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Marketplace and Xbox

Scheduled Pinned Locked Moved Starship
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  • J Offline
    J Offline
    jmarkows
    wrote last edited by
    #22

    #1, APPR should be an armed mode that grabs the localizer/gs once you pass through it. You shouldn't need to manually switch from the FMS as long as it will take you within capture distance of the ILS.

    J 1 Reply Last reply
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    • J jmarkows

      #1, APPR should be an armed mode that grabs the localizer/gs once you pass through it. You shouldn't need to manually switch from the FMS as long as it will take you within capture distance of the ILS.

      J Offline
      J Offline
      jasmits
      wrote last edited by
      #23

      Was this a recent fix? Not at home to confirm what version was uploaded to Marketplace, but with the latest update being the one that I was under the impression was the one submitted you'd think it would be that one unless a little patch came out since.

      I can't say with 100% certainty because there is a lot to be figuring out on your first couple flights with this aircraft, but on my first hack at an instrument approach I'm 90% sure I had everything set up properly, was definitely at the correct altitude and course and it just motored on by the glide slope at capture altitude and could see the ILS on the SDU. Since then I've just used the HDG hold while I manually switch sources and always successfully captured the localizer/gs. Totally possible I just had something set incorrectly on my second flight and first instrument approach using unique and complicated avionics.

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      • J Offline
        J Offline
        jmarkows
        wrote last edited by
        #24

        It was fixed a week or so after launch? It was a few weeks ago for sure.

        J 2 Replies Last reply
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        • J jmarkows

          It was fixed a week or so after launch? It was a few weeks ago for sure.

          J Offline
          J Offline
          jasmits
          wrote last edited by
          #25

          @jmarkows I'll give it another go tonight, certainly a bit of a learning curve for the Starship avionics. Could've been user error on my first hack at an ILS approach that just gave me the impression it didn't automatically switch from FMS to radio, I at least now know that I know how to configure everything properly from successfully capturing from HDG mode

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          • J jmarkows

            It was fixed a week or so after launch? It was a few weeks ago for sure.

            J Offline
            J Offline
            jasmits
            wrote last edited by jasmits
            #26

            @jmarkows You were right, and it's the current version on MP, I tried letting it switch automatically on capture and it worked that time. Not honestly entirely sure what I did wrong the first time, maybe forgot to preselect the course(?) but you'd think that it would still follow the localizer(unless that messes it up?).

            Dunno, it was my first instrument approach and second flight in the Starship so brain was quite busy. Appreciate the comment though, otherwise I probably would've just assumed it doesn't auto swap being a rather antiquated fully integrated avionics system and been swapping manually for who knows how long.

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            • KAPA FlyerK Offline
              KAPA FlyerK Offline
              KAPA Flyer
              wrote last edited by
              #27

              @Black-Square Seems to be a couple bugs with the Xbox version on 2024 only.

              • The Screen's "textures" (smudges, scratches,etc) shake when reflecting any sort of light.
              • Trim is reversed. I use the Turtle Beach Velocity One Yoke, so it may be a hardware issue, but other aircraft have the same problem so it may be a Sim issue.
              • There's an odd Pitch Behavior when either Nose or Nose Down. Nose up, the plane will tend to "get away" from the user when engaging AP. Nose Down, when engaging Flaps, the plane will begin a severe AOA that is unrecoverable unless the AP is disengaged.

              I personally believe these are issues relegated to 2024 specifically, as I've not encountered them in 2020 (or they aren't as severe). They are also not necessarily "game breaking" because the product itself is Top Class inside and out, I just figured I'd pass along my findings.

              Black SquareB 1 Reply Last reply
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              • KAPA FlyerK KAPA Flyer

                @Black-Square Seems to be a couple bugs with the Xbox version on 2024 only.

                • The Screen's "textures" (smudges, scratches,etc) shake when reflecting any sort of light.
                • Trim is reversed. I use the Turtle Beach Velocity One Yoke, so it may be a hardware issue, but other aircraft have the same problem so it may be a Sim issue.
                • There's an odd Pitch Behavior when either Nose or Nose Down. Nose up, the plane will tend to "get away" from the user when engaging AP. Nose Down, when engaging Flaps, the plane will begin a severe AOA that is unrecoverable unless the AP is disengaged.

                I personally believe these are issues relegated to 2024 specifically, as I've not encountered them in 2020 (or they aren't as severe). They are also not necessarily "game breaking" because the product itself is Top Class inside and out, I just figured I'd pass along my findings.

                Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote last edited by
                #28

                @KAPA-Flyer

                • Screen dirt shaking: Present in all versions of MSFS, and a limitation of their rendering engine.
                • Very unlikely to be an issue with the aircraft, since all code related to controls are unchanged between versions.
                • I haven't seen anything like this reported, but it's possible there could be changes to the aerodynamics model in MSFS 2024. Although there haven't been any that I'm aware of in 2020, or 2024, you just never know.
                KAPA FlyerK R 2 Replies Last reply
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                • Black SquareB Black Square

                  @KAPA-Flyer

                  • Screen dirt shaking: Present in all versions of MSFS, and a limitation of their rendering engine.
                  • Very unlikely to be an issue with the aircraft, since all code related to controls are unchanged between versions.
                  • I haven't seen anything like this reported, but it's possible there could be changes to the aerodynamics model in MSFS 2024. Although there haven't been any that I'm aware of in 2020, or 2024, you just never know.
                  KAPA FlyerK Offline
                  KAPA FlyerK Offline
                  KAPA Flyer
                  wrote last edited by KAPA Flyer
                  #29

                  @Black-Square True. As I said, they in no way take away from the core product, as I believe these are just "2024'isms" that create an undesirable effect.

