Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. MSFS Products
  4. Black Square Add-Ons
  5. Bonanza Professional
  6. Bonanza Turbine External Lights Systems.cfg Mistake

Bonanza Turbine External Lights Systems.cfg Mistake

Scheduled Pinned Locked Moved Bonanza Professional
9 Posts 4 Posters 210 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Mets747M Offline
    Mets747M Offline
    Mets747
    wrote last edited by
    #1

    Hello Nick, just wanted to point out a mistake in the lighting in the systems.cfg file. The numbers are out of order and does not show the Beacon or landing lights. It's just a simple re-numbering and it should fix it, incase anyone presents this issue to you 🙂

    notepad++_QKiH9E4ezO.png

    Black SquareB 1 Reply Last reply
    1
    • Mets747M Mets747

      Hello Nick, just wanted to point out a mistake in the lighting in the systems.cfg file. The numbers are out of order and does not show the Beacon or landing lights. It's just a simple re-numbering and it should fix it, incase anyone presents this issue to you 🙂

      notepad++_QKiH9E4ezO.png

      Black SquareB Online
      Black SquareB Online
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      @Mets747 That's a really, really destructive and irritating mistake... Thanks for letting me know.

      Mets747M 1 Reply Last reply
      1
      • Black SquareB Online
        Black SquareB Online
        Black Square
        Black Square Developer
        wrote last edited by Black Square
        #3

        I'll see if we can publish a hotfix quickly, but in the meantime, here is the corrected [LIGHTS] section of systems.cfg for anyone who wants to copy-paste:

        [LIGHTS]
        //Exterior
        lightdef.0 = Type:3#Index:0#LocalPosition:-22,0,1#LocalRotation:0,0,180#EffectFile:bksq_Bonanza_NavigationWhite#Node:NavLight_C#PotentiometerIndex:13#EmMesh:NavLight_C
        
        //Winglets
        lightdef.1 = Type:3#Index:2#LocalPosition:-0.1,-18.9,1.23#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_NavigationRed#Node:NavLight_Winglets_EM_L#PotentiometerIndex:13#EmMesh:NavLight_Winglets_EM_L
        lightdef.2 = Type:3#Index:2#LocalPosition:-0.1,18.9,1.23#LocalRotation:6.5,6.5,0#EffectFile:bksq_Bonanza_NavigationGreen#Node:NavLight_Winglets_EM_R#PotentiometerIndex:13#EmMesh:NavLight_Winglets_EM_R
        lightdef.3 = Type:2#Index:2#LocalPosition:-0.18,-18.93,1.23#LocalRotation:0,0,90#EffectFile:bksq_Bonanza_StrobeMulti#Node:StrobeLight_Winglets_EM_L#PotentiometerIndex:14#EmMesh:StrobeLight_Winglets_EM_L
        lightdef.4 = Type:2#Index:2#LocalPosition:-0.18,18.93,1.23#LocalRotation:0,0,-90#EffectFile:bksq_Bonanza_StrobeMulti#Node:StrobeLight_Winglets_EM_R#PotentiometerIndex:14#EmMesh:StrobeLight_Winglets_EM_R
        
        //No Winglets
        lightdef.5 = Type:3#Index:1#LocalPosition:-3.43,-16.78,1#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_NavigationRed#Node:NavLight_LongWings_EM_L#PotentiometerIndex:13#EmMesh:NavLight_LongWings_EM_L
        lightdef.6 = Type:3#Index:1#LocalPosition:-3.43,16.78,1#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_NavigationGreen#Node:NavLight_LongWings_EM_R#PotentiometerIndex:13#EmMesh:NavLight_LongWings_EM_R
        lightdef.7 = Type:2#Index:1#LocalPosition:-3.61,-16.78,1#LocalRotation:0,0,45#EffectFile:bksq_Bonanza_StrobeMulti#Node:StrobeLight_LongWings_EM_L#PotentiometerIndex:14#EmMesh:StrobeLight_LongWings_EM_L
        lightdef.8 = Type:2#Index:1#LocalPosition:-3.61,16.78,1#LocalRotation:0,0,-45#EffectFile:bksq_Bonanza_StrobeMulti#Node:StrobeLight_LongWings_EM_R#PotentiometerIndex:14#EmMesh:StrobeLight_LongWings_EM_R
        
