSFS2024 compatibility?

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • Black SquareB Black Square

    @npoulis

    Hi, All. I haven't made a comprehensive statement about compatibility since MSFS 2024 released, but I thought I would address these particular issues, since they are all related.

    All three of these bugs in MSFS 2024, as unrelated as they may seem, are the result of an incorrectly implemented mathematical operator in the Reverse Polish programming language called "integer divide". In MSFS 2020, the integer divide operator correctly divided two numbers, and then rounded down to the nearest integer. This rounding does not happen in MSFS 2024, resulting in the wrong output.

    As you might imagine, this is roughly equivalent to changing how a button on a calculator functions without telling your accountant. This operator is used over 1,000 times across all my aircraft, so replacing it would be no small effort. We have notified Asobo of this issue, but have not heard any acknowledgement of the issue as of this writing.

    I hope this explains some of what you are seeing, and might also give you a glimpse into what kind of issues my fellow MSFS developers and I are facing in MSFS 2024.

    SwissairMD11S Offline
    SwissairMD11S Offline
    SwissairMD11
    wrote on last edited by
    #17

    @Black-Square For me everything works fine. The 2 things I saw was the altitude indicator flips a bit weird, and the InHg is showing +1000 3992 instead of 2992 for std pressure.

    Black SquareB 1 Reply Last reply
    0
    • A Avionic

      @Black-Square Having working RPN is 2020 and somehow then breaking parts of it for 2024 was not on my bingo card!

      LostPilotL Offline
      LostPilotL Offline
      LostPilot
      wrote on last edited by LostPilot
      #18

      @Avionic I'm not savvy on this, just thinking out loud. Do they not use a standard RPN library? If so, did the library update and change something? It seems strange unless they somehow manually coded their own RPN implementation that such a fundamental operation would change. Not doubting anyone here, just really trying to grasp how it would happen. Edit: From what I can tell, they do have their own implementation. Interestingly, RPN doesn't even seem to have a floor operation, the closest is near which rounds up or down on either side of 0.5 to return an int. MS's own SDK shows div returning a rounded number though. What an annoying little bug to have to deal with.

      1 Reply Last reply
      0
      • SwissairMD11S SwissairMD11

        @Black-Square For me everything works fine. The 2 things I saw was the altitude indicator flips a bit weird, and the InHg is showing +1000 3992 instead of 2992 for std pressure.

        Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote on last edited by Black Square
        #19

        @SwissairMD11 These are all due to the integer division operator, believe it or not.

        @LostPilot I actually doubt it's a standard library, or at least one anyone would recognize, because I believe the MSFS RPN implementation has been virtually unchanged since 1995. If I had to guess, I believe this change was probably the result of experiments with compiled RPN, which is a new option for developers seeking a little performance boost to their animation code. You can imagine how this might entail porting the RPN interpreter to a new language in the process. Hopefully you can all understand how this affects us developers, and why I'm not rushing to update my code in twelve aircraft across two simulators for such a fundamental oversight.

        LostPilotL SwissairMD11S 2 Replies Last reply
        3
        • Black SquareB Black Square

          @SwissairMD11 These are all due to the integer division operator, believe it or not.

          @LostPilot I actually doubt it's a standard library, or at least one anyone would recognize, because I believe the MSFS RPN implementation has been virtually unchanged since 1995. If I had to guess, I believe this change was probably the result of experiments with compiled RPN, which is a new option for developers seeking a little performance boost to their animation code. You can imagine how this might entail porting the RPN interpreter to a new language in the process. Hopefully you can all understand how this affects us developers, and why I'm not rushing to update my code in twelve aircraft across two simulators for such a fundamental oversight.

          LostPilotL Offline
          LostPilotL Offline
          LostPilot
          wrote on last edited by
          #20

          @Black-Square said in MSFS2024 compatibility?:

          Hopefully you can all understand how this affects us developers, and why I'm not rushing to update my code in twelve aircraft across two simulators for such a fundamental oversight.

          Very understandable. Having to update all of those uses of the operation when they'll likely fix it would be a waste of valuable time. Good luck!

