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Flaps Switch Hardware Binding

Scheduled Pinned Locked Moved Commander 114
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  • RhinozherousR Offline
    RhinozherousR Offline
    Rhinozherous
    wrote last edited by
    #1

    Hello!
    There are many variables shown in the manual, but unfortunately none for the special Flaps switch with its uncommon positions. The normal flaps assignments are not usable for this switch. For example there is no way to stop the flaps on its way to full without clicking the switch.

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      The native events, FLAPS_CONTINUOUS_INCR, and FLAPS_CONTINUOUS_DECR should hopefully serve you well.

      RhinozherousR 1 Reply Last reply
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      • Black SquareB Black Square

        The native events, FLAPS_CONTINUOUS_INCR, and FLAPS_CONTINUOUS_DECR should hopefully serve you well.

        RhinozherousR Offline
        RhinozherousR Offline
        Rhinozherous
        wrote last edited by
        #3

        @Black-Square Nope, when I assign them via AAOhs the switch just vibrates but does not move anything. When I assign these commands via the normal MSFS2024 control settings it just does nothing.

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        • RhinozherousR Offline
          RhinozherousR Offline
          Rhinozherous
          wrote last edited by
          #4

          There is also no way for hardware to set it back to neutral when in the up position

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          • Black SquareB Offline
            Black SquareB Offline
            Black Square
            Black Square Developer
            wrote last edited by
            #5

            For 3rd party software, you will have to pass a value to those two events, which is the amount to increment the flaps by (out of 32,768) every time the event is fired.

            RhinozherousR 1 Reply Last reply
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            • Black SquareB Black Square

              For 3rd party software, you will have to pass a value to those two events, which is the amount to increment the flaps by (out of 32,768) every time the event is fired.

              RhinozherousR Offline
              RhinozherousR Offline
              Rhinozherous
              wrote last edited by
              #6

              @Black-Square Okay, have to figure that out. But what should I do when using the MSFS standard assignments? They do nothing to the switch it seems.

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              • R Offline
                R Offline
                RPGamerous
                wrote last edited by
                #7

                At first glance, I thought my HC Bravo flaps switch was doing the job perfectly. But after reading this post I decided I'd try to help, and this is what I found.

                2024 native INCREASE FLAPS/DECREASE FLAPS / Axis and Ohs FLAPS_INCR/FLAPS_DECR
                Extension: First stop is 10. Second stop is about 22. Final stop is 35. Switch returns to centered position.
                Retraction: First stop is about 22. Second stop is 10. Final stop is 0. Switch does not return to centered position.

                I see the same behavior with both methods.

                R 1 Reply Last reply
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                • R Offline
                  R Offline
                  RPGamerous
                  wrote last edited by
                  #8

                  @Rhinozherous what hardware and what type of input are you using? Are you sure you don't have something else bound to your flaps? My flaps switch (which is really just two separate buttons) does operate the flaps, they just don't behave quite as I expected.

                  Black SquareB 1 Reply Last reply
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                  • R RPGamerous

                    @Rhinozherous what hardware and what type of input are you using? Are you sure you don't have something else bound to your flaps? My flaps switch (which is really just two separate buttons) does operate the flaps, they just don't behave quite as I expected.

                    Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #9

                    @RPGamerous This is the intended behavior, for the record. Those events are for incremental flap changes, which I have set to 10, 20, and 35 degrees. I figure this is how most users have their flap switch configured, and it's how most pilots use the switch in the real aircraft. It locks in the up position by design, as I discussed in my Systems video.

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                    • H Offline
                      H Offline
                      hazzer111
                      wrote last edited by
                      #10

                      Any chance we could have it so the flaps extend and retract and stop when the lever is released as per the actual aircraft? Or at least have that as an option. The honeycomb bravo has the perfect selector for this!

                      Also excellent animation with the gauge, my 172 has the same flap lever design and same sticky gauge, looks perfect.

                      Black SquareB 1 Reply Last reply
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                      • H hazzer111

                        Any chance we could have it so the flaps extend and retract and stop when the lever is released as per the actual aircraft? Or at least have that as an option. The honeycomb bravo has the perfect selector for this!

                        Also excellent animation with the gauge, my 172 has the same flap lever design and same sticky gauge, looks perfect.

                        Black SquareB Offline
                        Black SquareB Offline
                        Black Square
                        Black Square Developer
                        wrote last edited by
                        #11

                        @hazzer111 That's all up to how you program your hardware. The inputs listed above are for incremental flap deployment, but if you program your hardware for continuous deployment, that is what you will get.

