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Axis control for Cowl Flaps

Scheduled Pinned Locked Moved Commander 114
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  • C cconesa

    @jmarkows @fredgarven , thank you both for the reply and now I am going to be as thick as two planks...

    This line goes into the events file in FSUIPC?. If so, how to activate it in FSUIPC so that the second mixture throttle detects it as a cowl flap setting?.

    Thank you.

    J Offline
    J Offline
    jmarkows
    wrote last edited by
    #20

    @cconesa Go ahead and add this line to your myevents.txt file. If it doesn't exist, create it; you could just put it in events.txt if you wanted, but as that's the Mobiflight event library, the next time you install or update FSUIPC you run the risk of overwriting it and losing all your custom events.

    //Black Square/Commander114/Engine
    AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

    Once you have that in there, either start FSUIPC or, if it was already running, go to File -> Reload Presets. From there, in the Axis menu, you should be able to move the axis you want bound to the cowl flaps and select Assign to Preset on the right, then either dig the AC11_Cowl_Flap preset out of the large list or click the Find Preset button to navigate around to it.

    My sim is not running and my stuff isn't set up right now, otherwise I could provide some UI images of FSUIPC.

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    • C Offline
      C Offline
      cconesa
      wrote last edited by
      #21

      And this is how it finally worked in FSUIPC:
      added the following to the events.txt file:
      //Black Square/Commander 114/General
      AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

      And assigned the second mixture axis to the cowl flap that now reads in FSUIPC.ini:
      0=1Z,256,F,PAC11_Cowl_Flap,0,0,0 -{ TO SIM: Preset Control }-

      Done.

      Any suggestions for the assignment of the "pitot heater" to the events.txt file?

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      • C cconesa

        And this is how it finally worked in FSUIPC:
        added the following to the events.txt file:
        //Black Square/Commander 114/General
        AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)

        And assigned the second mixture axis to the cowl flap that now reads in FSUIPC.ini:
        0=1Z,256,F,PAC11_Cowl_Flap,0,0,0 -{ TO SIM: Preset Control }-

        Done.

        Any suggestions for the assignment of the "pitot heater" to the events.txt file?

        J Offline
        J Offline
        jmarkows
        wrote last edited by jmarkows
        #22

        @cconesa

        Here are all the events I've done for the Commander so far. Very happy with the flaps one, actually. The button I have set to Flaps Up will set the switch to Up if it isn't, or neutral if it is, and Flaps Down will send 3 on press and 2 on release, so until I release the button I'll do flaps down, just like the real thing 🙂

        //Black Square/Commander114/Engine
        AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)
        AC11_Cabin_Heat#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_CabinHeatHandle, number)
        AC11_Cabin_Vent#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_CabinVentHandle, number)
        AC11_Defrost#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_DefrosterHandle, number)
        AC11_Magneto_Increase#(L:BKSQ_IgnitionPosition_1, number) ++ 4 == if{ 5 (>L:BKSQ_IgnitionPosition_1, number) } els{ (L:BKSQ_IgnitionPosition_1, number) ++ 5 min (>L:BKSQ_IgnitionPosition_1, number) }
        AC11_Magneto_Decrease#(L:BKSQ_IgnitionPosition_1, number) -- 0 max (>L:BKSQ_IgnitionPosition_1, number)
        //Black Square/Commander114/AntiIce
        AC11_Pitot_Heat#@ (>L:var_PitotHeatSwitch, bool)
        //Black Square/Commander114/Primary Control
        AC11_FlapsDown#@ (>L:var_FlapSwitchOverride,number)
        AC11_FlapsUp#(L:var_FlapSwitchOverride,number) 1 == if{ 2 (>L:var_FlapSwitchOverride, number) } els{ 1 (>L:var_FlapSwitchOverride, number) }

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        • S Offline
          S Offline
          SkipperMacz
          wrote last edited by
          #23

          At the risk of turning this thread into a programming tutorial, I love how this 'FlapsUp' simulates the latching switch in the Commander. Is it possible to achieve this with MobiFlight and not just FSUIPC? Further up this thread I got introduced to Mobi and like how it looks and operates, but as yet I have NO IDEA how to change anything.

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          • M Offline
            M Offline
            Myslr95
            wrote last edited by
            #24

            Yes, you can achieve these results with mobi, spad, hangar control, fsuipc and I'm sure there are others too. Once you get over the learning curve, you will never fly without it.

