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Flaps Switch Hardware Binding

Scheduled Pinned Locked Moved Commander 114
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  • R RPGamerous

    @Rhinozherous what hardware and what type of input are you using? Are you sure you don't have something else bound to your flaps? My flaps switch (which is really just two separate buttons) does operate the flaps, they just don't behave quite as I expected.

    Black SquareB Offline
    Black SquareB Offline
    Black Square
    Black Square Developer
    wrote last edited by
    #9

    @RPGamerous This is the intended behavior, for the record. Those events are for incremental flap changes, which I have set to 10, 20, and 35 degrees. I figure this is how most users have their flap switch configured, and it's how most pilots use the switch in the real aircraft. It locks in the up position by design, as I discussed in my Systems video.

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    • H Offline
      H Offline
      hazzer111
      wrote last edited by
      #10

      Any chance we could have it so the flaps extend and retract and stop when the lever is released as per the actual aircraft? Or at least have that as an option. The honeycomb bravo has the perfect selector for this!

      Also excellent animation with the gauge, my 172 has the same flap lever design and same sticky gauge, looks perfect.

      Black SquareB 1 Reply Last reply
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      • H hazzer111

        Any chance we could have it so the flaps extend and retract and stop when the lever is released as per the actual aircraft? Or at least have that as an option. The honeycomb bravo has the perfect selector for this!

        Also excellent animation with the gauge, my 172 has the same flap lever design and same sticky gauge, looks perfect.

        Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote last edited by
        #11

        @hazzer111 That's all up to how you program your hardware. The inputs listed above are for incremental flap deployment, but if you program your hardware for continuous deployment, that is what you will get.

        I hope the gauge in your 172 is extra sticky on cold winter mornings too, just like the 114's 🙂

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        • N Offline
          N Offline
          neucoas
          wrote last edited by
          #12

          @Black-Square Hi Nick, I can't get the flaps to work with the default MSFS bindings. Setting two joystick buttons to the INCREASE FLAPS (CONTINUOUS) and DECREASE FLAPS (CONTINUOUS) does not seem to work 😞

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          • K Offline
            K Offline
            kityatyi
            wrote last edited by
            #13

            Same, does not work here either. Incremental does, but continuous doesn't do anything for me.

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            • S Offline
              S Offline
              sbanks75
              wrote last edited by
              #14

              Yeah I'm struggling with flaps binding on Mobiflight too. If anyone has any tips to get something up and running with MF I'd massively appreciate it.

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              • R RPGamerous

                At first glance, I thought my HC Bravo flaps switch was doing the job perfectly. But after reading this post I decided I'd try to help, and this is what I found.

                2024 native INCREASE FLAPS/DECREASE FLAPS / Axis and Ohs FLAPS_INCR/FLAPS_DECR
                Extension: First stop is 10. Second stop is about 22. Final stop is 35. Switch returns to centered position.
                Retraction: First stop is about 22. Second stop is 10. Final stop is 0. Switch does not return to centered position.

                I see the same behavior with both methods.

                R Offline
                R Offline
                RPGamerous
                wrote last edited by RPGamerous
                #15

                It seems like the best way to get flaps to work the way I'd like them to would be to write a script. I don't really care to do that, so I'll stick to the following. It results in stops that don't quite match the indicator marks, but at least it's simple.

                2024 native INCREASE FLAPS/DECREASE FLAPS / Axis and Ohs FLAPS_INCR/FLAPS_DECR
                Extension: First stop is 10. Second stop is about 22. Final stop is 35. Switch returns to centered position.
                Retraction: First stop is about 22. Second stop is 10. Final stop is 0. Switch does not return to centered position.

                Edit: Also, if you read back in the thread Nick says this is the intended behavior.

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                • Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #16

                  Also, from the v1.1 changelog:

                  Added L:Var to manually control flap switch position. The flap switch will behave normally when L:var_FlapSwitchOverride = 0. The switch can then be manually positioned with values 1-3, with 1 being retracted, and 3 being extended. The switch will still animate, regardless of this variable, when the increment flap events are triggered.

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                  • R Offline
                    R Offline
                    Ratman
                    wrote last edited by
                    #17

                    Hello, I'm using MSFS 2020 and I programmed the flaps to INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS on my joystick, but nothing happens; it only works in increment mode. The A2A Aerostar aircraft also uses the same principle; in that aircraft, it works with both INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS.

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                    • N Offline
                      N Offline
                      neucoas
                      wrote last edited by
                      #18

                      @Black-Square Nick, would it be possible to also use the native INCREASE FLAPS CONTINUOUS and DECREASE FLAPS CONTINUOUS ? I do not use extra software to do binds. Thank you!

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                      • D Offline
                        D Offline
                        dc9116
                        wrote last edited by
                        #19

                        @Black-Square when do you expect 1.1 to be released?

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                        • fizzboyF Offline
                          fizzboyF Offline
                          fizzboy
                          wrote last edited by
                          #20

                          So, the FLAPS_CONTINUOUS_INCR and FLAPS_CONTINUOUS_DECR events totally work for me in MobiFlight. I set up Flaps Down with an on hold action that repeats the 190 (>K:FLAPS_CONTINUOUS_INCR) command every 20 ms and it works... but that flaps gauge needle is veeeeery sticky and you have to tap the glass (emphasis on the have to... it is an absolute MUST) several times when lowering flaps.

