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  6. BKSQ_MixtureLeverPosition_1 doesn’t work

BKSQ_MixtureLeverPosition_1 doesn’t work

Scheduled Pinned Locked Moved Bonanza Professional
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  • MarkSM Offline
    MarkSM Offline
    MarkS
    wrote on last edited by
    #2

    The standard Mixture 1 binding works for the normally aspirated engine. I think the other is specific to some behind-the-scenes magic to make the turbocharger work.

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    • J Offline
      J Offline
      jmarkows
      wrote on last edited by
      #3

      FWIW, I have never had an issue using the stock sim Mixture 1/2 or Condition Lever 1/2 axis for any Black Square product. Haven't had a chance to try the Bonanza yet, but works in the Piston Duke/Grand Duke.

      Black SquareB 1 Reply Last reply
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      • M Offline
        M Offline
        meh1951
        wrote on last edited by meh1951
        #4

        I can't get Mixture1 to work in BSBonanza with Spad.next

        Left Mixture Lever K:MIXTURE1_SET - OR -
        L:BKSQ_MixtureLeverPosition_1
        0 - 100 -OR- (0 - 1)

        Right Mixture Lever K:MIXTURE2_SET - OR -
        L:BKSQ_MixtureLeverPosition_2
        0 - 100 -OR- (0 - 1)

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        • S Offline
          S Offline
          SebAvi
          wrote on last edited by
          #5

          Yep, only the default mixture binding in SPAD.neXt is working, but I’m not sure it’s the right setup for Black Square products so I always using BKSQ_MixtureLeverPosition_1 until now.

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          • J jmarkows

            FWIW, I have never had an issue using the stock sim Mixture 1/2 or Condition Lever 1/2 axis for any Black Square product. Haven't had a chance to try the Bonanza yet, but works in the Piston Duke/Grand Duke.

            Black SquareB Offline
            Black SquareB Offline
            Black Square
            Black Square Developer
            wrote on last edited by
            #6

            @jmarkows I would love to get to the bottom of this, because every setup I have ever tested my products on works with the native mixture axis. Beyond that, the L:Vars should be a foolproof way of accessing the system, unless something is also spamming the mixture variable that I call out in the FAQ.

            J 1 Reply Last reply
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            • Black SquareB Black Square

              @jmarkows I would love to get to the bottom of this, because every setup I have ever tested my products on works with the native mixture axis. Beyond that, the L:Vars should be a foolproof way of accessing the system, unless something is also spamming the mixture variable that I call out in the FAQ.

              J Offline
              J Offline
              jmarkows
              wrote on last edited by
              #7

              @Black-Square said in BKSQ_MixtureLeverPosition_1 doesn’t work:

              @jmarkows I would love to get to the bottom of this, because every setup I have ever tested my products on works with the native mixture axis. Beyond that, the L:Vars should be a foolproof way of accessing the system, unless something is also spamming the mixture variable that I call out in the FAQ.

              Just finished setting up my basic Bonanza profile, and with the TC variant the stock Mixture Axis (-100 to 100) works fine. At least according to the lever in the virtual cockpit.

              Black SquareB 1 Reply Last reply
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              • J jmarkows

                @Black-Square said in BKSQ_MixtureLeverPosition_1 doesn’t work:

                @jmarkows I would love to get to the bottom of this, because every setup I have ever tested my products on works with the native mixture axis. Beyond that, the L:Vars should be a foolproof way of accessing the system, unless something is also spamming the mixture variable that I call out in the FAQ.

                Just finished setting up my basic Bonanza profile, and with the TC variant the stock Mixture Axis (-100 to 100) works fine. At least according to the lever in the virtual cockpit.

                Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote on last edited by
                #8

                @jmarkows I just checked the code, because I had a vague recollection of having given this advice in the past: If the level moves in the cockpit, then all the correct variables are being set, and everything should be working.

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                • J Offline
                  J Offline
                  jmarkows
                  wrote on last edited by
                  #9

                  Good; as I said it's never been an issue for me, maybe that will help the others, I just wanted to caveat that with "I haven't really flight tested it yet but it looks OK."

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                  • M Offline
                    M Offline
                    meh1951
                    wrote on last edited by
                    #10

                    L:BKSQ_MixtureLeverPosition_1 is acting like a 1-0. In the book it says L:BKSQ_MixtureLeverPosition_1
                    0 - 100 -OR- (0 - 1)
                    does that mean you can change the output?

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                    • J Offline
                      J Offline
                      jmarkows
                      wrote on last edited by
                      #11

                      Isn't the 0-100 for the given K event?

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