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  6. Axis control for Cowl Flaps

Axis control for Cowl Flaps

Scheduled Pinned Locked Moved Commander 114
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  • F Offline
    F Offline
    fredgarven
    wrote last edited by
    #10

    @SkipperMacz Regarding your question about whether MobiFlight can take over all of the control inputs, I have been experimenting with doing essentially that with the Commander 114.

    I have uploaded my current MobiFlight project to Google Drive:

    https://drive.google.com/drive/folders/1bt0euYHjSdla7srvA_8fSl4J8yQjiLlk?usp=sharing

    For my Honeycomb Bravo, with the exception of the flaps, I have removed all of the MSFS 2024 control assignments and MobiFlight handles everything. For the Alpha yoke, I leave only the pitch and roll axes assigned in MSFS 2024. All of the switches, buttons, ignition switch, trim controls, and other functions are handled through MobiFlight.

    I have also repurposed quite a few of the Alpha and Bravo controls specifically for the Commander rather than using them according to the labels printed on the hardware. The folder includes a Word document showing exactly what each physical control is mapped to.

    The project also includes things such as the Bravo cowl flap axis, throttle, prop, mixture, fuel selector, parking brake, electrical controls, lighting, environmental controls, ignition, trim, landing gear, and the System 60 autopilot controls.

    It is still something I am experimenting with and may change, but this is the setup I am currently using if you want an example of how far MobiFlight can be taken.

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    • S Offline
      S Offline
      SkipperMacz
      wrote last edited by
      #11

      @jmarkows no apology necessary. I'll have to study your program lines carefully, although I'm tempted to go the Mobiflight direction...

      @fredgarven thanks for this! I've downloaded your project and 'hey presto' I have full control of the cowl flaps ... and an awful lot of other things! Its good to see how a MF 'project' is formed and now I need to decide if I want to attempt to move over completely from FS24's clunky system. I might need to read the manual first though as those lines of code are seriously technical looking for an old geezer like myself lol.

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      • F Offline
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        fredgarven
        wrote last edited by
        #12

        @SkipperMacz In case you are interested, I have completed the project based on v1.1a. I have also updated the accompanying document. Check out the link:

        https://drive.google.com/drive/folders/1bt0euYHjSdla7srvA_8fSl4J8yQjiLlk?usp=sharing

        I added in all the axes and reconfigured a few things. There is now no need to have anything configured in FS2024 itself.

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        • F fredgarven

          @SkipperMacz In case you are interested, I have completed the project based on v1.1a. I have also updated the accompanying document. Check out the link:

          https://drive.google.com/drive/folders/1bt0euYHjSdla7srvA_8fSl4J8yQjiLlk?usp=sharing

          I added in all the axes and reconfigured a few things. There is now no need to have anything configured in FS2024 itself.

          S Offline
          S Offline
          SkipperMacz
          wrote last edited by
          #13

          @fredgarven said in Axis control for Cowl Flaps:

          In case you are interested...

          I'm VERY Interested! Many thanks @fredgarven for this further insight into MobiFlight use for the Commander 114. Your cowl flaps control has already enhanced the experience and I look forward to exploring what else you have magically included in this project finale 🙂

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          • J jmarkows

            @SkipperMacz Actually I owe you something of an apology. I haven't started the sim in a while to look at the FSUPIC UI with my profile loaded, but I did crack open my saved profile ini files this evening to confirm what I expected.

            I have done two methods for cowl flaps across a few different aircraft. For the BS Bonanza, I made an event in the myevents.txt file as follows:
            BT36_Cowl_Flap#@ 16384 + 32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

            This gets bound to the axis of my choice and converts it to the 0 to 100% that the Avar in use there is expecting in my Bonanza profile:
            3=BR,256,F,PBT36_Cowl_Flap,0,0,0 -{ TO SIM: Preset Control }-

            So there was a little bit of work to get it done, mostly to convert the axis range from 0-100 I think, but should be "fairly" simple to do.