        lightdef.9 = Type:1#Index:0#LocalPosition:-16.58,0,6.3#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_BeaconTop#Node:BeaconTop_Bonanza_EM#PotentiometerIndex:20#EmMesh:BeaconTop_Bonanza_EM
        lightdef.10 = Type:1#Index:0#LocalPosition:-3.4,0,-1.7#LocalRotation:-90,0,0#EffectFile:bksq_Bonanza_BeaconBottom#Node:BeaconBottom_Bonanza_EM#PotentiometerIndex:20#EmMesh:BeaconBottom_Bonanza_EM
        lightdef.11 = Type:6#Index:0#LocalPosition:0,0,0#LocalRotation:-15,0,0#EffectFile:bksq_Bonanza_Taxi#Node:TaxiLight_Bonanza_EM#PotentiometerIndex:20#EmMesh:TaxiLight_Bonanza_EM
        lightdef.12 = Type:5#Index:0#LocalPosition:3.4,0,0.33#LocalRotation:-10,0,0#EffectFile:bksq_Bonanza_Landing#Node:GearLandingLight_L#PotentiometerIndex:20#EmMesh:GearLandingLight_L
        lightdef.13 = Type:5#Index:0#LocalPosition:3.4,0,0.33#LocalRotation:-10,0,0#EffectFile:bksq_Bonanza_Landing#Node:GearLandingLight_R#PotentiometerIndex:20#EmMesh:GearLandingLight_R
        
        //Light Housings
        lightdef.14 = Type:5#Index:0#LocalPosition:-0.95,-5.2,-1.3#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_Landing_Housing#Node:GearLandingLightHousingAttach_L#PotentiometerIndex:20
        lightdef.15 = Type:5#Index:0#LocalPosition:-0.95,5.2,-1.3#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_Landing_Housing#Node:GearLandingLightHousingAttach_R#PotentiometerIndex:20
        lightdef.16 = Type:6#Index:0#LocalPosition:8.05,-0.375,-1.625#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_Landing_Housing#Node:BonanzaTaxiLightHousingAttach#PotentiometerIndex:2
        
        
        //Glareshield
        lightdef.17 =  Type:12#Index:1#LocalPosition:1.8,-1.0,2.25#LocalRotation:-45,0,-20#EffectFile:bksq_Bonanza_Glareshield#PotentiometerIndex:2
        lightdef.18 =  Type:12#Index:1#LocalPosition:1.8, 0.0,2.25#LocalRotation:-45,0,  0#EffectFile:bksq_Bonanza_Glareshield#PotentiometerIndex:2
        lightdef.19 = Type:12#Index:1#LocalPosition:1.8, 1.0,2.25#LocalRotation:-45,0, 20#EffectFile:bksq_Bonanza_Glareshield#PotentiometerIndex:2
        
        //Sub Panel
        lightdef.20 = Type:4#Index:3#LocalPosition:1.18,-1.540,-0.450#LocalRotation: 85,  0, 180#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:4	//Fuel
        lightdef.21 = Type:4#Index:3#LocalPosition:1.55,-0.035, 0.325#LocalRotation:-10,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:4	//Aileron Trim
        lightdef.22 = Type:4#Index:3#LocalPosition:1.55, 0.250, 0.325#LocalRotation:-10,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:4	//Cowl Flaps
        lightdef.23 = Type:4#Index:3#LocalPosition:1.85,-0.300, 0.650#LocalRotation: 20,-50,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:4	//Elevator Trim
        
