Marketplace and Xbox
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@Moonflower_414 said in Marketplace and Xbox:
Only improvement that 2024 has over 2020 is slightly better looking clouds.
Besides the clouds, here are the things I enjoy more about 2024:
- Vastly improved loading time.
- Walking around your plane, it really gives a sense of scale and lets you look at all the details, I find that much more immersive than panning around in drone mode in 2020.
- 3D rocks, grass, but most of all the tarmac and runway and their textures are many times more detailed, and the comp textures actually work in 2024. When you taxi, you can see the paint flaking off on the markings, and you see the thickness of the paint.
- Default taxi/runway lights are way more detailed
- The lighting on the planes looks much more realistic to me, probably in large part due to the ray-traced shadows. The plane just looks more real from outside.
- I got used to the EFB and I like it, being able to see the flight plan, LIDO charts, SimBrief and other stuff from a more immersive in-game interface than in 2020.
- The built-in ATC voice is a lot better, although ATC in general is still flaky.
It's not all perfect, I probably get more performance in 2020 but both are acceptable. The colors are more saturated in 2020 but I find them more similar now than at launch. Usually when I go back to 2020 I find it more cartoonish, and I miss the walkaround.
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I think “Masterpiece” would be an appropriate term to use here. @Black-Square, beyond worth the wait. Simply magnificent.
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I absolutely love it. The very rudimentary FMS is insanely unique and honestly fun to learn.
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I'm also still blown away that N514RS is based about 4 hours west of me. Gonna have to make the trip to go see it.
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I absolutely love it. The very rudimentary FMS is insanely unique and honestly fun to learn.
@KAPA-Flyer SO MUCH FUN. I feel the same way about a lot of the JF planes. Learning the intricacies of the PMDG NGs was fun and then moving on to the 777 there really just wasn't that much to learn. It's mostly the same, with some differences.
I flubbed my first ILS approach because I kind of just figured that I could arm approach and then it would auto capture, not have to switch to heading mode and manually switch my nav source. Super fun learning a whole new and weird set of systems.
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@jmarkows Recent fix, was the version uploaded to Marketplace older maybe or are we talking about different things.
Should the expected behavior on an ILS approach using FMS navigation(with the optional Garmin not enabled or not being used) for an ILS approach, running under the assumption we have our nav radio tuned correctly that we've done everything else correctly and are on the correct course at the correct altitude be:
- Same as we are used to with most modern GPS based navigation systems, come in with navigation source set to GPS(again, FMS in this case but using general terms for insert relevent GPS navigation source), FD/Autopilot set to Nav, Approach mode armed and the GMS should automatically switch to radio navigation when the VOR is detected and automatically change over to first lateral and then vertical guidance from the ILS when the glideslope is captured. I did not do a perfect job of describing that process but close enough, basically exactly like in say a 737NG where you still need to configure a lot of things yourself, but assuming everything is configured properly the FMS handles the changeover from GPS to ILS navigation for you.
OR
- Do we at some point need to manually switch our source from FMS to Nav, probably using HDG to hold our approach heading during the changeover for good measure in case we have any hiccups, but if done at the right time with everything configured correctly we should immediately capture the VOR and be transferred back to Nav mode for at least lateral guidance if we are still outside of the glide slope.
Not sure if I did the best job of summarizing that, I think it makes enough sense for my question though.
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#1, APPR should be an armed mode that grabs the localizer/gs once you pass through it. You shouldn't need to manually switch from the FMS as long as it will take you within capture distance of the ILS.
Was this a recent fix? Not at home to confirm what version was uploaded to Marketplace, but with the latest update being the one that I was under the impression was the one submitted you'd think it would be that one unless a little patch came out since.
I can't say with 100% certainty because there is a lot to be figuring out on your first couple flights with this aircraft, but on my first hack at an instrument approach I'm 90% sure I had everything set up properly, was definitely at the correct altitude and course and it just motored on by the glide slope at capture altitude and could see the ILS on the SDU. Since then I've just used the HDG hold while I manually switch sources and always successfully captured the localizer/gs. Totally possible I just had something set incorrectly on my second flight and first instrument approach using unique and complicated avionics.
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@jmarkows I'll give it another go tonight, certainly a bit of a learning curve for the Starship avionics. Could've been user error on my first hack at an ILS approach that just gave me the impression it didn't automatically switch from FMS to radio, I at least now know that I know how to configure everything properly from successfully capturing from HDG mode
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@jmarkows You were right, and it's the current version on MP, I tried letting it switch automatically on capture and it worked that time. Not honestly entirely sure what I did wrong the first time, maybe forgot to preselect the course(?) but you'd think that it would still follow the localizer(unless that messes it up?).
Dunno, it was my first instrument approach and second flight in the Starship so brain was quite busy. Appreciate the comment though, otherwise I probably would've just assumed it doesn't auto swap being a rather antiquated fully integrated avionics system and been swapping manually for who knows how long.
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@Black-Square Seems to be a couple bugs with the Xbox version on 2024 only.
- The Screen's "textures" (smudges, scratches,etc) shake when reflecting any sort of light.
