• Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum

SimConnect control not working for various switches.

Scheduled Pinned Locked Moved PA-28R Arrow III
16 Posts 8 Posters 2.0k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    sluflyer06
    wrote on last edited by
    #1

    Hello.

    I've had a chance to test the Arrow now and there are some issues with the aircraft properly following some standard sim connect behavior. The switches not responding properly are below, (I use Spad.next to bind my hardware to the sim). The battery master I can hear that when I switch my hardware it moves in the sim but then the aircraft models flips it immediately back to off.

    Battery Master
    Landing Light
    Beacon Light
    Anti-Collision Light
    Rotating beacon light

    M 1 Reply Last reply
    0
  • E Offline
    E Offline
    Elay
    wrote on last edited by
    #2

    Yes, same problem here. Using simconnect for assigning the standart action mappings msfs uses. I have bats avionics lights magnetos and so on bound to 2way or 3way hard switches using simconnects set commands with parameter 1 and 0 on release. Do the standard mappings of the sim work at all?

    1 Reply Last reply
    0
  • M Offline
    M Offline
    megatech1966
    replied to sluflyer06 on last edited by
    #3

    @sluflyer06 radios aren’t working too

    1 Reply Last reply
    0
  • Z Offline
    Z Offline
    ZenIT_SWE
    wrote on last edited by
    #4

    I'm using FSUIPC for all mappings and for the battery, alternator, lights and pitot heat you can only use the "toggle" assignments (toggle master battery, toggle alternator 1 etc etc)

    1 Reply Last reply
    0
  • E Offline
    E Offline
    Elay
    wrote on last edited by
    #5

    But toggle would only work for buttons, not for switches

    Z 1 Reply Last reply
    0
  • Z Offline
    Z Offline
    ZenIT_SWE
    replied to Elay on last edited by
    #6

    @Elay As long as you sync the hardware switch positions with those in the sim it works fine. I have the Honeycomb Bravo and have mapped all the switches (bat, alt, pump, lights, pitot heat) to the switches on the Bravo.

    I do however hope they will adress this issue and make it possible to use the correct simvars.

    S 1 Reply Last reply
    0
  • B Offline
    B Offline
    Bleek
    wrote on last edited by
    #7

    Here're my settings in Spad.Next for mentioned buttons/Switches:

    ------------Master Battery

    <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_MASTER_BAT" xmlns="http://www.fsgs.com/SPAD">
    <EventDefinitions>
    <EventDefinition Trigger="VALUEON">
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="1" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    <EventDefinition Trigger="VALUEOFF">
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    </EventDefinitions>
    </BaseEvent>

    <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_MASTER_BAT" xmlns="http://www.fsgs.com/SPAD">
    <EventDefinitions>
    <EventDefinition Trigger="VALUEON">
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="1" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    <EventDefinition Trigger="VALUEOFF">
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_MASTER_BATTERY" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    </EventDefinitions>
    </BaseEvent>

    ----------------LANDING LIGHT

    <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_LANDING_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
    <EventDefinitions>
    <EventDefinition Trigger="VALUEON">
    <EventActions>
    <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="1" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    <EventDefinition Trigger="VALUEOFF">
    <EventActions>
    <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    </EventDefinitions>
    </BaseEvent>

    <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_LANDING_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
    <EventDefinitions>
    <EventDefinition Trigger="VALUEON">
    <EventActions>
    <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="1" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    <EventDefinition Trigger="VALUEOFF">
    <EventActions>
    <EventActionControl TargetDataDefinition="FSUIPC:LANDING_LIGHTS_TOGGLE" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    </EventDefinitions>
    </BaseEvent>