        //Main Instruments
        lightdef.24 = Type:4#Index:1#LocalPosition:1.96,-1.212, 2.040#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//ASI
        lightdef.25 = Type:4#Index:1#LocalPosition:1.96,-0.585, 2.040#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//ALT
        lightdef.26 = Type:4#Index:1#LocalPosition:1.928,-0.585, 1.740#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//VSI
        lightdef.27 = Type:4#Index:1#LocalPosition:1.928,-1.212, 1.740#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//TSI
        lightdef.28 = Type:4#Index:1#LocalPosition:1.9,-0.585, 1.440#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//LOC
        lightdef.29 = Type:4#Index:1#LocalPosition:1.9,-1.212, 1.440#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//RMI
        lightdef.30 = Type:4#Index:1#LocalPosition:1.9,-1.500, 1.440#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//RALT
        lightdef.31 = Type:4#Index:1#LocalPosition:1.95,-0.900, 2.040#LocalRotation:-55,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//ATT
        lightdef.32 = Type:4#Index:1#LocalPosition:1.902,-0.900, 1.700#LocalRotation:-65,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1	//HSI
        
        //Center Panel
        lightdef.33 = Type:4#Index:2#LocalPosition:1.915,-0.215, 1.100#LocalRotation:-55,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3	//L Fuel
        lightdef.34 = Type:4#Index:2#LocalPosition:1.915,-0.034, 1.100#LocalRotation:-55,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3	//R Fuel
        lightdef.35 = Type:4#Index:2#LocalPosition:1.915, 0.146, 1.100#LocalRotation:-55,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3	//Suction
        lightdef.36 = Type:4#Index:2#LocalPosition:1.882,-0.215, 0.870#LocalRotation:-75,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3	//AMPS
        lightdef.37 = Type:4#Index:2#LocalPosition:1.875,-0.215, 0.794#LocalRotation:-75,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3	//VOLTS
        
        //Standby Instruments
        lightdef.38 = Type:4#Index:1#LocalPosition:1.975, 1.177, 2.135#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1
        lightdef.39 = Type:4#Index:1#LocalPosition:1.95, 1.177, 1.870#LocalRotation:-65,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1
        lightdef.40 = Type:4#Index:1#LocalPosition:1.925, 1.177, 1.560#LocalRotation:-60,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1
        
        //Cabin 
        lightdef.41 = Type:10#Index:1#LocalPosition:-0.3, -0.19,3.35#LocalRotation:70,0,  45#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:5
        lightdef.42 = Type:10#Index:2#LocalPosition:-0.3,  0.19,3.35#LocalRotation:70,0, -45#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:15
        lightdef.43 = Type:10#Index:3#LocalPosition:-2.7, -0.19,3.15#LocalRotation:70,0, 135#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:16
        lightdef.44 = Type:10#Index:4#LocalPosition:-2.7, -0.19,3.15#LocalRotation:70,0,-135#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:17
        lightdef.45 = Type:10#Index:5#LocalPosition:-5.85,-0.15,2.75#LocalRotation:70,0,  90#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:18
        lightdef.46 = Type:10#Index:6#LocalPosition:-5.85,-0.15,2.75#LocalRotation:70,0, -90#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:19
        
        //Map, OAT, Compass
        lightdef.47 = Type:10#Index:7#LocalPosition:1.4, -0.9, 1.05#LocalRotation:90,90,0#EffectFile:bksq_Bonanza_MapLight#Node:Yoke_L#PotentiometerIndex:6			//L Yoke
        lightdef.48 = Type:10#Index:8#LocalPosition:1.4,  0.9, 1.05#LocalRotation:-90,90,0#EffectFile:bksq_Bonanza_MapLight#Node:Yoke_R#PotentiometerIndex:7			//R Yoke
        lightdef.49 = Type:10#Index:7#LocalPosition:1.69, 0.000, 2.580#LocalRotation:-90,  0,   0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:6	//Compass
        lightdef.50 = Type:10#Index:7#LocalPosition:1.37,-1.640, 1.490#LocalRotation: 45,-50, 180#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:6	//OAT
        
