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  6. MSFS2024 very twitchy controls and trim

MSFS2024 very twitchy controls and trim

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • C Offline
    C Offline
    Captain_J
    wrote last edited by
    #1

    I'm finding that the controls are very twitchy, as well as the trim. I have already adjusted the sensitivity curves within MSFS2024 (back to about -0.65 now), but they're still quite over-sensitive.

    Also, the trim is the same - but I'm not sure how to adjust the sensitivities on the trims.

    Could you please provide some advice on both of the above?

    Many thanks.

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    • S Offline
      S Offline
      SadBucket
      wrote last edited by
      #2

      Depending on hardware I have had descent success recommending elevator Extremity Dead-zone of positive 0.35 and leaving everything else linear/default. Downside is that trim will need to be used to get full deflection of the controls, however in-flight it is extremely unlikely to be able to get full deflection of elevator without trimming. For rudder it is really dependent on hardware, -0.65 curves is actually what I am using now. Adding extremity dead-zone will help with twitchiness, but not with sharp turns on ground and high XW landings...

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      • Black SquareB Online
        Black SquareB Online
        Black Square
        Black Square Developer
        wrote last edited by
        #3

        I too find the controls in MSFS 2024 to be waaay too sensitive compared to MSFS 2020. The aircraft are already impossible to control with realistic rotational inertia values, so we use a scaler. Unfortunately, now the two sims are different, so I either have to modify the aerodynamics for each version, or users discover this on their own and adjust the input sensitivity curves. I never know what the correct move is in such a situation, but it seems that most users learned this lesson early on and I haven't heard many comments about it since MSFS 2024 was first released.

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        • C Offline
          C Offline
          Captain_J
          wrote last edited by
          #4

          Thanks, that's reassuring (re 2024 vs 2020) ... I know now it's not just a 'me' thing.

          I use the Honeycomb Alpha Yoke (and Turtle Beach rudders) - any suggestions for the parameter settings on the sensitivity curve, neutral, and dead zones for us in MSFS2024?

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          • V Offline
            V Offline
            vliah
            wrote last edited by
            #5

            I've been thinking about tuning the rudder as well. At pattern speeds the slip can be about ball's width. Tiniest input on the TPR pedal is required. The turn coordinator is the most difficult instruments in these ships.

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