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MSFS2024 very twitchy controls and trim

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • C Online
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    Captain_J
    wrote last edited by
    #4

    Thanks, that's reassuring (re 2024 vs 2020) ... I know now it's not just a 'me' thing.

    I use the Honeycomb Alpha Yoke (and Turtle Beach rudders) - any suggestions for the parameter settings on the sensitivity curve, neutral, and dead zones for us in MSFS2024?

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      vliah
      wrote last edited by
      #5

      I've been thinking about tuning the rudder as well. At pattern speeds the slip can be about ball's width. Tiniest input on the TPR pedal is required. The turn coordinator is the most difficult instruments in these ships.

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      • C Captain_J

        Thanks, that's reassuring (re 2024 vs 2020) ... I know now it's not just a 'me' thing.

        I use the Honeycomb Alpha Yoke (and Turtle Beach rudders) - any suggestions for the parameter settings on the sensitivity curve, neutral, and dead zones for us in MSFS2024?

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        SadBucket
        wrote last edited by
        #6

        @Captain_J I've flown a lot of GA aircraft irl and use the alpha as well. I strongly recommend that +0.35 extremity dead zone.

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          Captain_J
          wrote last edited by
          #7

          Thanks, I'll give +0.35 extremity dead zone a try. Would you recommend that for both elevator and aileron? Would you also suggest leaving the curves as linear for both as well, or bend that down too ?

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          • C Captain_J

            Thanks, I'll give +0.35 extremity dead zone a try. Would you recommend that for both elevator and aileron? Would you also suggest leaving the curves as linear for both as well, or bend that down too ?

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            SadBucket
            wrote last edited by SadBucket
            #8

            @Captain_J Just the elevator, the ailerons are already 1:1 with 180 degrees of rotation on the Alpha. If you want to try with rudder I wouldn't recommend using higher than +0.15 extremity dead zone and I would keep the curves at around -0.65 with that as well. Just note it won't feel great doing sharp on the ground and you'll have to use dif. braking, but it may be worth the trade off to hold a rwy centerline... I also recommend Turbulence to Medium in MSFS settings as Realistic makes GA aircraft pretty much uncontrollable. If you want more turbulence than Medium the best options are Realturb and ActiveSky in passive mode.

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              Captain_J
              wrote last edited by
              #9

              Thanks, great, those settings do make the flying more enjoyable now :).

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                Captain_J
                wrote last edited by
                #10

                I'm wondering if there's also a way to reduce the electric trim rate as it's similarly 'twitchy'. I feel like I have the direct elevator control reasonably good now, but when I use the electric trim on the Honeycomb Alpha, it moves so quickly it's very difficult to get the required smaller adjustments.

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                • C Captain_J

                  I'm wondering if there's also a way to reduce the electric trim rate as it's similarly 'twitchy'. I feel like I have the direct elevator control reasonably good now, but when I use the electric trim on the Honeycomb Alpha, it moves so quickly it's very difficult to get the required smaller adjustments.

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                  SadBucket
                  wrote last edited by SadBucket
                  #11

                  @Captain_J said in MSFS2024 very twitchy controls and trim:

                  I'm wondering if there's also a way to reduce the electric trim rate as it's similarly 'twitchy'.

                  @Black-Square Do you make any attempt at matching the electric trim speed in your aircraft to the real aircraft? I don't know how difficult/effective this would be to implement with how MSFS treats trimming compared to real life...

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                    Captain_J
                    wrote last edited by
                    #12

                    I wouldn't have a clue how to modify the electric trim speed.

                    I think part of it may be the difficulty in simply trimming the aircraft ... it seems very difficult to trim correctly, requiring constant adjustments (not sure whether that's real life or not though) - but I do have a lot of trouble trimming to a perfectly stable state. Perhaps it's just very power/torque sensitive.

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                    • C Captain_J

                      I wouldn't have a clue how to modify the electric trim speed.

                      I think part of it may be the difficulty in simply trimming the aircraft ... it seems very difficult to trim correctly, requiring constant adjustments (not sure whether that's real life or not though) - but I do have a lot of trouble trimming to a perfectly stable state. Perhaps it's just very power/torque sensitive.

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                      SadBucket
                      wrote last edited by SadBucket
                      #13

                      @Captain_J I meant for my question to be directed toward Nick. Thinking about it now, I would assume he does, but that’s not to say the flight model in the sim would make it feel 1:1 with the real plane anyway. I have noticed the trim does feel more sensitive than similar types I’ve flown in real life, but unfortunately I haven’t actually flown any of Black Square’s planes in real life yet, so I wouldn’t know how they’re supposed to feel. I do know the A2A Aerostar’s electric trim feels nearly identical to real life and is much less responsive than how the Duke’s trim is modeled.

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