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            • J jmarkows

              @cconesa

              Here are all the events I've done for the Commander so far. Very happy with the flaps one, actually. The button I have set to Flaps Up will set the switch to Up if it isn't, or neutral if it is, and Flaps Down will send 3 on press and 2 on release, so until I release the button I'll do flaps down, just like the real thing 🙂

              //Black Square/Commander114/Engine
              AC11_Cowl_Flap#@ 16384 - -32767 / 100 * 0 max 100 min (>A:RECIP ENG COWL FLAP POSITION:1, percent)
              AC11_Cabin_Heat#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_CabinHeatHandle, number)
              AC11_Cabin_Vent#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_CabinVentHandle, number)
              AC11_Defrost#@ 16384 + 32767 / 100 * 0 max 100 min (>L:var_DefrosterHandle, number)
              AC11_Magneto_Increase#(L:BKSQ_IgnitionPosition_1, number) ++ 4 == if{ 5 (>L:BKSQ_IgnitionPosition_1, number) } els{ (L:BKSQ_IgnitionPosition_1, number) ++ 5 min (>L:BKSQ_IgnitionPosition_1, number) }
              AC11_Magneto_Decrease#(L:BKSQ_IgnitionPosition_1, number) -- 0 max (>L:BKSQ_IgnitionPosition_1, number)
              //Black Square/Commander114/AntiIce
              AC11_Pitot_Heat#@ (>L:var_PitotHeatSwitch, bool)
              //Black Square/Commander114/Primary Control
              AC11_FlapsDown#@ (>L:var_FlapSwitchOverride,number)
              AC11_FlapsUp#(L:var_FlapSwitchOverride,number) 1 == if{ 2 (>L:var_FlapSwitchOverride, number) } els{ 1 (>L:var_FlapSwitchOverride, number) }

              C Offline
              C Offline
              cconesa
              wrote last edited by
              #25

              @jmarkows thank you very much, will get on to it this afternoon!.

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              • S SkipperMacz

                At the risk of turning this thread into a programming tutorial, I love how this 'FlapsUp' simulates the latching switch in the Commander. Is it possible to achieve this with MobiFlight and not just FSUIPC? Further up this thread I got introduced to Mobi and like how it looks and operates, but as yet I have NO IDEA how to change anything.

                F Offline
                F Offline
                fredgarven
                wrote last edited by
                #26

                @SkipperMacz I went ahead and changed my flap setup based on the idea you and @jmarkows were discussing. I tested it with power on and off and it is working really well.

                UP now behaves like the real Commander switch. One tap latches it UP and the flaps continue retracting. Tap UP again and it returns to CENTER.

                Flaps UP - On Press:

                (L:var_FlapSwitchOverride, number) 1 == if{
                    2 (>L:var_FlapSwitchOverride, number)
                }
                els{
                    1 (>L:var_FlapSwitchOverride, number)
                }
                

                On Hold: blank

                On Release: blank

                DOWN is still momentary. I added a repeated continuous-flap command because using only the override caused the flap motor to pulse badly during the first part of extension.

                Flaps DOWN - On Press:

                3 (>L:var_FlapSwitchOverride, number)
                
                (A:ELECTRICAL MAIN BUS VOLTAGE:5, volts) 6 >
                (L:var_Breaker_FlapMotor_ReadOnly, bool)
                and
                if{
                    190 (>K:FLAPS_CONTINUOUS_INCR)
                }
                

                Flaps DOWN - On Hold:

                (A:ELECTRICAL MAIN BUS VOLTAGE:5, volts) 6 >
                (L:var_Breaker_FlapMotor_ReadOnly, bool)
                and
                if{
                    190 (>K:FLAPS_CONTINUOUS_INCR)
                }
                

                For the DOWN On Hold settings I am using:

                Hold Delay: 100 ms
                Repeat Delay: 100 ms

                Flaps DOWN - On Release:

                2 (>L:var_FlapSwitchOverride, number)
                

                That got rid of the pulsing completely for me. DOWN now sounds and moves smoothly while held, then returns to CENTER when released. UP stays latched until I tap it again.

                I have updated my Commander MobiFlight project with this setup as well. This should be the final update. I have moved all of the sections into their own tabs, so it might look a little different. You can find it here:

                FredGarven's Mobiflight Projects

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                • J Offline
                  J Offline
                  jmarkows
                  wrote last edited by jmarkows
                  #27

                  Interesting, with FSUIPC I am not seeing the pulsing using only the single LVar override On Press and again On Release. It could be a difference in hardware, though; maybe my Turtle Beach V1 quadrant is not pulsing the input.

                  Glad you were able to adapt it to suit your needs, though!

                  fizzboyF 1 Reply Last reply
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                  • S Offline
                    S Offline
                    SkipperMacz
                    wrote last edited by
                    #28

                    @fredgarven This is tremendous work! I love how you have used the tabs to arrange the project and, although I haven't tested yet, I'm pleased to see you have gotten your skills around the voodoo task of replicating the Commander's flaps switch functions. The Project Guide document is a real work of dedication and I can highly recommend it and the project itself to anyone flying the excellent Commander.

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                    • J jmarkows

                      Interesting, with FSUIPC I am not seeing the pulsing using only the single LVar override On Press and again On Release. It could be a difference in hardware, though; maybe my Turtle Beach V1 quadrant is not pulsing the input.

                      Glad you were able to adapt it to suit your needs, though!

                      fizzboyF Offline
                      fizzboyF Offline
                      fizzboy
                      wrote last edited by
                      #29

                      @jmarkows I know you implemented the VS properly with 200 fpm increments but I kinda love that you can make it increment by 100 fpm and the dial animates to a spot between the digits.

                      "No... I really want to descend at 500 fpm, thank you."

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