Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. MSFS Products
  4. Black Square Add-Ons
  5. Piston & Turbine Dukes
  6. MSFS2024 very twitchy controls and trim

MSFS2024 very twitchy controls and trim

Scheduled Pinned Locked Moved Piston & Turbine Dukes
12 Posts 4 Posters 160 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C Offline
    C Offline
    Captain_J
    wrote last edited by
    #1

    I'm finding that the controls are very twitchy, as well as the trim. I have already adjusted the sensitivity curves within MSFS2024 (back to about -0.65 now), but they're still quite over-sensitive.

    Also, the trim is the same - but I'm not sure how to adjust the sensitivities on the trims.

    Could you please provide some advice on both of the above?

    Many thanks.

    1 Reply Last reply
    0
    • S Offline
      S Offline
      SadBucket
      wrote last edited by
      #2

      Depending on hardware I have had descent success recommending elevator Extremity Dead-zone of positive 0.35 and leaving everything else linear/default. Downside is that trim will need to be used to get full deflection of the controls, however in-flight it is extremely unlikely to be able to get full deflection of elevator without trimming. For rudder it is really dependent on hardware, -0.65 curves is actually what I am using now. Adding extremity dead-zone will help with twitchiness, but not with sharp turns on ground and high XW landings...

      1 Reply Last reply
      0
      • Black SquareB Online
        Black SquareB Online
        Black Square
        Black Square Developer
        wrote last edited by
        #3

        I too find the controls in MSFS 2024 to be waaay too sensitive compared to MSFS 2020. The aircraft are already impossible to control with realistic rotational inertia values, so we use a scaler. Unfortunately, now the two sims are different, so I either have to modify the aerodynamics for each version, or users discover this on their own and adjust the input sensitivity curves. I never know what the correct move is in such a situation, but it seems that most users learned this lesson early on and I haven't heard many comments about it since MSFS 2024 was first released.

        1 Reply Last reply
        0
        • C Offline
          C Offline
          Captain_J
          wrote last edited by
          #4

          Thanks, that's reassuring (re 2024 vs 2020) ... I know now it's not just a 'me' thing.

          I use the Honeycomb Alpha Yoke (and Turtle Beach rudders) - any suggestions for the parameter settings on the sensitivity curve, neutral, and dead zones for us in MSFS2024?

          S 1 Reply Last reply
          0
          • V Offline
            V Offline
            vliah
            wrote last edited by
            #5

            I've been thinking about tuning the rudder as well. At pattern speeds the slip can be about ball's width. Tiniest input on the TPR pedal is required. The turn coordinator is the most difficult instruments in these ships.

            1 Reply Last reply
            0
            • C Captain_J

              Thanks, that's reassuring (re 2024 vs 2020) ... I know now it's not just a 'me' thing.

              I use the Honeycomb Alpha Yoke (and Turtle Beach rudders) - any suggestions for the parameter settings on the sensitivity curve, neutral, and dead zones for us in MSFS2024?

              S Offline
              S Offline
              SadBucket
              wrote last edited by
              #6

              @Captain_J I've flown a lot of GA aircraft irl and use the alpha as well. I strongly recommend that +0.35 extremity dead zone.

              1 Reply Last reply
              0
              • C Offline
                C Offline
                Captain_J
                wrote last edited by
                #7

                Thanks, I'll give +0.35 extremity dead zone a try. Would you recommend that for both elevator and aileron? Would you also suggest leaving the curves as linear for both as well, or bend that down too ?

                S 1 Reply Last reply
                0
                • C Captain_J

                  Thanks, I'll give +0.35 extremity dead zone a try. Would you recommend that for both elevator and aileron? Would you also suggest leaving the curves as linear for both as well, or bend that down too ?

                  S Offline
                  S Offline
                  SadBucket
                  wrote last edited by SadBucket
                  #8

                  @Captain_J Just the elevator, the ailerons are already 1:1 with 180 degrees of rotation on the Alpha. If you want to try with rudder I wouldn't recommend using higher than +0.15 extremity dead zone and I would keep the curves at around -0.65 with that as well. Just note it won't feel great doing sharp on the ground and you'll have to use dif. braking, but it may be worth the trade off to hold a rwy centerline... I also recommend Turbulence to Medium in MSFS settings as Realistic makes GA aircraft pretty much uncontrollable. If you want more turbulence than Medium the best options are Realturb and ActiveSky in passive mode.

                  1 Reply Last reply
                  0
                  • C Offline
                    C Offline
                    Captain_J
                    wrote last edited by
                    #9

                    Thanks, great, those settings do make the flying more enjoyable now :).

                    1 Reply Last reply
                    1
                    • C Offline
                      C Offline
                      Captain_J
                      wrote last edited by
                      #10

                      I'm wondering if there's also a way to reduce the electric trim rate as it's similarly 'twitchy'. I feel like I have the direct elevator control reasonably good now, but when I use the electric trim on the Honeycomb Alpha, it moves so quickly it's very difficult to get the required smaller adjustments.

                      S 1 Reply Last reply
                      0
                      • C Captain_J

                        I'm wondering if there's also a way to reduce the electric trim rate as it's similarly 'twitchy'. I feel like I have the direct elevator control reasonably good now, but when I use the electric trim on the Honeycomb Alpha, it moves so quickly it's very difficult to get the required smaller adjustments.

                        S Offline
                        S Offline
                        SadBucket
                        wrote last edited by SadBucket
                        #11

                        @Captain_J said in MSFS2024 very twitchy controls and trim:

                        I'm wondering if there's also a way to reduce the electric trim rate as it's similarly 'twitchy'.

                        @Black-Square Do you make any attempt at matching the electric trim speed in your aircraft to the real aircraft? I don't know how difficult/effective this would be to implement with how MSFS treats trimming compared to real life...

                        1 Reply Last reply
                        0
                        • C Offline
                          C Offline
                          Captain_J
                          wrote last edited by
                          #12

                          I wouldn't have a clue how to modify the electric trim speed.

                          I think part of it may be the difficulty in simply trimming the aircraft ... it seems very difficult to trim correctly, requiring constant adjustments (not sure whether that's real life or not though) - but I do have a lot of trouble trimming to a perfectly stable state. Perhaps it's just very power/torque sensitive.

                          1 Reply Last reply
                          0
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users