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Autopilot altitude select bindings

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  • G Offline
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    gyeltsen
    wrote on last edited by gyeltsen
    #30

    I have never used SPAD and it looks like a fairly steep learning curve. I was hoping to be able to use my Honeycomb Bravo without third party software. BTW, I think the Starship is great. I was the Business Manager for Beechcraft West where I had the good fortune of flying in one as a passenger a few times. If someone had a complete SPAD profile for the Starship using Honeycomb Bravo that I could simply copy and use that would be great!

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    • G gyeltsen

      @Black-Square I was hoping to be able to use my Honeycomb Bravo without third party software like SpadNeXt to fly the Starship in MSFS 2020. I'm finding it difficult to find instructions on how to use the ALI-850A. When I set the altitude for a climb, then get the feet per minute working, the device sometimes just ignores the set altitude and keeps climbing above the set altitude unless I set the FPM back to zero. Or, I press the FPM button on the Bravo, and the FD light turns on on the 850A, but it doesn't allow me to adjust the FPM either with the knob on the Bravo or the knob on the 850A. It's been very frustrating. Descending is easy because of the Descent button. That works fine. Any ideas?

      A Offline
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      Avionic
      wrote on last edited by
      #31

      @gyeltsen I have uploaded some presets for the Starship for Mobiflight (the free alternative). Pretty much just copying what it says in the manual.
      Be sure to remove any existing ingame binding for alt select when flying the Starship. Super easy in 2024 where you can just create a clean controller profile assigned to the Starship and it will swap to that one every time you fly it.

      alt text

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      • D Offline
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        Dingle
        wrote on last edited by
        #32

        @Avionic Do you know if you can bind the axes in Mobiflight as well? I only managed buttons so far. That would be super helpful.

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        • D Dingle

          @Avionic Do you know if you can bind the axes in Mobiflight as well? I only managed buttons so far. That would be super helpful.

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          Avionic
          wrote on last edited by
          #33

          @Dingle You can also bind axis in Mobiflight, but it can be quite fiddly if you are not used to playing with that sort of thing.
          You can always just use a combination of ingame binding for the basic axis you don't need to change for every plane anyways and Mobiflight more plane specific things.

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          • A Avionic

            @Dingle You can also bind axis in Mobiflight, but it can be quite fiddly if you are not used to playing with that sort of thing.
            You can always just use a combination of ingame binding for the basic axis you don't need to change for every plane anyways and Mobiflight more plane specific things.

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            D Offline
            Dingle
            wrote on last edited by
            #34

            @Avionic I would be happy to fiddle to have it all in one place. Do you have a place to start fiddling? I only saw a binding for throttle that works in MSFS 2024, so there must be another way to to it 🙂

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            • D Dingle

              @Avionic I would be happy to fiddle to have it all in one place. Do you have a place to start fiddling? I only saw a binding for throttle that works in MSFS 2024, so there must be another way to to it 🙂

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              A Offline
              Avionic
              wrote on last edited by Avionic
              #35

              @Dingle Need to figure out how many bits or resolution the specific sensor on your axis is.
              Mobiflight has no built in calibration - and everything is RPN which can be confusing if you have never heard about that.
              Thankfully, there is now a tool to help you and Mobiflight can show you the raw value of your axis if you don't already know it
              https://hubhop.mobiflight.com/tools/
              alt text
              Add a 1 and a 2 and voila you have your axis in Mobiflight now.

              @ 4.0002 / 0 max 16383 min (>K:THROTTLE1_SET)
              @ 4.0002 / 0 max 16383 min (>K:THROTTLE2_SET)
              

              alt text

              For my VKB STECS it is a 16 bit axis, which means it goes from 0 to 65535.

              Hope it helps.

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              • D Offline
                D Offline
                Dingle
                wrote on last edited by Dingle
                #36

                @Avionic Yes, it really does help big time.
                So MSFS uses 14Bit for inputs in general? -> Okay, found that, with the tool you mentioned its obvious it is not in general the case!
                Thanks a lot!

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                • D Dingle

                  @Avionic Yes, it really does help big time.
                  So MSFS uses 14Bit for inputs in general? -> Okay, found that, with the tool you mentioned its obvious it is not in general the case!
                  Thanks a lot!

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                  A Offline
                  Avionic
                  wrote on last edited by Avionic
                  #37

                  @Dingle Quite often but not always. Some of the so called "-100 to 100 axis" are from -16383 to 16383 though.
                  Also notice that a lot of Nicks custom axis are from 0-100.

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                  • D Offline
                    D Offline
                    Dingle
                    wrote on last edited by
                    #38

                    @Avionic Awesome! I cannot thank you enough. I will have a happy coding session tonight 🙂
                    Would never have had figured that out!

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                    • Black SquareB Black Square referenced this topic on
                    • L Offline
                      L Offline
                      lawndart
                      wrote last edited by lawndart
                      #39

                      Greetings. Apparently I have the same issue when using a Honeycomb throttle with the Starship in MSFS2020. I do have The latest FSUIPC at my disposal. Is there a workable solution for somebody who is not quite as savvy with all the tech talk being thrown around. I’ll come around at some point but right now this is all Greek to me.

                      Black SquareB 1 Reply Last reply
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                      • L lawndart

                        Greetings. Apparently I have the same issue when using a Honeycomb throttle with the Starship in MSFS2020. I do have The latest FSUIPC at my disposal. Is there a workable solution for somebody who is not quite as savvy with all the tech talk being thrown around. I’ll come around at some point but right now this is all Greek to me.

                        Black SquareB Offline
                        Black SquareB Offline
                        Black Square
                        Black Square Developer
                        wrote last edited by
                        #40

                        @lawndart I know the above thread looks daunting, but the only thing you should need to do in FSUIPC is send these two HTML events (sometimes called an "H:Event"): H:ALT_AltitudeSelectKnob_Inc_1, and H:ALT_AltitudeSelectKnob_Dec_1. I'm not an FSUIPC expert, but I know this is possible using the program discussed here, if there is not an even easier way now.

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                        • L Offline
                          L Offline
                          lawndart
                          wrote last edited by
                          #41

                          @Black-Square we have made progress but progress has bled over and made other things a bit flakey.

                          The Honeycomb unit has a mode switch that sets the bug to be modified...

                          IAS, CRS, HDG, VS, ALT

                          There exists a file for Black Square that already has the events in it.... maybe.

                          BS STARSHIP ALTITUDE SELECTOR INC and ...DECREASE

                          This has the desired effect that it changes the altitude bug but it also changes the altitude bug when in every previously isolated mode as stated above.

                          It's like there should be something that says IF A AND B THEN C.

                          Black SquareB 1 Reply Last reply
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                          • L lawndart

                            @Black-Square we have made progress but progress has bled over and made other things a bit flakey.

                            The Honeycomb unit has a mode switch that sets the bug to be modified...

                            IAS, CRS, HDG, VS, ALT

                            There exists a file for Black Square that already has the events in it.... maybe.

                            BS STARSHIP ALTITUDE SELECTOR INC and ...DECREASE

                            This has the desired effect that it changes the altitude bug but it also changes the altitude bug when in every previously isolated mode as stated above.

                            It's like there should be something that says IF A AND B THEN C.

                            Black SquareB Offline
                            Black SquareB Offline
                            Black Square
                            Black Square Developer
                            wrote last edited by
                            #42

                            @lawndart Interesting. That sounds like a very solvable problem. Just to be clear, you're not suggesting that it's anything I need to implement, right? This sounds entirely like a scripting issue in SPAD/FSUIPC/Mobi, or whatever you're using.

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