Bonanza Turbine External Lights Systems.cfg Mistake
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Hello Nick, just wanted to point out a mistake in the lighting in the systems.cfg file. The numbers are out of order and does not show the Beacon or landing lights. It's just a simple re-numbering and it should fix it, incase anyone presents this issue to you


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Hello Nick, just wanted to point out a mistake in the lighting in the systems.cfg file. The numbers are out of order and does not show the Beacon or landing lights. It's just a simple re-numbering and it should fix it, incase anyone presents this issue to you


@Mets747 That's a really, really destructive and irritating mistake... Thanks for letting me know.
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I'll see if we can publish a hotfix quickly, but in the meantime, here is the corrected [LIGHTS] section of systems.cfg for anyone who wants to copy-paste:
[LIGHTS] //Exterior lightdef.0 = Type:3#Index:0#LocalPosition:-22,0,1#LocalRotation:0,0,180#EffectFile:bksq_Bonanza_NavigationWhite#Node:NavLight_C#PotentiometerIndex:13#EmMesh:NavLight_C //Winglets lightdef.1 = Type:3#Index:2#LocalPosition:-0.1,-18.9,1.23#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_NavigationRed#Node:NavLight_Winglets_EM_L#PotentiometerIndex:13#EmMesh:NavLight_Winglets_EM_L lightdef.2 = Type:3#Index:2#LocalPosition:-0.1,18.9,1.23#LocalRotation:6.5,6.5,0#EffectFile:bksq_Bonanza_NavigationGreen#Node:NavLight_Winglets_EM_R#PotentiometerIndex:13#EmMesh:NavLight_Winglets_EM_R lightdef.3 = Type:2#Index:2#LocalPosition:-0.18,-18.93,1.23#LocalRotation:0,0,90#EffectFile:bksq_Bonanza_StrobeMulti#Node:StrobeLight_Winglets_EM_L#PotentiometerIndex:14#EmMesh:StrobeLight_Winglets_EM_L lightdef.4 = Type:2#Index:2#LocalPosition:-0.18,18.93,1.23#LocalRotation:0,0,-90#EffectFile:bksq_Bonanza_StrobeMulti#Node:StrobeLight_Winglets_EM_R#PotentiometerIndex:14#EmMesh:StrobeLight_Winglets_EM_R //No Winglets lightdef.5 = Type:3#Index:1#LocalPosition:-3.43,-16.78,1#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_NavigationRed#Node:NavLight_LongWings_EM_L#PotentiometerIndex:13#EmMesh:NavLight_LongWings_EM_L lightdef.6 = Type:3#Index:1#LocalPosition:-3.43,16.78,1#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_NavigationGreen#Node:NavLight_LongWings_EM_R#PotentiometerIndex:13#EmMesh:NavLight_LongWings_EM_R lightdef.7 = Type:2#Index:1#LocalPosition:-3.61,-16.78,1#LocalRotation:0,0,45#EffectFile:bksq_Bonanza_StrobeMulti#Node:StrobeLight_LongWings_EM_L#PotentiometerIndex:14#EmMesh:StrobeLight_LongWings_EM_L lightdef.8 = Type:2#Index:1#LocalPosition:-3.61,16.78,1#LocalRotation:0,0,-45#EffectFile:bksq_Bonanza_StrobeMulti#Node:StrobeLight_LongWings_EM_R#PotentiometerIndex:14#EmMesh:StrobeLight_LongWings_EM_R lightdef.9 = Type:1#Index:0#LocalPosition:-16.58,0,6.3#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_BeaconTop#Node:BeaconTop_Bonanza_EM#PotentiometerIndex:20#EmMesh:BeaconTop_Bonanza_EM lightdef.10 = Type:1#Index:0#LocalPosition:-3.4,0,-1.7#LocalRotation:-90,0,0#EffectFile:bksq_Bonanza_BeaconBottom#Node:BeaconBottom_Bonanza_EM#PotentiometerIndex:20#EmMesh:BeaconBottom_Bonanza_EM lightdef.11 = Type:6#Index:0#LocalPosition:0,0,0#LocalRotation:-15,0,0#EffectFile:bksq_Bonanza_Taxi#Node:TaxiLight_Bonanza_EM#PotentiometerIndex:20#EmMesh:TaxiLight_Bonanza_EM lightdef.12 = Type:5#Index:0#LocalPosition:3.4,0,0.33#LocalRotation:-10,0,0#EffectFile:bksq_Bonanza_Landing#Node:GearLandingLight_L#PotentiometerIndex:20#EmMesh:GearLandingLight_L lightdef.13 = Type:5#Index:0#LocalPosition:3.4,0,0.33#LocalRotation:-10,0,0#EffectFile:bksq_Bonanza_Landing#Node:GearLandingLight_R#PotentiometerIndex:20#EmMesh:GearLandingLight_R //Light Housings lightdef.14 = Type:5#Index:0#LocalPosition:-0.95,-5.2,-1.3#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_Landing_Housing#Node:GearLandingLightHousingAttach_L#PotentiometerIndex:20 