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F28 V2 issues & suggestions so far

Scheduled Pinned Locked Moved F28 Professional
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  • MarkM Offline
    MarkM Offline
    Mark JF Staff
    replied to GroverJ41 on last edited by
    #8

    @GroverJ41 Thanks for the kind words. The TTC effectiveness at high OATs is something that was been affected by a last-minute change before release that we didn't spot. This has already been fixed on our latest internal build and will be included in the next update to the F28 Professional.

    Mark - Just Flight

    Just Flight Development Assistant

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  • G Offline
    G Offline
    GroverJ41
    wrote on last edited by
    #9

    Thank you Mark - I should have known JF would be on the ball!

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  • O Offline
    O Offline
    OwlInFlight
    wrote on last edited by
    #10

    I have missing speed bugs.20250320193715_1.jpg 20250315095645_1.jpg

    And on my first flight I couldn't get the left engine started. Worked this time, though. I'll update if I have the issue again.

    MarkM 1 Reply Last reply
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  • MarkM Offline
    MarkM Offline
    Mark JF Staff
    replied to OwlInFlight on last edited by
    #11

    @OwlInFlight After starting from a cold and dark state, the speed bugs can be set by clicking on the relevant section of the speed card on the first officer's main instrument panel.

    Mark - Just Flight

    Just Flight Development Assistant

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  • O Offline
    O Offline
    OwlInFlight
    replied to Mark on last edited by OwlInFlight
    #12

    @Mark The speed bugs are not physically there on the gauge. I'm clicking the card and they don't even appear.

    T 1 Reply Last reply
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  • A Offline
    A Offline
    AJZip
    wrote on last edited by
    #13

    Another triumph. All Just Flight aircraft I have are splendid - and this one does not disappoint!

    Just an additional issue, if I may add one:

    Specifically MSFS2024 and specifically when in VR - there is a pilot's lower torso poking through the bottom of the external fuselage view where the nose wheel doors are situated.

    I have tried turning off the cockpit crew on the in-cockpit tablet and tried different versions of the F28, but this fella is in all of them - from sitting on the runway prior to take off all the way to cruising at 20,000ft and beyond.

    He's not there in MSFS2020 in VR and he's not there in MSFS2024 in 2D...it is specifically MSFS2024 in VR. I'm using a Pimax Crystal Light headset. I will try also with the Quest 3 later today, but I think it is unlikely to be headset dependent.
    Thanks

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  • O Offline
    O Offline
    OwlInFlight
    replied to Mark on last edited by
    #14

    @Mark Compare to this V1 screenshot where they're visible.20240907134006_1.jpg

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  • A Offline
    A Offline
    AJZip
    wrote on last edited by
    #15

    Hi again. Ref the pilot hanging out of the fuselage in MSFS2024 VR, I've tried also with the Quest and it is the same there.
    alt text
    alt text

    Just to confirm:

    • It only shows in MSFS2024 in VR. When I turn back to 2D he/she vanishes
    • It doesn't show in MSFS2020
    • It happens with Cockpit crew option off or on
    • It affects all of the versions and liveries I have used to date

    Many thanks in advance if you can sort that.

    MarkM 1 Reply Last reply
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  • T Offline
    T Offline
    trisager
    replied to OwlInFlight on last edited by trisager
    #16

    @OwlInFlight I've found that the speed bugs will appear after clicking a few times. I believe it depends on exactly where you click - clicking on the column header on the speed card doesn't work, but clicking on of the actual speeds does.

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  • R Offline
    R Offline
    RPGamerous
    replied to trisager on last edited by
    #17

    @trisager Yeah, this was my experience, too -- I have to click on the actual speeds, whereas my memory seems to tell me that on V1 I could click on the column. However, I could be simply wrong, or confusing it with the behavior of the 146.

    MarkM 1 Reply Last reply
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  • MarkM Offline
    MarkM Offline
    Mark JF Staff
    replied to RPGamerous on last edited by
    #18

    @RPGamerous The logic of the speed charts was updated at some point with the 146. In the early builds, the speed bugs would be set based on your current flap setting - so clicking on the speed card with flaps 18 would set the flap 18 takeoff or landing speeds. In later versions, a "FLIPCHART OPTIONS" option was added to the EFB, which when enabled, allows you to click on a specific speed on the speed chart to set the bugs. If that option is disabled, the logic will be reverted to the original logic where the bugs will be set based on flap position.

    I believe the "FLIPCHART OPTIONS" option has been available on the F28 EFB since the initial release, but I could be wrong with that.

    Mark - Just Flight

    Just Flight Development Assistant

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  • MarkM Offline
    MarkM Offline
    Mark JF Staff
    replied to AJZip on last edited by
    #19

    @AJZip We are aware of this issue, with and without VR. Frustratingly another MSFS 2024 quirk at the moment as the position we have set for the character is being ignored by the simulator (we actually have the 2024 character set to spawn in the toilet currently so that it is hidden and doesn't overlap with the 2020 avatars in the cockpit or stick out the side of the fuselage).

    We do have another temporary workaround in place that is currently being tested by our beta team. Once this is signed off it will be included in the upcoming F28 Professional update.

    Mark - Just Flight

    Just Flight Development Assistant

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  • A Offline
    A Offline
    AJZip
    replied to Mark on last edited by
    #20

    @Mark
    No probs - thanks for the response...I am relieved that it isn't a quirk in my own system (MrsAJZip assures me I have plenty of those to begin with!)

    The F-28 Professional is a joy to fly in VR. Great stuff!

    AJZip

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