- Trim is reversed. I use the Turtle Beach Velocity One Yoke, so it may be a hardware issue, but other aircraft have the same problem so it may be a Sim issue.
- There's an odd Pitch Behavior when either Nose or Nose Down. Nose up, the plane will tend to "get away" from the user when engaging AP. Nose Down, when engaging Flaps, the plane will begin a severe AOA that is unrecoverable unless the AP is disengaged.
I personally believe these are issues relegated to 2024 specifically, as I've not encountered them in 2020 (or they aren't as severe). They are also not necessarily "game breaking" because the product itself is Top Class inside and out, I just figured I'd pass along my findings.
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@Black-Square Seems to be a couple bugs with the Xbox version on 2024 only.
- The Screen's "textures" (smudges, scratches,etc) shake when reflecting any sort of light.
- Trim is reversed. I use the Turtle Beach Velocity One Yoke, so it may be a hardware issue, but other aircraft have the same problem so it may be a Sim issue.
- There's an odd Pitch Behavior when either Nose or Nose Down. Nose up, the plane will tend to "get away" from the user when engaging AP. Nose Down, when engaging Flaps, the plane will begin a severe AOA that is unrecoverable unless the AP is disengaged.
I personally believe these are issues relegated to 2024 specifically, as I've not encountered them in 2020 (or they aren't as severe). They are also not necessarily "game breaking" because the product itself is Top Class inside and out, I just figured I'd pass along my findings.
- Screen dirt shaking: Present in all versions of MSFS, and a limitation of their rendering engine.
- Very unlikely to be an issue with the aircraft, since all code related to controls are unchanged between versions.
- I haven't seen anything like this reported, but it's possible there could be changes to the aerodynamics model in MSFS 2024. Although there haven't been any that I'm aware of in 2020, or 2024, you just never know.
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- Screen dirt shaking: Present in all versions of MSFS, and a limitation of their rendering engine.
- Very unlikely to be an issue with the aircraft, since all code related to controls are unchanged between versions.
- I haven't seen anything like this reported, but it's possible there could be changes to the aerodynamics model in MSFS 2024. Although there haven't been any that I'm aware of in 2020, or 2024, you just never know.
@Black-Square True. As I said, they in no way take away from the core product, as I believe these are just "2024'isms" that create an undesirable effect.
Thanks for the response and thanks again for an amazing product, Nick!
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Thanks for the appreciation! It always makes the late nights more worthwhile. I'll be on my look out for anything suspicious, and let know know if I see anything.
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@Black-Square @KAPA-Flyer +1 on thanks for an amazing product! Absolutely love it.
As a user on the same platform with the same peripherals:
- it's more annoying on 2024 because while the aircraft works, the textures are a little off. Fingerprints are much more visible on the screens so the shaking is more noticeable. I've just been using it in 2020 till the native xbox version comes to MP, I'm guessing the textures will be right on that. The CRTs are just so beautiful I need them in their full glory.
2, and actually also 3: Our trim wheel is always wonky, I only actually use it on GA aircraft that just feel wrong without the wheel. On most bigger and more complex aircraft, and really anything with electric trim at all and have the switches on the yoke even if it has a wheel also, it feels much, much better to bind one of the up/down axises on the 4-way hat switches to be trim up/down(I recommend left hand side, so you can work the trim and throttles at the same time). That's how I have it configured on everything from the Dukes to this to the 777.
As to the also actually 3, I'm guessing again that you're using the trim wheel. Ever notice how as soon as you touch the trim wheel after coming off autopilot it wildly pitches you up or down because it's yanking the trim back to where it was when you engaged autopilot? Yeah... I have never encountered this with the Velocity One trim wheel unbound, using the hat switches for trimming, my educated guess is that your trim wheel is fighting with the autopilot.
- it's more annoying on 2024 because while the aircraft works, the textures are a little off. Fingerprints are much more visible on the screens so the shaking is more noticeable. I've just been using it in 2020 till the native xbox version comes to MP, I'm guessing the textures will be right on that. The CRTs are just so beautiful I need them in their full glory.
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@Black-Square
Oh also I did actually find I think one bug unless it's supposed to work like this, obviously no way to be sure if it's present on PC as well, but the EICAS works with the battery off(no external power, engines off, crash bar on battery and gens closed). First time I noticed I'd just forgotten to turn it off before cutting the battery, but I tried toggling it from cold and dark and it does come on. -
@Black-Square
Oh also I did actually find I think one bug unless it's supposed to work like this, obviously no way to be sure if it's present on PC as well, but the EICAS works with the battery off(no external power, engines off, crash bar on battery and gens closed). First time I noticed I'd just forgotten to turn it off before cutting the battery, but I tried toggling it from cold and dark and it does come on.@jasmits The EICAS has its own backup battery to be used in the event of failure, and while starting the engines (to avoid voltage drop). You can follow the circuit on the live electrical schematic, and get an idea for the EICAS' many power supplies by pulling the breakers in the bottom left row of the co-pilot's circuit breaker panel.