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  5. SimConnect control not working for various switches.

SimConnect control not working for various switches.

Scheduled Pinned Locked Moved PA-28R Arrow III
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  • S sluflyer06

    Hello.

    I've had a chance to test the Arrow now and there are some issues with the aircraft properly following some standard sim connect behavior. The switches not responding properly are below, (I use Spad.next to bind my hardware to the sim). The battery master I can hear that when I switch my hardware it moves in the sim but then the aircraft models flips it immediately back to off.

    Battery Master
    Landing Light
    Beacon Light
    Anti-Collision Light
    Rotating beacon light

    M Offline
    M Offline
    megatech1966
    wrote on last edited by
    #3

    @sluflyer06 radios arenโ€™t working too

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    • Z Offline
      Z Offline
      ZenIT_SWE
      wrote on last edited by
      #4

      I'm using FSUIPC for all mappings and for the battery, alternator, lights and pitot heat you can only use the "toggle" assignments (toggle master battery, toggle alternator 1 etc etc)

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      • E Offline
        E Offline
        Elay
        wrote on last edited by
        #5

        But toggle would only work for buttons, not for switches

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        • E Elay

          But toggle would only work for buttons, not for switches

          Z Offline
          Z Offline
          ZenIT_SWE
          wrote on last edited by
          #6

          @Elay As long as you sync the hardware switch positions with those in the sim it works fine. I have the Honeycomb Bravo and have mapped all the switches (bat, alt, pump, lights, pitot heat) to the switches on the Bravo.

          I do however hope they will adress this issue and make it possible to use the correct simvars.

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          • B Offline
            B Offline
            Bleek
            wrote on last edited by
            #7

            Here're my settings in Spad.Next for mentioned buttons/Switches:

            ------------Master Battery

            <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_MASTER_BAT" xmlns="http://www.fsgs.com/SPAD">
            <EventDefinitions>
            <EventDefinition Trigger="VALUEON">
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="1" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            <EventDefinition Trigger="VALUEOFF">
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            </EventDefinitions>
            </BaseEvent>

            <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_MASTER_BAT" xmlns="http://www.fsgs.com/SPAD">
            <EventDefinitions>
            <EventDefinition Trigger="VALUEON">
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="1" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            <EventDefinition Trigger="VALUEOFF">
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            </EventDefinitions>
            </BaseEvent>

            ----------------LANDING LIGHT

            <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_LANDING_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
            <EventDefinitions>
            <EventDefinition Trigger="VALUEON">
            <EventActions>
            <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="1" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            <EventDefinition Trigger="VALUEOFF">
            <EventActions>
            <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            </EventDefinitions>
            </BaseEvent>

            <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_LANDING_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
            <EventDefinitions>
            <EventDefinition Trigger="VALUEON">
            <EventActions>
            <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="1" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            <EventDefinition Trigger="VALUEOFF">
            <EventActions>
            <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            </EventDefinitions>
            </BaseEvent>

            __________Beacon Light

            <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_BEACON_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
            <EventDefinitions>
            <EventDefinition Trigger="VALUEON">
            <EventConditions>
            <EventCondition ConditionComparator="Unequal" ConditionTargetValue="1" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
            </EventConditions>
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            <EventDefinition Trigger="VALUEOFF">
            <EventConditions>
            <EventCondition ConditionComparator="Unequal" ConditionTargetValue="0" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
            </EventConditions>
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            </EventDefinitions>
            </BaseEvent>
            <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_BEACON_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
            <EventDefinitions>
            <EventDefinition Trigger="VALUEON">
            <EventConditions>
            <EventCondition ConditionComparator="Unequal" ConditionTargetValue="1" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
            </EventConditions>
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            <EventDefinition Trigger="VALUEOFF">
            <EventConditions>
            <EventCondition ConditionComparator="Unequal" ConditionTargetValue="0" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
            </EventConditions>
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            </EventDefinitions>
            </BaseEvent>

            -------------Anti Collision Light

            <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_STROBE_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
            <EventDefinitions>
            <EventDefinition Trigger="VALUEON">
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="1" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            <EventDefinition Trigger="VALUEOFF">
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>
            </EventDefinitions>
            </BaseEvent>

            <EventDefinition xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" Trigger="VALUEOFF" xmlns="http://www.fsgs.com/SPAD">
            <EventActions>
            <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="0" ValueOperation="Set" />
            </EventActions>
            </EventDefinition>

            Does work...,

            Peter

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            • Z ZenIT_SWE

              @Elay As long as you sync the hardware switch positions with those in the sim it works fine. I have the Honeycomb Bravo and have mapped all the switches (bat, alt, pump, lights, pitot heat) to the switches on the Bravo.

              I do however hope they will adress this issue and make it possible to use the correct simvars.

              S Offline
              S Offline
              sluflyer06
              wrote on last edited by
              #8

              @ZenIT_SWE How do you sync them...I assume you don't mean manually clicking in cockpit so they match the hardware or vice versa, how do u get it to read in the switch positions?

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              • S sluflyer06

                @ZenIT_SWE How do you sync them...I assume you don't mean manually clicking in cockpit so they match the hardware or vice versa, how do u get it to read in the switch positions?

                Z Offline
                Z Offline
                ZenIT_SWE
                wrote on last edited by
                #9

                @sluflyer06 That's exactly how I mean ๐Ÿ™‚
                You can probably do it better, but I recon it won't take long until they fix this so the toggling is a temporary solution.

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                • D Offline
                  D Offline
                  daparkerSD
                  wrote on last edited by
                  #10

                  It is not only Simconnect. Using the default bindings for the Alpha Yoke, without simconnect, none of the battery, alternator, light switches work.

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                  • Z ZenIT_SWE

                    @sluflyer06 That's exactly how I mean ๐Ÿ™‚
                    You can probably do it better, but I recon it won't take long until they fix this so the toggling is a temporary solution.

                    S Offline
                    S Offline
                    sluflyer06
                    wrote on last edited by
                    #11

                    @ZenIT_SWE

                    another helpful person on discord pointed me towards using LVAR's to bind all these switches and they all work perfectly now with discrete on and off commands setting the variables.

                    Z 2 Replies Last reply
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                    • S sluflyer06

                      @ZenIT_SWE

                      another helpful person on discord pointed me towards using LVAR's to bind all these switches and they all work perfectly now with discrete on and off commands setting the variables.

                      Z Offline
                      Z Offline
                      ZenIT_SWE
                      wrote on last edited by
                      #12

                      @sluflyer06 nice!

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                      • S sluflyer06

                        @ZenIT_SWE

                        another helpful person on discord pointed me towards using LVAR's to bind all these switches and they all work perfectly now with discrete on and off commands setting the variables.

                        Z Offline
                        Z Offline
                        ZenIT_SWE
                        wrote on last edited by
                        #13

                        @sluflyer06 Would you mind sharing how you did? I've been trying to make it work but without any luck.

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                        • P Offline
                          P Offline
                          paalder
                          wrote on last edited by
                          #14

                          Hello,

                          I operate both the Honeycomb alpha and beta consoles. The connection with the Arrow is not working properly and see that I am not the only one. Is Justflight aware of this problem are you working on a solution?

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                          • P Offline
                            P Offline
                            paalder
                            wrote on last edited by
                            #15

                            beta means Bravo by the way.

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                            • CraigC Offline
                              CraigC Offline
                              Craig
                              wrote on last edited by
                              #16

                              Whilst this is not a support forum, please submit all bugs to the below link

                              https://support.justflight.com/support/home

                              However, we are currently aware of this issue and should have it resolved in the next update

                              Technical Support

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