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Flaps Switch Hardware Binding

Scheduled Pinned Locked Moved Commander 114
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  • Black SquareB Black Square

    For 3rd party software, you will have to pass a value to those two events, which is the amount to increment the flaps by (out of 32,768) every time the event is fired.

    RhinozherousR Offline
    RhinozherousR Offline
    Rhinozherous
    wrote last edited by
    #6

    @Black-Square Okay, have to figure that out. But what should I do when using the MSFS standard assignments? They do nothing to the switch it seems.

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    • R Offline
      R Offline
      RPGamerous
      wrote last edited by
      #7

      At first glance, I thought my HC Bravo flaps switch was doing the job perfectly. But after reading this post I decided I'd try to help, and this is what I found.

      2024 native INCREASE FLAPS/DECREASE FLAPS / Axis and Ohs FLAPS_INCR/FLAPS_DECR
      Extension: First stop is 10. Second stop is about 22. Final stop is 35. Switch returns to centered position.
      Retraction: First stop is about 22. Second stop is 10. Final stop is 0. Switch does not return to centered position.

      I see the same behavior with both methods.

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      • R Offline
        R Offline
        RPGamerous
        wrote last edited by
        #8

        @Rhinozherous what hardware and what type of input are you using? Are you sure you don't have something else bound to your flaps? My flaps switch (which is really just two separate buttons) does operate the flaps, they just don't behave quite as I expected.

        Black SquareB 1 Reply Last reply
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        • R RPGamerous

          @Rhinozherous what hardware and what type of input are you using? Are you sure you don't have something else bound to your flaps? My flaps switch (which is really just two separate buttons) does operate the flaps, they just don't behave quite as I expected.

          Black SquareB Offline
          Black SquareB Offline
          Black Square
          Black Square Developer
          wrote last edited by
          #9

          @RPGamerous This is the intended behavior, for the record. Those events are for incremental flap changes, which I have set to 10, 20, and 35 degrees. I figure this is how most users have their flap switch configured, and it's how most pilots use the switch in the real aircraft. It locks in the up position by design, as I discussed in my Systems video.

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          • H Offline
            H Offline
            hazzer111
            wrote last edited by
            #10

            Any chance we could have it so the flaps extend and retract and stop when the lever is released as per the actual aircraft? Or at least have that as an option. The honeycomb bravo has the perfect selector for this!

            Also excellent animation with the gauge, my 172 has the same flap lever design and same sticky gauge, looks perfect.

            Black SquareB 1 Reply Last reply
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            • H hazzer111

              Any chance we could have it so the flaps extend and retract and stop when the lever is released as per the actual aircraft? Or at least have that as an option. The honeycomb bravo has the perfect selector for this!

              Also excellent animation with the gauge, my 172 has the same flap lever design and same sticky gauge, looks perfect.

              Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote last edited by
              #11

              @hazzer111 That's all up to how you program your hardware. The inputs listed above are for incremental flap deployment, but if you program your hardware for continuous deployment, that is what you will get.

              I hope the gauge in your 172 is extra sticky on cold winter mornings too, just like the 114's 🙂

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              • N Offline
                N Offline
                neucoas
                wrote last edited by
                #12

                @Black-Square Hi Nick, I can't get the flaps to work with the default MSFS bindings. Setting two joystick buttons to the INCREASE FLAPS (CONTINUOUS) and DECREASE FLAPS (CONTINUOUS) does not seem to work 😞

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                • K Offline
                  K Offline
                  kityatyi
                  wrote last edited by
                  #13

                  Same, does not work here either. Incremental does, but continuous doesn't do anything for me.

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                  • S Online
                    S Online
                    sbanks75
                    wrote last edited by
                    #14

                    Yeah I'm struggling with flaps binding on Mobiflight too. If anyone has any tips to get something up and running with MF I'd massively appreciate it.

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                    • R RPGamerous

                      At first glance, I thought my HC Bravo flaps switch was doing the job perfectly. But after reading this post I decided I'd try to help, and this is what I found.

                      2024 native INCREASE FLAPS/DECREASE FLAPS / Axis and Ohs FLAPS_INCR/FLAPS_DECR
                      Extension: First stop is 10. Second stop is about 22. Final stop is 35. Switch returns to centered position.
                      Retraction: First stop is about 22. Second stop is 10. Final stop is 0. Switch does not return to centered position.

                      I see the same behavior with both methods.

                      R Offline
                      R Offline
                      RPGamerous
                      wrote last edited by RPGamerous
                      #15

                      It seems like the best way to get flaps to work the way I'd like them to would be to write a script. I don't really care to do that, so I'll stick to the following. It results in stops that don't quite match the indicator marks, but at least it's simple.

                      2024 native INCREASE FLAPS/DECREASE FLAPS / Axis and Ohs FLAPS_INCR/FLAPS_DECR
                      Extension: First stop is 10. Second stop is about 22. Final stop is 35. Switch returns to centered position.
                      Retraction: First stop is about 22. Second stop is 10. Final stop is 0. Switch does not return to centered position.

                      Edit: Also, if you read back in the thread Nick says this is the intended behavior.

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                      • Black SquareB Offline
                        Black SquareB Offline
                        Black Square
                        Black Square Developer
                        wrote last edited by
                        #16

                        Also, from the v1.1 changelog:

                        Added L:Var to manually control flap switch position. The flap switch will behave normally when L:var_FlapSwitchOverride = 0. The switch can then be manually positioned with values 1-3, with 1 being retracted, and 3 being extended. The switch will still animate, regardless of this variable, when the increment flap events are triggered.

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                        • R Online
                          R Online
                          Ratman
                          wrote last edited by
                          #17

                          Hello, I'm using MSFS 2020 and I programmed the flaps to INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS on my joystick, but nothing happens; it only works in increment mode. The A2A Aerostar aircraft also uses the same principle; in that aircraft, it works with both INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS.

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                          • N Offline
                            N Offline
                            neucoas
                            wrote last edited by
                            #18

                            @Black-Square Nick, would it be possible to also use the native INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS ? I do not use extra software to do binds. Thank you!

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                            • D Offline
                              D Offline
                              dc9116
                              wrote last edited by
                              #19

                              @Black-Square when do you expect 1.1 to be released?

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