                          And I'm sure it's realistic and immersive...

                          But the problem is on the Honeycomb Bravo Throttle... there is no glass you can tap so either you do something like bind the AUTO PILOT button to the glass tap action (which does score high on the immersion factor...) or you're reaching with the other hand to the mouse to click on the glass while your third arm is holding the yoke and piloting the plane while on final.

                          I'm happy with the less immersive and more convenient FLAPS_INCR and FLAPS_DECR events. My smooth brain has enough to do when landing.

                          Black SquareB 1 Reply Last reply
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                          • fizzboyF fizzboy

                            So, the FLAPS_CONTINUOUS_INCR and FLAPS_CONTINUOUS_DECR events totally work for me in MobiFlight. I set up Flaps Down with an on hold action that repeats the 190 (>K:FLAPS_CONTINUOUS_INCR) command every 20 ms and it works... but that flaps gauge needle is veeeeery sticky and you have to tap the glass (emphasis on the have to... it is an absolute MUST) several times when lowering flaps.

                            And I'm sure it's realistic and immersive...

                            But the problem is on the Honeycomb Bravo Throttle... there is no glass you can tap so either you do something like bind the AUTO PILOT button to the glass tap action (which does score high on the immersion factor...) or you're reaching with the other hand to the mouse to click on the glass while your third arm is holding the yoke and piloting the plane while on final.

                            I'm happy with the less immersive and more convenient FLAPS_INCR and FLAPS_DECR events. My smooth brain has enough to do when landing.

                            Black SquareB Offline
                            Black SquareB Offline
                            Black Square
                            Black Square Developer
                            wrote last edited by
                            #21

                            @fizzboy Glad to see that this does, in fact, work with 3rd party bindings. I have implemented this with the native binding for the next update, and provided an L:Var, but using 3rd party binding applications will always be more reliable and flexible.

                            The issue with many of these native bindings, btw, is that Asobo added them to the list of inputs, seemingly without realizing that many of them require input values, like your 190 above. Without any way to provide this input value in the native controls UI, I believe we're just sending a zero, so the flaps never move...

                            Also, just to make sure, did you have the engine running and the cabin warmed up when testing the flap gauge? On the ground, it's very sticky, but once the cabin is at a comfortable temperature and the engine is running at flight RPM, it should move pretty reliably, or at least arrive at the correct position after a second or two without needing to tap on the glass.

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                            • fizzboyF Offline
                              fizzboyF Offline
                              fizzboy
                              wrote last edited by
                              #22

                              oh... you're right... the plane was cold and dark. i'll give it a more thorough test.

                              tho the incremental flap events are mighty convenient.

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                              • A Offline
                                A Offline
                                arrayed
                                wrote last edited by arrayed
                                #23

                                @fizzboy Thank you for the 190 value. I am now able to get the the flaps to increase/decrease continuously with the Honeycomb Bravo using SPAD.neXt, for example, by Send FLAP_CONTINUOUS_INCR-Event (190). I set a threshold and frequency of 15 ms, as I found the response and graphical representation of the lever to be best at this setting.

                                I initially tested on the ground with engine at ~1000rpm, and a warm cockpit. I did notice a fair amount of the gauge sticking. Though I didn't feel like it was as often as you had mentioned with the plane cold and dark. At first, it was easy to overshoot the amount of flaps I was trying to stop on. But I quickly learned when to stop and tap the glass if necessary. I took the 114 out for a flight, and the gauge and flaps responded quite nicely. No real issue setting the flap to exactly where I wanted them while flying.

                                Thanks again so much for the 190 value clue. I would not have figured that one out. I'm a hardware and software tester by day, and it was driving me crazy that I couldn't figure out how to make this work like I wanted it to.

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                                • fizzboyF Offline
                                  fizzboyF Offline
                                  fizzboy
                                  wrote last edited by
                                  #24

                                  Last night the 20 ms timing was causing the flaps lever to behave erratically (flippy flippy flaps!) and I, too, turned it down to 15 ms so we both ended up at the same implementation. I think it'd also work at 20 ms if the value is increased from 190 to something like 200 or 210.

                                  I'll get some more practice in... just need to get the timing down for 20 degree approach flaps.

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                                  • M Offline
                                    M Offline
                                    MatzeH84
                                    wrote last edited by
                                    #25

                                    Same here, 15ms works like a charmm

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                                    • S Offline
                                      S Offline
                                      sbanks75
                                      wrote last edited by
                                      #26

                                      You guys are ace. To the axisandohs!!

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                                      • J Offline
                                        J Offline
                                        jmarkows
                                        wrote last edited by
                                        #27

                                        Nick,

                                        I've put together some FSUIPC presets for using the L:var_FlapSwitchOverride variable included in 1.1, but it seems after I use it for the first time, I can no longer click the switch in the cockpit and have it respond. Is this by design?

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