lightdef.15 = Type:5#Index:0#LocalPosition:-0.95,5.2,-1.3#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_Landing_Housing#Node:GearLandingLightHousingAttach_R#PotentiometerIndex:20 lightdef.16 = Type:6#Index:0#LocalPosition:8.05,-0.375,-1.625#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_Landing_Housing#Node:BonanzaTaxiLightHousingAttach#PotentiometerIndex:2 //Glareshield lightdef.17 = Type:12#Index:1#LocalPosition:1.8,-1.0,2.25#LocalRotation:-45,0,-20#EffectFile:bksq_Bonanza_Glareshield#PotentiometerIndex:2 lightdef.18 = Type:12#Index:1#LocalPosition:1.8, 0.0,2.25#LocalRotation:-45,0, 0#EffectFile:bksq_Bonanza_Glareshield#PotentiometerIndex:2 lightdef.19 = Type:12#Index:1#LocalPosition:1.8, 1.0,2.25#LocalRotation:-45,0, 20#EffectFile:bksq_Bonanza_Glareshield#PotentiometerIndex:2 //Sub Panel lightdef.20 = Type:4#Index:3#LocalPosition:1.18,-1.540,-0.450#LocalRotation: 85, 0, 180#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:4 //Fuel lightdef.21 = Type:4#Index:3#LocalPosition:1.55,-0.035, 0.325#LocalRotation:-10, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:4 //Aileron Trim lightdef.22 = Type:4#Index:3#LocalPosition:1.55, 0.250, 0.325#LocalRotation:-10, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:4 //Cowl Flaps lightdef.23 = Type:4#Index:3#LocalPosition:1.85,-0.300, 0.650#LocalRotation: 20,-50, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:4 //Elevator Trim //Main Instruments lightdef.24 = Type:4#Index:1#LocalPosition:1.96,-1.212, 2.040#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //ASI lightdef.25 = Type:4#Index:1#LocalPosition:1.96,-0.585, 2.040#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //ALT lightdef.26 = Type:4#Index:1#LocalPosition:1.928,-0.585, 1.740#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //VSI lightdef.27 = Type:4#Index:1#LocalPosition:1.928,-1.212, 1.740#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //TSI lightdef.28 = Type:4#Index:1#LocalPosition:1.9,-0.585, 1.440#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //LOC lightdef.29 = Type:4#Index:1#LocalPosition:1.9,-1.212, 1.440#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //RMI lightdef.30 = Type:4#Index:1#LocalPosition:1.9,-1.500, 1.440#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //RALT lightdef.31 = Type:4#Index:1#LocalPosition:1.95,-0.900, 2.040#LocalRotation:-55, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //ATT lightdef.32 = Type:4#Index:1#LocalPosition:1.902,-0.900, 1.700#LocalRotation:-65, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //HSI //Center Panel lightdef.33 = Type:4#Index:2#LocalPosition:1.915,-0.215, 1.100#LocalRotation:-55, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3 //L Fuel lightdef.34 = Type:4#Index:2#LocalPosition:1.915,-0.034, 1.100#LocalRotation:-55, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3 //R Fuel lightdef.35 = Type:4#Index:2#LocalPosition:1.915, 0.146, 1.100#LocalRotation:-55, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3 //Suction lightdef.36 = Type:4#Index:2#LocalPosition:1.882,-0.215, 0.870#LocalRotation:-75, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3 //AMPS lightdef.37 = Type:4#Index:2#LocalPosition:1.875,-0.215, 0.794#LocalRotation:-75, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:3 //VOLTS //Standby Instruments lightdef.38 = Type:4#Index:1#LocalPosition:1.975, 1.177, 2.135#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 lightdef.39 = Type:4#Index:1#LocalPosition:1.95, 1.177, 1.870#LocalRotation:-65, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 lightdef.40 = Type:4#Index:1#LocalPosition:1.925, 1.177, 1.560#LocalRotation:-60, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:1 //Cabin lightdef.41 = Type:10#Index:1#LocalPosition:-0.3, -0.19,3.35#LocalRotation:70,0, 45#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:5 lightdef.42 = Type:10#Index:2#LocalPosition:-0.3, 0.19,3.35#LocalRotation:70,0, -45#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:15 lightdef.43 = Type:10#Index:3#LocalPosition:-2.7, -0.19,3.15#LocalRotation:70,0, 135#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:16 lightdef.44 = Type:10#Index:4#LocalPosition:-2.7, -0.19,3.15#LocalRotation:70,0,-135#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:17 lightdef.45 = Type:10#Index:5#LocalPosition:-5.85,-0.15,2.75#LocalRotation:70,0, 90#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:18 lightdef.46 = Type:10#Index:6#LocalPosition:-5.85,-0.15,2.75#LocalRotation:70,0, -90#EffectFile:bksq_Bonanza_CockpitSpot#PotentiometerIndex:19 //Map, OAT, Compass lightdef.47 = Type:10#Index:7#LocalPosition:1.4, -0.9, 1.05#LocalRotation:90,90,0#EffectFile:bksq_Bonanza_MapLight#Node:Yoke_L#PotentiometerIndex:6 //L Yoke lightdef.48 = Type:10#Index:8#LocalPosition:1.4, 0.9, 1.05#LocalRotation:-90,90,0#EffectFile:bksq_Bonanza_MapLight#Node:Yoke_R#PotentiometerIndex:7 //R Yoke lightdef.49 = Type:10#Index:7#LocalPosition:1.69, 0.000, 2.580#LocalRotation:-90, 0, 0#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:6 //Compass lightdef.50 = Type:10#Index:7#LocalPosition:1.37,-1.640, 1.490#LocalRotation: 45,-50, 180#EffectFile:bksq_Bonanza_GaugeSmall#PotentiometerIndex:6 //OAT //Ambient lightdef.51 = Type:13#Index:1#LocalPosition:1.85,0.25,2.00#LocalRotation:160,0,0#EffectFile:bksq_Bonanza_ScreenBlue#PotentiometerIndex:9 lightdef.52 = Type:13#Index:2#LocalPosition:0.3,0,1.2#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_CabinBounce#PotentiometerIndex:10 lightdef.53 = Type:13#Index:3#LocalPosition:-3.1,0,1.2#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_CabinBounce#PotentiometerIndex:11 lightdef.54 = Type:13#Index:4#LocalPosition:-6.6,0,1.0#LocalRotation:0,0,0#EffectFile:bksq_Bonanza_CabinBounce#PotentiometerIndex:12 -
@Black-Square
Hi, any news on the beacon lights to get them more visible during the day ?
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@Black-Square
Hi, any news on the beacon lights to get them more visible during the day ?
@Fabbi I tested this last night, and SU4 seems to be back to invisible lights, despite having vibrant lights last week... Have I mentioned that it's very hard to develop aircraft this way?
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@Fabbi I tested this last night, and SU4 seems to be back to invisible lights, despite having vibrant lights last week... Have I mentioned that it's very hard to develop aircraft this way?
@Black-Square said in Bonanza Turbine External Lights Systems.cfg Mistake:
@Fabbi I tested this last night, and SU4 seems to be back to invisible lights, despite having vibrant lights last week... Have I mentioned that it's very hard to develop aircraft this way?
Hi, yea I don't blame you, instead, it's so frustrating for both you and us, I just can't understand, Asobo can create a whole world to fly in, but they can't even make decent external lights for the planes.

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The installers available from Just Flight have been updated to fix this issue. If you downloaded after 21:45 UTC you will have the latest version.
People who purchased from third party resellers will need to wait until the respective offerings have been updated. -
The installers available from Just Flight have been updated to fix this issue. If you downloaded after 21:45 UTC you will have the latest version.
People who purchased from third party resellers will need to wait until the respective offerings have been updated.@Rich Thank you so much, Rich!!
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@Mets747 That's a really, really destructive and irritating mistake... Thanks for letting me know.
@Black-Square No problem man! Next update I’m hoping to see “added rotating beacons to the Baron fleet” heheh