        //Ambient
        lightdef.51 = Type:13#Index:1#LocalPosition:1.85,0.25,2.00#LocalRotation:160,0,0#EffectFile:bksq_Bonanza_ScreenBlue#PotentiometerIndex:9
        lightdef.52 = Type:13#Index:2#LocalPosition:0.3,0,1.2#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_CabinBounce#PotentiometerIndex:10
        lightdef.53 = Type:13#Index:3#LocalPosition:-3.1,0,1.2#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_CabinBounce#PotentiometerIndex:11
        lightdef.54 = Type:13#Index:4#LocalPosition:-6.6,0,1.0#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_CabinBounce#PotentiometerIndex:12
        
        1 Reply Last reply
        1
        • F Offline
          F Offline
          Fabbi
          wrote last edited by Fabbi
          #4

          @Black-Square
          Hi, any news on the beacon lights to get them more visible during the day ? 🙃

          Black SquareB 1 Reply Last reply
          0
          • F Fabbi

            @Black-Square
            Hi, any news on the beacon lights to get them more visible during the day ? 🙃

            Black SquareB Online
            Black SquareB Online
            Black Square
            Black Square Developer
            wrote last edited by Black Square
            #5

            @Fabbi I tested this last night, and SU4 seems to be back to invisible lights, despite having vibrant lights last week... Have I mentioned that it's very hard to develop aircraft this way?

            F 1 Reply Last reply
            1
            • Black SquareB Black Square

              @Fabbi I tested this last night, and SU4 seems to be back to invisible lights, despite having vibrant lights last week... Have I mentioned that it's very hard to develop aircraft this way?

              F Offline
              F Offline
              Fabbi
              wrote last edited by Fabbi
              #6

              @Black-Square

              @Black-Square said in Bonanza Turbine External Lights Systems.cfg Mistake:

              @Fabbi I tested this last night, and SU4 seems to be back to invisible lights, despite having vibrant lights last week... Have I mentioned that it's very hard to develop aircraft this way?

              Hi, yea I don't blame you, instead, it's so frustrating for both you and us, I just can't understand, Asobo can create a whole world to fly in, but they can't even make decent external lights for the planes. 🙄

              1 Reply Last reply
              0
              • RichR Offline
                RichR Offline
                Rich
                JF Staff
                wrote last edited by
                #7

                The installers available from Just Flight have been updated to fix this issue. If you downloaded after 21:45 UTC you will have the latest version.
                People who purchased from third party resellers will need to wait until the respective offerings have been updated.

                Black SquareB 1 Reply Last reply
                0
                • RichR Rich

                  The installers available from Just Flight have been updated to fix this issue. If you downloaded after 21:45 UTC you will have the latest version.
                  People who purchased from third party resellers will need to wait until the respective offerings have been updated.

                  Black SquareB Online
                  Black SquareB Online
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #8

                  @Rich Thank you so much, Rich!!

                  1 Reply Last reply
                  0
                  • Black SquareB Black Square

                    @Mets747 That's a really, really destructive and irritating mistake... Thanks for letting me know.

                    Mets747M Offline
                    Mets747M Offline
                    Mets747
                    wrote last edited by
                    #9

                    @Black-Square No problem man! Next update I’m hoping to see “added rotating beacons to the Baron fleet” heheh 😉😆

                    1 Reply Last reply
                    2
                    Reply
                    • Reply as topic
                    Log in to reply
                    • Oldest to Newest
                    • Newest to Oldest
                    • Most Votes


                    • Login

                    • Don't have an account? Register

                    • Login or register to search.
                    • First post
                      Last post
                    0
                    • Categories
                    • Recent
                    • Tags
                    • Popular
                    • Users