            C Offline
            C Offline
            cconesa
            wrote last edited by
            #14

            @jmarkows Would it be too much trouble if you could give us the actual FSUIPC (edits) commands that need to be added so that the commander cowl flap works with the Honeycomb Bravo control and the second mixture lever, please?.

            I have seen the commands in your post but I am unable to replicted in the INI and PRESET files so that it works.

            Thank you. Christian C./

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            • C cconesa

              @jmarkows Would it be too much trouble if you could give us the actual FSUIPC (edits) commands that need to be added so that the commander cowl flap works with the Honeycomb Bravo control and the second mixture lever, please?.

              I have seen the commands in your post but I am unable to replicted in the INI and PRESET files so that it works.

              Thank you. Christian C./

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              fredgarven
              wrote last edited by
              #15

              @cconesa
              COMMANDER114_COWL_FLAPS#@ 16384 + 32767 / 0 max 1 min (>B:ENGINE_CowlFlaps_Set)

              In case I got it backwards:

              COMMANDER114_COWL_FLAPS_REVERSED#1 @ 16384 + 32767 / 0 max 1 min - (>B:ENGINE_CowlFlaps_Set)

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              • J Offline
                J Offline
                jmarkows
                wrote last edited by jmarkows
                #16

                Hah, that probably would have been the way to do it if I had been a thinking man that night. On finding that it was apparently reversed compared to the Bonanza, I spent a good bit of time figuring out how to subtract negative numbers and ended up with this:

                AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

                @fredgarven I understand that the # signifies the end of the preset name and the @ is the incoming axis or passed value, but what's the significance of putting the #1 @? What does that do, invert the input?

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                • J jmarkows

                  Hah, that probably would have been the way to do it if I had been a thinking man that night. On finding that it was apparently reversed compared to the Bonanza, I spent a good bit of time figuring out how to subtract negative numbers and ended up with this:

                  AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

                  @fredgarven I understand that the # signifies the end of the preset name and the @ is the incoming axis or passed value, but what's the significance of putting the #1 @? What does that do, invert the input?

                  F Offline
                  F Offline
                  fredgarven
                  wrote last edited by
                  #17

                  @jmarkows The #1 isn't anything special. The # just separates the preset name from the calculator code.

                  So this:

                  COMMANDER114_COWL_FLAPS_REVERSED#1 @ 16384 + 32767 / 0 max 1 min - (>B:ENGINE_CowlFlaps_Set)

                  is just using 1 - value at the end to reverse the axis.

                  I used 0 to 1 because B:ENGINE_CowlFlaps_Set expects a normalized value. Your 0 to 100 version is doing the same basic thing, just writing directly to the A:Var.

                  I probably should have spaced it out better the first time because #1 does look like some kind of special FSUIPC syntax.

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                  • J Offline
                    J Offline
                    jmarkows
                    wrote last edited by
                    #18

                    I completely missed the - all the way at the end of the line, but it makes sense now.

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                    • F fredgarven

                      @jmarkows The #1 isn't anything special. The # just separates the preset name from the calculator code.

                      So this:

                      COMMANDER114_COWL_FLAPS_REVERSED#1 @ 16384 + 32767 / 0 max 1 min - (>B:ENGINE_CowlFlaps_Set)

                      is just using 1 - value at the end to reverse the axis.

                      I used 0 to 1 because B:ENGINE_CowlFlaps_Set expects a normalized value. Your 0 to 100 version is doing the same basic thing, just writing directly to the A:Var.

                      I probably should have spaced it out better the first time because #1 does look like some kind of special FSUIPC syntax.

                      C Offline
                      C Offline
                      cconesa
                      wrote last edited by
                      #19

                      @jmarkows @fredgarven , thank you both for the reply and now I am going to be as thick as two planks...

                      This line goes into the events file in FSUIPC?. If so, how to activate it in FSUIPC so that the second mixture throttle detects it as a cowl flap setting?.