          1 Reply Last reply
          0
          • N Offline
            N Offline
            Noob21
            wrote on last edited by
            #21

            Hope that’s something that can be finished before the end of the year, I’d really like to see the Starship out and in 2024 before the end of the year, but if I have to settle for 2020 then so be it.

            1 Reply Last reply
            -1
            • Black SquareB Black Square

              @SwissairMD11 These are all due to the integer division operator, believe it or not.

              @LostPilot I actually doubt it's a standard library, or at least one anyone would recognize, because I believe the MSFS RPN implementation has been virtually unchanged since 1995. If I had to guess, I believe this change was probably the result of experiments with compiled RPN, which is a new option for developers seeking a little performance boost to their animation code. You can imagine how this might entail porting the RPN interpreter to a new language in the process. Hopefully you can all understand how this affects us developers, and why I'm not rushing to update my code in twelve aircraft across two simulators for such a fundamental oversight.

              SwissairMD11S Offline
              SwissairMD11S Offline
              SwissairMD11
              wrote on last edited by
              #22

              @Black-Square I understand it's quite the job to change it. And am willing to pay for it. Not sure for others but I surely will if the time is very consuming. I love the dynamic engine parts of it so that is worth a lot in my books.

              GunStraussG 2 Replies Last reply
              0
              • SwissairMD11S SwissairMD11

                @Black-Square I understand it's quite the job to change it. And am willing to pay for it. Not sure for others but I surely will if the time is very consuming. I love the dynamic engine parts of it so that is worth a lot in my books.

                GunStraussG Offline
                GunStraussG Offline
                GunStrauss
                wrote on last edited by
                #23

                @SwissairMD11

                If the problem is with the host application and one of the libraries. I belive BKSQ probably has more interesting stuff to do (that we will enjoy more too), than spending a vast amount of resources on a workaround that may not be needed in a week or two.

                1 Reply Last reply
                1
                • SwissairMD11S SwissairMD11

                  @Black-Square I understand it's quite the job to change it. And am willing to pay for it. Not sure for others but I surely will if the time is very consuming. I love the dynamic engine parts of it so that is worth a lot in my books.

                  GunStraussG Offline
                  GunStraussG Offline
                  GunStrauss
                  wrote on last edited by
                  #24

                  @SwissairMD11 Asobo wrote on their developer forum less than 24 hours ago, that the bug has been logged and that a fix is being implemented. Let's hope the correction can make it in one of the first patches that are coming.

                  1 Reply Last reply
                  3
                  • E Offline
                    E Offline
                    ExcessionOCP
                    wrote on last edited by
                    #25

                    Doesn't look like it's made it into 1.1.10.0 :-(

                    1 Reply Last reply
                    0
                    • Black SquareB Black Square

                      @npoulis

                      Hi, All. I haven't made a comprehensive statement about compatibility since MSFS 2024 released, but I thought I would address these particular issues, since they are all related.

                      All three of these bugs in MSFS 2024, as unrelated as they may seem, are the result of an incorrectly implemented mathematical operator in the Reverse Polish programming language called "integer divide". In MSFS 2020, the integer divide operator correctly divided two numbers, and then rounded down to the nearest integer. This rounding does not happen in MSFS 2024, resulting in the wrong output.

                      As you might imagine, this is roughly equivalent to changing how a button on a calculator functions without telling your accountant. This operator is used over 1,000 times across all my aircraft, so replacing it would be no small effort. We have notified Asobo of this issue, but have not heard any acknowledgement of the issue as of this writing.

                      I hope this explains some of what you are seeing, and might also give you a glimpse into what kind of issues my fellow MSFS developers and I are facing in MSFS 2024.

                      W Offline
                      W Offline
                      WillyCanuck
                      wrote on last edited by
                      #26

                      @Black-Square seems like a big miss on Asobo's part!

                      1 Reply Last reply
                      0
                      • M Offline
                        M Offline
                        Matchstick
                        wrote on last edited by Matchstick
                        #27

                        The patch notes for the latest update (1.2.7.0) include

                        Fixed integers division in RPN expressions

                        So hopefully that will allow work to move forward

                        https://www.flightsimulator.com/release-notes-1-2-7-0-available-now-msfs-2024/

                        1 Reply Last reply
                        4
                        • C Offline
                          C Offline
                          CoolGunS
                          wrote on last edited by
                          #28

                          Yes, wise to have waited. Hopefully the conversion can begin soon. Really looking forward to this one.