    __________Beacon Light

    <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_BEACON_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
    <EventDefinitions>
    <EventDefinition Trigger="VALUEON">
    <EventConditions>
    <EventCondition ConditionComparator="Unequal" ConditionTargetValue="1" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
    </EventConditions>
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    <EventDefinition Trigger="VALUEOFF">
    <EventConditions>
    <EventCondition ConditionComparator="Unequal" ConditionTargetValue="0" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
    </EventConditions>
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    </EventDefinitions>
    </BaseEvent>
    <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_BEACON_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
    <EventDefinitions>
    <EventDefinition Trigger="VALUEON">
    <EventConditions>
    <EventCondition ConditionComparator="Unequal" ConditionTargetValue="1" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
    </EventConditions>
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    <EventDefinition Trigger="VALUEOFF">
    <EventConditions>
    <EventCondition ConditionComparator="Unequal" ConditionTargetValue="0" ConditionValueSource="SIMCONNECT:LIGHT BEACON" />
    </EventConditions>
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:TOGGLE_BEACON_LIGHTS" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    </EventDefinitions>
    </BaseEvent>

    -------------Anti Collision Light

    <BaseEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" BoundTo="SWITCH_STROBE_LIGHTS" xmlns="http://www.fsgs.com/SPAD">
    <EventDefinitions>
    <EventDefinition Trigger="VALUEON">
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="1" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    <EventDefinition Trigger="VALUEOFF">
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>
    </EventDefinitions>
    </BaseEvent>

    <EventDefinition xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" Trigger="VALUEOFF" xmlns="http://www.fsgs.com/SPAD">
    <EventActions>
    <EventActionControl TargetDataDefinition="SIMCONNECT:STROBES_TOGGLE" Value="0" ValueOperation="Set" />
    </EventActions>
    </EventDefinition>

    Does work...,

    Peter

    1 Reply Last reply
    0
  • S Offline
    S Offline
    sluflyer06
    replied to ZenIT_SWE on last edited by
    #8

    @ZenIT_SWE How do you sync them...I assume you don't mean manually clicking in cockpit so they match the hardware or vice versa, how do u get it to read in the switch positions?

    Z 1 Reply Last reply
    0
  • Z Offline
    Z Offline
    ZenIT_SWE
    replied to sluflyer06 on last edited by
    #9

    @sluflyer06 That's exactly how I mean 🙂
    You can probably do it better, but I recon it won't take long until they fix this so the toggling is a temporary solution.

    S 1 Reply Last reply
    0
  • D Offline
    D Offline
    daparkerSD
    wrote on last edited by
    #10

    It is not only Simconnect. Using the default bindings for the Alpha Yoke, without simconnect, none of the battery, alternator, light switches work.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    sluflyer06
    replied to ZenIT_SWE on last edited by
    #11

    @ZenIT_SWE

    another helpful person on discord pointed me towards using LVAR's to bind all these switches and they all work perfectly now with discrete on and off commands setting the variables.

    Z 2 Replies Last reply
    1
  • Z Offline
    Z Offline
    ZenIT_SWE
    replied to sluflyer06 on last edited by
    #12

    @sluflyer06 nice!

    1 Reply Last reply
    0
  • Z Offline
    Z Offline
    ZenIT_SWE
    replied to sluflyer06 on last edited by
    #13

    @sluflyer06 Would you mind sharing how you did? I've been trying to make it work but without any luck.

    1 Reply Last reply
    0
  • P Offline
    P Offline
    paalder
    wrote on last edited by
    #14

    Hello,

    I operate both the Honeycomb alpha and beta consoles. The connection with the Arrow is not working properly and see that I am not the only one. Is Justflight aware of this problem are you working on a solution?

    1 Reply Last reply
    0
  • P Offline
    P Offline
    paalder
    wrote on last edited by
    #15

    beta means Bravo by the way.

    1 Reply Last reply
    0
  • CraigC Offline
    CraigC Offline
    Craig
    wrote on last edited by
    #16

    Whilst this is not a support forum, please submit all bugs to the below link

    https://support.justflight.com/support/home

    However, we are currently aware of this issue and should have it resolved in the next update

    Technical Support

    1 Reply Last reply
    3

  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Users