                  Thanks for the response and thanks again for an amazing product, Nick! ❤️

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                  • Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #30

                    Thanks for the appreciation! It always makes the late nights more worthwhile. I'll be on my look out for anything suspicious, and let know know if I see anything.

                    KAPA FlyerK 1 Reply Last reply
                    1
                    • J Offline
                      J Offline
                      jasmits
                      wrote last edited by jasmits
                      #31

                      @Black-Square @KAPA-Flyer +1 on thanks for an amazing product! Absolutely love it.

                      As a user on the same platform with the same peripherals:

                      1. it's more annoying on 2024 because while the aircraft works, the textures are a little off. Fingerprints are much more visible on the screens so the shaking is more noticeable. I've just been using it in 2020 till the native xbox version comes to MP, I'm guessing the textures will be right on that. The CRTs are just so beautiful I need them in their full glory.
                        2, and actually also 3: Our trim wheel is always wonky, I only actually use it on GA aircraft that just feel wrong without the wheel. On most bigger and more complex aircraft, and really anything with electric trim at all and have the switches on the yoke even if it has a wheel also, it feels much, much better to bind one of the up/down axises on the 4-way hat switches to be trim up/down(I recommend left hand side, so you can work the trim and throttles at the same time). That's how I have it configured on everything from the Dukes to this to the 777.

                      As to the also actually 3, I'm guessing again that you're using the trim wheel. Ever notice how as soon as you touch the trim wheel after coming off autopilot it wildly pitches you up or down because it's yanking the trim back to where it was when you engaged autopilot? Yeah... I have never encountered this with the Velocity One trim wheel unbound, using the hat switches for trimming, my educated guess is that your trim wheel is fighting with the autopilot.

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                      • J Offline
                        J Offline
                        jasmits
                        wrote last edited by
                        #32

                        @Black-Square
                        Oh also I did actually find I think one bug unless it's supposed to work like this, obviously no way to be sure if it's present on PC as well, but the EICAS works with the battery off(no external power, engines off, crash bar on battery and gens closed). First time I noticed I'd just forgotten to turn it off before cutting the battery, but I tried toggling it from cold and dark and it does come on.

                        Black SquareB 1 Reply Last reply
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                        • J jasmits

                          @Black-Square
                          Oh also I did actually find I think one bug unless it's supposed to work like this, obviously no way to be sure if it's present on PC as well, but the EICAS works with the battery off(no external power, engines off, crash bar on battery and gens closed). First time I noticed I'd just forgotten to turn it off before cutting the battery, but I tried toggling it from cold and dark and it does come on.

                          Black SquareB Offline
                          Black SquareB Offline
                          Black Square
                          Black Square Developer
                          wrote last edited by
                          #33

                          @jasmits The EICAS has its own backup battery to be used in the event of failure, and while starting the engines (to avoid voltage drop). You can follow the circuit on the live electrical schematic, and get an idea for the EICAS' many power supplies by pulling the breakers in the bottom left row of the co-pilot's circuit breaker panel.

                          J 1 Reply Last reply
                          1
                          • Black SquareB Black Square

                            @jasmits The EICAS has its own backup battery to be used in the event of failure, and while starting the engines (to avoid voltage drop). You can follow the circuit on the live electrical schematic, and get an idea for the EICAS' many power supplies by pulling the breakers in the bottom left row of the co-pilot's circuit breaker panel.

                            J Offline
                            J Offline
                            jasmits
                            wrote last edited by
                            #34

                            @Black-Square wow, cool! Great to know!

                            1 Reply Last reply
                            0
                            • Black SquareB Black Square

                              Thanks for the appreciation! It always makes the late nights more worthwhile. I'll be on my look out for anything suspicious, and let know know if I see anything.

                              KAPA FlyerK Offline
                              KAPA FlyerK Offline
                              KAPA Flyer
                              wrote last edited by
                              #35

                              @Black-Square Sounds great! Can't wait for more from you!

                              1 Reply Last reply
                              1
                              • Black SquareB Black Square

                                @KAPA-Flyer

                                • Screen dirt shaking: Present in all versions of MSFS, and a limitation of their rendering engine.
                                • Very unlikely to be an issue with the aircraft, since all code related to controls are unchanged between versions.
                                • I haven't seen anything like this reported, but it's possible there could be changes to the aerodynamics model in MSFS 2024. Although there haven't been any that I'm aware of in 2020, or 2024, you just never know.
                                R Offline
                                R Offline
                                racerzeroone
                                wrote last edited by
                                #36

                                @Black-Square

                                I also have reversed trim, it's an aircraft issue as very few other planes has this reversed. Also I'm in MSFS2020, so it's not connected to sim version. This comes up with only a few planes, and only if the trim is on an axis like my controls or the Turtle Beach controllers; it's been like this since the release of the Starship. You can reproduce it with any hardware axis (eg throttle) bound to the trim axis, just compare Starship to other planes eg. the default 172.

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