                      Thank you.

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                      • C cconesa

                        @jmarkows @fredgarven , thank you both for the reply and now I am going to be as thick as two planks...

                        This line goes into the events file in FSUIPC?. If so, how to activate it in FSUIPC so that the second mixture throttle detects it as a cowl flap setting?.

                        Thank you.

                        J Offline
                        J Offline
                        jmarkows
                        wrote last edited by
                        #20

                        @cconesa Go ahead and add this line to your myevents.txt file. If it doesn't exist, create it; you could just put it in events.txt if you wanted, but as that's the Mobiflight event library, the next time you install or update FSUIPC you run the risk of overwriting it and losing all your custom events.

                        //Black Square/Commander114/Engine
                        AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

                        Once you have that in there, either start FSUIPC or, if it was already running, go to File -> Reload Presets. From there, in the Axis menu, you should be able to move the axis you want bound to the cowl flaps and select Assign to Preset on the right, then either dig the AC11_Cowl_Flap preset out of the large list or click the Find Preset button to navigate around to it.

                        My sim is not running and my stuff isn't set up right now, otherwise I could provide some UI images of FSUIPC.

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                        • C Offline
                          C Offline
                          cconesa
                          wrote last edited by
                          #21

                          And this is how it finally worked in FSUIPC:
                          added the following to the events.txt file:
                          //Black Square/Commander 114/General
                          AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

                          And assigned the second mixture axis to the cowl flap that now reads in FSUIPC.ini:
                          0=1Z,256,F,PAC11_Cowl_Flap,0,0,0 -{ TO SIM: Preset Control }-

                          Done.

                          Any suggestions for the assignment of the "pitot heater" to the events.txt file?

                          J 1 Reply Last reply
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                          • C cconesa

                            And this is how it finally worked in FSUIPC:
                            added the following to the events.txt file:
                            //Black Square/Commander 114/General
                            AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

                            And assigned the second mixture axis to the cowl flap that now reads in FSUIPC.ini:
                            0=1Z,256,F,PAC11_Cowl_Flap,0,0,0 -{ TO SIM: Preset Control }-

                            Done.

                            Any suggestions for the assignment of the "pitot heater" to the events.txt file?

                            J Offline
                            J Offline
                            jmarkows
                            wrote last edited by jmarkows
                            #22

                            @cconesa

                            Here are all the events I've done for the Commander so far. Very happy with the flaps one, actually. The button I have set to Flaps Up will set the switch to Up if it isn't, or neutral if it is, and Flaps Down will send 3 on press and 2 on release, so until I release the button I'll do flaps down, just like the real thing 🙂

                            //Black Square/Commander114/Engine
                            AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)
                            AC11_Cabin_Heat#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_CabinHeatHandle, number)
                            AC11_Cabin_Vent#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_CabinVentHandle, number)
                            AC11_Defrost#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_DefrosterHandle, number)
                            AC11_Magneto_Increase#(L:BKSQ_IgnitionPosition_1, number) ++ 4 == if{ 5 (>L:BKSQ_IgnitionPosition_1, number) } els{ (L:BKSQ_IgnitionPosition_1, number) ++ 5 min (>L:BKSQ_IgnitionPosition_1, number) }
                            AC11_Magneto_Decrease#(L:BKSQ_IgnitionPosition_1, number) -- 0 max (>L:BKSQ_IgnitionPosition_1, number)
                            //Black Square/Commander114/AntiIce
                            AC11_Pitot_Heat#@ (>L:var_PitotHeatSwitch, bool)
                            //Black Square/Commander114/Primary Control
                            AC11_FlapsDown#@ (>L:var_FlapSwitchOverride,number)
                            AC11_FlapsUp#(L:var_FlapSwitchOverride,number) 1 == if{ 2 (>L:var_FlapSwitchOverride, number) } els{ 1 (>L:var_FlapSwitchOverride, number) }

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