                          1 Reply Last reply
                          2
                          • LostPilotL Offline
                            LostPilotL Offline
                            LostPilot
                            wrote on last edited by
                            #29

                            Super excited as well! I hope this removes a big hurdle or more. Will patiently wait for the update.

                            1 Reply Last reply
                            0
                            • N Offline
                              N Offline
                              npoulis
                              wrote on last edited by
                              #30

                              So RPN is fixed everything is working fine, but when both piston and turbine duke are in community I can only see turbine one and only with 3 white liveries!

                              1 Reply Last reply
                              0
                              • N Offline
                                N Offline
                                npoulis
                                wrote on last edited by npoulis
                                #31

                                Update: When piston is removed from community folder then all liveries are shown for turbine duke.
                                I suggest that BSQ investgates a potential conflict when both versions are installed in community.
                                For the moment you can't have both aircrafts installed.

                                One more thing. The engine sound is fading in and out or some kind of phasing during flight.
                                Sounds like if the pilot is moving around in the cabin.

                                L PondimusP 2 Replies Last reply
                                -1
                                • N npoulis

                                  Update: When piston is removed from community folder then all liveries are shown for turbine duke.
                                  I suggest that BSQ investgates a potential conflict when both versions are installed in community.
                                  For the moment you can't have both aircrafts installed.

                                  One more thing. The engine sound is fading in and out or some kind of phasing during flight.
                                  Sounds like if the pilot is moving around in the cabin.

                                  L Offline
                                  L Offline
                                  lilycrose
                                  wrote on last edited by
                                  #32

                                  @npoulis if you are in 2024, then I don't think Nick has guaranteed compatibility. I believe he's planning a patch or similar once all the bugs of 2024 are worked out.

                                  N 1 Reply Last reply
                                  1
                                  • L lilycrose

                                    @npoulis if you are in 2024, then I don't think Nick has guaranteed compatibility. I believe he's planning a patch or similar once all the bugs of 2024 are worked out.

                                    N Offline
                                    N Offline
                                    npoulis
                                    wrote on last edited by npoulis
                                    #33

                                    @lilycrose So I'm communicating my observations to help them tackle the incompatibilities.

                                    1 Reply Last reply
                                    1
                                    • N npoulis

                                      Update: When piston is removed from community folder then all liveries are shown for turbine duke.
                                      I suggest that BSQ investgates a potential conflict when both versions are installed in community.
                                      For the moment you can't have both aircrafts installed.

                                      One more thing. The engine sound is fading in and out or some kind of phasing during flight.
                                      Sounds like if the pilot is moving around in the cabin.

                                      PondimusP Offline
                                      PondimusP Offline
                                      Pondimus
                                      wrote on last edited by Pondimus
                                      #34

                                      @npoulis I had some oddball sound as well, and turned off the Volume Limiter in the MSFS settings. That did the trick for me.

                                      N 1 Reply Last reply
                                      0
                                      • PondimusP Pondimus

                                        @npoulis I had some oddball sound as well, and turned off the Volume Limiter in the MSFS settings. That did the trick for me.

                                        N Offline
                                        N Offline
                                        npoulis
                                        wrote on last edited by
                                        #35

                                        @Pondimus Indeed, thanks for the tip!

                                        1 Reply Last reply
                                        0
                                        • A Offline
                                          A Offline
                                          Avionic
                                          wrote on last edited by
                                          #36

                                          Love the Duke, but after the 2024 release I haven't had it out of the hangar quite as much. After Asobo fixed their RPN issue a while back, the plane/systems themselves seems to be working well in the 2024 flights I have done. Someone seems to have dropped a powerful flashlight on the floor (which even shines through to the outside a bit), but otherwise it looks fantastic with the updated lighting.
                                          Unfortunately the save/state functionality doesn't seem to work over on 2024 so it is like a new plane every flight (including having to choose avionics in the tablet).

                                          Still - to get the occasional "fix" of flying the Duke, it is pretty useable in 2024 already.
                                          Really looking forwards to when the full update is released.

                                          1 Reply Last reply
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