                        I hope the gauge in your 172 is extra sticky on cold winter mornings too, just like the 114's 🙂

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                        • N Offline
                          N Offline
                          neucoas
                          wrote last edited by
                          #12

                          @Black-Square Hi Nick, I can't get the flaps to work with the default MSFS bindings. Setting two joystick buttons to the INCREASE FLAPS (CONTINUOUS) and DECREASE FLAPS (CONTINUOUS) does not seem to work 😞

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                          • K Offline
                            K Offline
                            kityatyi
                            wrote last edited by
                            #13

                            Same, does not work here either. Incremental does, but continuous doesn't do anything for me.

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                            • S Offline
                              S Offline
                              sbanks75
                              wrote last edited by
                              #14

                              Yeah I'm struggling with flaps binding on Mobiflight too. If anyone has any tips to get something up and running with MF I'd massively appreciate it.

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                              • R RPGamerous

                                At first glance, I thought my HC Bravo flaps switch was doing the job perfectly. But after reading this post I decided I'd try to help, and this is what I found.

                                2024 native INCREASE FLAPS/DECREASE FLAPS / Axis and Ohs FLAPS_INCR/FLAPS_DECR
                                Extension: First stop is 10. Second stop is about 22. Final stop is 35. Switch returns to centered position.
                                Retraction: First stop is about 22. Second stop is 10. Final stop is 0. Switch does not return to centered position.

                                I see the same behavior with both methods.

                                R Offline
                                R Offline
                                RPGamerous
                                wrote last edited by RPGamerous
                                #15

                                It seems like the best way to get flaps to work the way I'd like them to would be to write a script. I don't really care to do that, so I'll stick to the following. It results in stops that don't quite match the indicator marks, but at least it's simple.

                                2024 native INCREASE FLAPS/DECREASE FLAPS / Axis and Ohs FLAPS_INCR/FLAPS_DECR
                                Extension: First stop is 10. Second stop is about 22. Final stop is 35. Switch returns to centered position.
                                Retraction: First stop is about 22. Second stop is 10. Final stop is 0. Switch does not return to centered position.

                                Edit: Also, if you read back in the thread Nick says this is the intended behavior.

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                                • Black SquareB Offline
                                  Black SquareB Offline
                                  Black Square
                                  Black Square Developer
                                  wrote last edited by
                                  #16

                                  Also, from the v1.1 changelog:

                                  Added L:Var to manually control flap switch position. The flap switch will behave normally when L:var_FlapSwitchOverride = 0. The switch can then be manually positioned with values 1-3, with 1 being retracted, and 3 being extended. The switch will still animate, regardless of this variable, when the increment flap events are triggered.

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                                  • R Offline
                                    R Offline
                                    Ratman
                                    wrote last edited by
                                    #17

                                    Hello, I'm using MSFS 2020 and I programmed the flaps to INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS on my joystick, but nothing happens; it only works in increment mode. The A2A Aerostar aircraft also uses the same principle; in that aircraft, it works with both INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS.

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                                    • N Offline
                                      N Offline
                                      neucoas
                                      wrote last edited by
                                      #18

                                      @Black-Square Nick, would it be possible to also use the native INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS ? I do not use extra software to do binds. Thank you!

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                                      • D Offline
                                        D Offline
                                        dc9116
                                        wrote last edited by
                                        #19

                                        @Black-Square when do you expect 1.1 to be released?

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                                        • F Offline
                                          F Offline
                                          fizzboy
                                          wrote last edited by
                                          #20

                                          So, the FLAPS_CONTINUOUS_INCR and FLAPS_CONTINUOUS_DECR events totally work for me in MobiFlight. I set up Flaps Down with an on hold action that repeats the 190 (>K:FLAPS_CONTINUOUS_INCR) command every 20 ms and it works... but that flaps gauge needle is veeeeery sticky and you have to tap the glass (emphasis on the have to... it is an absolute MUST) several times when lowering flaps.

                                          And I'm sure it's realistic and immersive...

                                          But the problem is on the Honeycomb Bravo Throttle... there is no glass you can tap so either you do something like bind the AUTO PILOT button to the glass tap action (which does score high on the immersion factor...) or you're reaching with the other hand to the mouse to click on the glass while your third arm is holding the yoke and piloting the plane while on final.

                                          I'm happy with the less immersive and more convenient FLAPS_INCR and FLAPS_DECR events. My smooth brain has enough to do when landing.

                                          Black SquareB 1 Reply Last reply
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