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Autopilot altitude select bindings

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  • D Dingle

    @Avionic Do you know if you can bind the axes in Mobiflight as well? I only managed buttons so far. That would be super helpful.

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    Avionic
    wrote on last edited by
    #33

    @Dingle You can also bind axis in Mobiflight, but it can be quite fiddly if you are not used to playing with that sort of thing.
    You can always just use a combination of ingame binding for the basic axis you don't need to change for every plane anyways and Mobiflight more plane specific things.

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    • A Avionic

      @Dingle You can also bind axis in Mobiflight, but it can be quite fiddly if you are not used to playing with that sort of thing.
      You can always just use a combination of ingame binding for the basic axis you don't need to change for every plane anyways and Mobiflight more plane specific things.

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      Dingle
      wrote on last edited by
      #34

      @Avionic I would be happy to fiddle to have it all in one place. Do you have a place to start fiddling? I only saw a binding for throttle that works in MSFS 2024, so there must be another way to to it 🙂

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      • D Dingle

        @Avionic I would be happy to fiddle to have it all in one place. Do you have a place to start fiddling? I only saw a binding for throttle that works in MSFS 2024, so there must be another way to to it 🙂

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        Avionic
        wrote on last edited by Avionic
        #35

        @Dingle Need to figure out how many bits or resolution the specific sensor on your axis is.
        Mobiflight has no built in calibration - and everything is RPN which can be confusing if you have never heard about that.
        Thankfully, there is now a tool to help you and Mobiflight can show you the raw value of your axis if you don't already know it
        https://hubhop.mobiflight.com/tools/
        alt text
        Add a 1 and a 2 and voila you have your axis in Mobiflight now.

        @ 4.0002 / 0 max 16383 min (>K:THROTTLE1_SET)
        @ 4.0002 / 0 max 16383 min (>K:THROTTLE2_SET)
        

        alt text

        For my VKB STECS it is a 16 bit axis, which means it goes from 0 to 65535.

        Hope it helps.

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        • D Offline
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          Dingle
          wrote on last edited by Dingle
          #36

          @Avionic Yes, it really does help big time.
          So MSFS uses 14Bit for inputs in general? -> Okay, found that, with the tool you mentioned its obvious it is not in general the case!
          Thanks a lot!

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          • D Dingle

            @Avionic Yes, it really does help big time.
            So MSFS uses 14Bit for inputs in general? -> Okay, found that, with the tool you mentioned its obvious it is not in general the case!
            Thanks a lot!

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            Avionic
            wrote on last edited by Avionic
            #37

            @Dingle Quite often but not always. Some of the so called "-100 to 100 axis" are from -16383 to 16383 though.
            Also notice that a lot of Nicks custom axis are from 0-100.

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            • D Offline
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              Dingle
              wrote on last edited by
              #38

              @Avionic Awesome! I cannot thank you enough. I will have a happy coding session tonight 🙂
              Would never have had figured that out!

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              • Black SquareB Black Square referenced this topic on
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                lawndart
                wrote last edited by lawndart
                #39

                Greetings. Apparently I have the same issue when using a Honeycomb throttle with the Starship in MSFS2020. I do have The latest FSUIPC at my disposal. Is there a workable solution for somebody who is not quite as savvy with all the tech talk being thrown around. I’ll come around at some point but right now this is all Greek to me.

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                • L lawndart

                  Greetings. Apparently I have the same issue when using a Honeycomb throttle with the Starship in MSFS2020. I do have The latest FSUIPC at my disposal. Is there a workable solution for somebody who is not quite as savvy with all the tech talk being thrown around. I’ll come around at some point but right now this is all Greek to me.

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                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #40

                  @lawndart I know the above thread looks daunting, but the only thing you should need to do in FSUIPC is send these two HTML events (sometimes called an "H:Event"): H:ALT_AltitudeSelectKnob_Inc_1, and H:ALT_AltitudeSelectKnob_Dec_1. I'm not an FSUIPC expert, but I know this is possible using the program discussed here, if there is not an even easier way now.

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                  • L Offline
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                    lawndart
                    wrote last edited by
                    #41

                    @Black-Square we have made progress but progress has bled over and made other things a bit flakey.

                    The Honeycomb unit has a mode switch that sets the bug to be modified...

                    IAS, CRS, HDG, VS, ALT

                    There exists a file for Black Square that already has the events in it.... maybe.

                    BS STARSHIP ALTITUDE SELECTOR INC and ...DECREASE

                    This has the desired effect that it changes the altitude bug but it also changes the altitude bug when in every previously isolated mode as stated above.

                    It's like there should be something that says IF A AND B THEN C.

                    Black SquareB 1 Reply Last reply
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                    • L lawndart

                      @Black-Square we have made progress but progress has bled over and made other things a bit flakey.

                      The Honeycomb unit has a mode switch that sets the bug to be modified...

                      IAS, CRS, HDG, VS, ALT

                      There exists a file for Black Square that already has the events in it.... maybe.

                      BS STARSHIP ALTITUDE SELECTOR INC and ...DECREASE

                      This has the desired effect that it changes the altitude bug but it also changes the altitude bug when in every previously isolated mode as stated above.

                      It's like there should be something that says IF A AND B THEN C.

                      Black SquareB Offline
                      Black SquareB Offline
                      Black Square
                      Black Square Developer
                      wrote last edited by
                      #42

                      @lawndart Interesting. That sounds like a very solvable problem. Just to be clear, you're not suggesting that it's anything I need to implement, right? This sounds entirely like a scripting issue in SPAD/FSUIPC/Mobi, or whatever you're using.

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