Chocks Not Being Deployed.
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I just checked this, and everything appears to be in order, and no different from MSFS 2020. The sequence of aircraft loading in MSFS 2024 is all sorts of confused compared to MSFS 2020, so I suspect the aircraft is still in "motion" when the flight loads, which disables to chocks before you have a chance to see them.
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J jmarkows referenced this topic on
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I'm only just getting going with the MSFS2024 version and I'm seeing this too. I've tried several flight restarts, but everytime the the wheel chocks are not visible as deployed at start, even though I have that option ticked. Do you see a work-around for this?
Actually, what I'm finding is that a 'Restart' fails everytime to set the chocks. However, when starting a flight, as long as I don't rush to click to click 'Ready to fly', I see the chocks appear after a few seconds (but they're certainly not there on initial load into the parking spot) ... interesting. So, I need to delay my 'Ready to fly' (that's the exact text), in order for the chocks to deploy as selected on start.
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I'm only just getting going with the MSFS2024 version and I'm seeing this too. I've tried several flight restarts, but everytime the the wheel chocks are not visible as deployed at start, even though I have that option ticked. Do you see a work-around for this?
Actually, what I'm finding is that a 'Restart' fails everytime to set the chocks. However, when starting a flight, as long as I don't rush to click to click 'Ready to fly', I see the chocks appear after a few seconds (but they're certainly not there on initial load into the parking spot) ... interesting. So, I need to delay my 'Ready to fly' (that's the exact text), in order for the chocks to deploy as selected on start.
@Captain_J said in Chocks Not Being Deployed.:
as long as I don't rush to click to click 'Ready to fly'
You've put your finger on the issue. As discussed above, the issue is that MSFS 2024's flight initialization routine involves the aircraft thinking that it's flying through deep space at the speed of light, or at the very least, bouncing around profusely as the terrain loads. If I could just set a timer to wait until the loading is complete, that would solve the problem; however, as you point out, we never know when that will be, since loading different scenery can take different amounts of time, and we never know when the user is going to press that magical yellow button.
To be honest, I haven't invested a lot of time into inventing a workaround, since I considered it to be a fairly low priority issue (the number of those that are still not fixed since MSFS 2024's released does frustrated me endlessly). When I'm publishing updates to all my aircraft this summer, I will revisit a number of these MSFS 2024's frustrations and see what I can do.