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MSFS2024 compatibility?

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • SwissairMD11S Offline
    SwissairMD11S Offline
    SwissairMD11
    replied to Black Square on last edited by
    #22

    @Black-Square I understand it's quite the job to change it. And am willing to pay for it. Not sure for others but I surely will if the time is very consuming. I love the dynamic engine parts of it so that is worth a lot in my books.

    GunStraussG 2 Replies Last reply
    0
  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    replied to SwissairMD11 on last edited by
    #23

    @SwissairMD11

    If the problem is with the host application and one of the libraries. I belive BKSQ probably has more interesting stuff to do (that we will enjoy more too), than spending a vast amount of resources on a workaround that may not be needed in a week or two.

    1 Reply Last reply
    1
  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    replied to SwissairMD11 on last edited by
    #24

    @SwissairMD11 Asobo wrote on their developer forum less than 24 hours ago, that the bug has been logged and that a fix is being implemented. Let's hope the correction can make it in one of the first patches that are coming.

    1 Reply Last reply
    3
  • E Offline
    E Offline
    ExcessionOCP
    wrote on last edited by
    #25

    Doesn't look like it's made it into 1.1.10.0 :-(

    1 Reply Last reply
    0
  • W Offline
    W Offline
    WillyCanuck
    replied to Black Square on last edited by
    #26

    @Black-Square seems like a big miss on Asobo's part!

    1 Reply Last reply
    0
  • M Offline
    M Offline
    Matchstick
    wrote on last edited by Matchstick
    #27

    The patch notes for the latest update (1.2.7.0) include

    Fixed integers division in RPN expressions

    So hopefully that will allow work to move forward

    https://www.flightsimulator.com/release-notes-1-2-7-0-available-now-msfs-2024/

    1 Reply Last reply
    4
  • C Offline
    C Offline
    CoolGunS
    wrote on last edited by
    #28

    Yes, wise to have waited. Hopefully the conversion can begin soon. Really looking forward to this one.

    1 Reply Last reply
    2
  • LostPilotL Offline
    LostPilotL Offline
    LostPilot
    wrote on last edited by
    #29

    Super excited as well! I hope this removes a big hurdle or more. Will patiently wait for the update.

    1 Reply Last reply
    0
  • N Offline
    N Offline
    npoulis
    wrote on last edited by
    #30

    So RPN is fixed everything is working fine, but when both piston and turbine duke are in community I can only see turbine one and only with 3 white liveries!

    1 Reply Last reply
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  • N Offline
    N Offline
    npoulis
    wrote on last edited by npoulis
    #31

    Update: When piston is removed from community folder then all liveries are shown for turbine duke.
    I suggest that BSQ investgates a potential conflict when both versions are installed in community.
    For the moment you can't have both aircrafts installed.

    One more thing. The engine sound is fading in and out or some kind of phasing during flight.
    Sounds like if the pilot is moving around in the cabin.

    L PondimusP 2 Replies Last reply
    -1
  • L Offline
    L Offline
    lilycrose
    replied to npoulis on last edited by
    #32

    @npoulis if you are in 2024, then I don't think Nick has guaranteed compatibility. I believe he's planning a patch or similar once all the bugs of 2024 are worked out.

    N 1 Reply Last reply
    1
  • N Offline
    N Offline
    npoulis
    replied to lilycrose on last edited by npoulis
    #33

    @lilycrose So I'm communicating my observations to help them tackle the incompatibilities.

    1 Reply Last reply
    1
  • PondimusP Offline
    PondimusP Offline
    Pondimus
    replied to npoulis on last edited by Pondimus
    #34

    @npoulis I had some oddball sound as well, and turned off the Volume Limiter in the MSFS settings. That did the trick for me.

    N 1 Reply Last reply
    0
  • N Offline
    N Offline
    npoulis
    replied to Pondimus on last edited by
    #35

    @Pondimus Indeed, thanks for the tip!

    1 Reply Last reply
    0
  • A Offline
    A Offline
    Avionic
    wrote on last edited by
    #36

    Love the Duke, but after the 2024 release I haven't had it out of the hangar quite as much. After Asobo fixed their RPN issue a while back, the plane/systems themselves seems to be working well in the 2024 flights I have done. Someone seems to have dropped a powerful flashlight on the floor (which even shines through to the outside a bit), but otherwise it looks fantastic with the updated lighting.
    Unfortunately the save/state functionality doesn't seem to work over on 2024 so it is like a new plane every flight (including having to choose avionics in the tablet).

    Still - to get the occasional "fix" of flying the Duke, it is pretty useable in 2024 already.
    Really looking forwards to when the full update is released.

    1 Reply Last reply
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  • M Offline
    M Offline
    Mustang
    wrote on last edited by
    #37

    I'd gladly take the next update for the Duke in 2020, even if I am in the minority here. I suspect it may have been delayed due to 2024's release, which is understandable. There are a few fixes and improvements which are noticeably missing in 1.1 but due to release, such as the headphone simulation clickspot and sound of rain on the windscreen (if I remember correctly).

    I mainly fly the Duke & Comanche so I'm not doing much with 2024 until everything is officially updated and 2024's initial issues are ironed out, especially in VR (looks like a long wait for SU2 though). My flying time is limited enough without having to contend with new problems and annoyances which I don't have in 2020. I want to switch to 2024, but I'm happy enough with 2020 so I can wait :)

    1 Reply Last reply
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  • A Offline
    A Offline
    Avionic
    wrote on last edited by Avionic
    #38

    Just fired it up in the SU1 beta in 2024 and looks like state saving is working as intended now (perhaps related to the sim now properly honouring tail numbers?). The weird light at the floor from my last flight is also gone.

    So from my quick test it seemed to be working just as well as in 2020 with all the nice improvements from 2024 like faster loading, a built in efb, improved lighting and weather etc.

    Would of course be cool at some point to have the 2024 walkaround feature integrated with the chocks/covers from the tablet.

    1 Reply Last reply
    0
  • B Offline
    B Offline
    Boomer81
    wrote on last edited by
    #39

    Hi Folks,
    I am new to this forum so please excuse if I am asking anything too stupid here.

    Is it in the meanwhile possible to install the BS Dukes into 2024?

    I have not kept my old 2020 community folder and need to reinstall all payware. Some payware won’t let me do the install at all without 2020 on the disk.

    Thank you for your support!
    Boomer

    J 1 Reply Last reply
    0
  • J Offline
    J Offline
    Jazz
    replied to Boomer81 on last edited by
    #40

    @Boomer81

    I too find myself wondering this. I didn't get around to buying these Dukes in 2020 but really want them in 2024. From what I have been able to read it's possible to get them running in 2024 but only if you have it installed in 2020 as the installer doesn't give the 2024 option. However, there are some issues with it as it's not really properly compatible yet.

    This makes me wonder how long it will be until I can buy these planes.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    sep23
    wrote on last edited by
    #41

    I'm wondering if anyone else is experiencing major stutters in VR (Pimax Crystal original - latest firmware) when using the Dukes or TBM850 in MSFS2024?
    It's as if some process is grabbing a bunch of CPU or GPU cycles every 45sec to 1 min. This is extremely consistent and repeatable and I have only seen it in these two Black Square products. Unfortunately, they are also my favorite planes in the sim! Please let me know if anyone who uses VR has experienced this issue. Maybe @Black-Square is aware? If so please let me know. Thanks!
    Scott

    1 Reply Last reply
    0

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