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  5. TMS lights disappear in 2D and VR MSFS 2024

TMS lights disappear in 2D and VR MSFS 2024

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  • D Offline
    D Offline
    Dermot McClusky
    wrote on last edited by
    #3

    I'm having the same issue in VR. I have to lean closer to it to see the arrows. I also notice the cursor kind of floats over the TMS buttons so I have to close my right eye to get it to align correctly, yet the rest of the cockpit is fine.

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    • MarkM Offline
      MarkM Offline
      Mark
      JF Staff
      wrote on last edited by
      #4

      This is an optimisation that is being applied by MSFS 2024 itself. When the size of an object on the screen drops below a certain threshold, the simulator will automatically remove that object to improve performance. This may vary from user to user, as it will vary with screen resolution, which is likely why it is more noticeable in VR.

      We have seen this reported by other developers too, and unfortunately, we haven't yet found any method of 'forcing' small objects to always appear in MSFS 2024.

      Mark - Just Flight

      Just Flight Development Assistant

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      • S Offline
        S Offline
        StefanL85
        wrote on last edited by
        #5

        Hi Mark,

        thanks for the explenation. This helps a lot in understanding why there isn't any fix for this yet. Maybe there is some improvement in SU4.

        Tried to find an answer in the MSFS Forum for other planes with the same problem ages ago. But there were only crickets. Nice to find an answer here!

        Best regards,
        Stefan

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        • D Offline
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          Dermot McClusky
          wrote on last edited by
          #6

          Thanks, Mark. I suspected MSFS was the culprit given the LOD issues people have been having since launch, but it's nice to have a firm answer.

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          • WooliesW Offline
            WooliesW Offline
            Woolies
            wrote on last edited by
            #7

            It does seem that there are different LODs on the different lights on the TMS. For example, the SYNC and PWR still stay visible even when CRTL and MSTR have gone?

            https://www.twitch.tv/woolies

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            • MarkM Offline
              MarkM Offline
              Mark
              JF Staff
              wrote on last edited by
              #8

              The visibility is based on the amount of screen space the objects occupy. The CTRL (N1/N2) and MSTR (1/2) lights are smaller objects than the triangle object on the SYNC button, or the ON object on the PWR button, so the smaller objects disappear first.

              Mark - Just Flight

              Just Flight Development Assistant

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              • S Offline
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                StefanL85
                wrote on last edited by
                #9

                Qucik question @Mark : Do you recommend opening a support ticket on MS/Asobo side of things to get more attention to this? Tried to raise the issue in the MSFS Forums, but it wasn't acknowledged there. Is MS/ASOBO acknowleding the problem in the Dev-Forums or are they in the: "It's your problem, not ours" page of the support SOPs?

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                • MarkM Offline
                  MarkM Offline
                  Mark
                  JF Staff
                  wrote on last edited by
                  #10

                  We have our own channels that we use to contact the MSFS dev team. Although some larger pieces of feedback and feature requests can sometimes benefit from being posted on "The Bug Reporting Hub" section of the official MSFS forums (where they can be upvoted by other users), any smaller, more technical reports, such as these LOD issues, are typically best left to the respective developers to discuss with the MSFS dev team on their own channels.

                  Mark - Just Flight

                  Just Flight Development Assistant

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                  • MarkM Mark

                    We have our own channels that we use to contact the MSFS dev team. Although some larger pieces of feedback and feature requests can sometimes benefit from being posted on "The Bug Reporting Hub" section of the official MSFS forums (where they can be upvoted by other users), any smaller, more technical reports, such as these LOD issues, are typically best left to the respective developers to discuss with the MSFS dev team on their own channels.

                    Mark - Just Flight

                    S Offline
                    S Offline
                    StefanL85
                    wrote on last edited by
                    #11

                    @Mark Thanks! Wish for the best.

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                    • MarkM Mark

                      We have our own channels that we use to contact the MSFS dev team. Although some larger pieces of feedback and feature requests can sometimes benefit from being posted on "The Bug Reporting Hub" section of the official MSFS forums (where they can be upvoted by other users), any smaller, more technical reports, such as these LOD issues, are typically best left to the respective developers to discuss with the MSFS dev team on their own channels.

                      Mark - Just Flight

                      S Offline
                      S Offline
                      severniae
                      wrote last edited by
                      #12

                      @Mark Are you still in discussions with Asobo on this issue? I see it's still not resolved in SU5 😞

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