Copilot and passengers not visible
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This is a video on YouTube that show how it works at 3rd minute: https://www.youtube.com/watch?v=Y1JnnJj9NzA
@RICMAND Thank you!!
@Black-Square Any chance we could see something like this added in the next update, maybe as a new feature on the tablet?
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Just a quick note: the mod doesn’t fix the issue of the copilot’s legs clipping through the panel, but it does a great job adding the other passengers, which really boosts immersion. I guess a bit of clipping on the copilot’s leg is a small price to pay for the overall immersion this mod provides.
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Just a quick note: the mod doesn’t fix the issue of the copilot’s legs clipping through the panel, but it does a great job adding the other passengers, which really boosts immersion. I guess a bit of clipping on the copilot’s leg is a small price to pay for the overall immersion this mod provides.
@hangar_101 Indeed, it's not possible to fix that with the default character poses, unless Asobo gives us control over scaling and rotation again. I know that many of you see this as an acceptable compromise, but it's still a hard pill for me to swallow. I take great care to prevent any kind of unrealistic graphical clipping in my aircraft (like the tablet collision with the cockpit walls, which is programmed by hand), so it's very hard to endorse a copilot's knees through the instrument panel. This is also worse in some of my aircraft than others, yet it's a change that I would like to make across the fleet when I finally can.
As for sharing links to mods, that's exactly what this forum is for

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@hangar_101 Indeed, it's not possible to fix that with the default character poses, unless Asobo gives us control over scaling and rotation again. I know that many of you see this as an acceptable compromise, but it's still a hard pill for me to swallow. I take great care to prevent any kind of unrealistic graphical clipping in my aircraft (like the tablet collision with the cockpit walls, which is programmed by hand), so it's very hard to endorse a copilot's knees through the instrument panel. This is also worse in some of my aircraft than others, yet it's a change that I would like to make across the fleet when I finally can.
As for sharing links to mods, that's exactly what this forum is for

Hello! It’s maybe the opportunity to add passengers configured by your EFB panel @Black-Square ?
As you see this mod give us first step and working. Only disadvantage it’s adding people through default efb. -
Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024
This is the link for Baron I use, but down the page there are also those for Bonanza, Duke and TBM
@RICMAND said in Copilot and passengers not visible:
Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024
I am trying to create such a package for the Starship, but I am running into issues. One is the inverted front seats. There will be problems with the feet of front and middle row pax. They either overlap, or I move one foot into the wall. That's something I personally could live with.
However, there is a bigger problem: I can only load all pax or none, and whenever I load them, the plane's tail hits the ground. I even have set the max masses to just 1 kg, so I don't think it is my mass sections.
One possible reason I could see is that for the Bonanza package, all load stations in flight_model.cfg have different names, whereas the pax stations of the Starship all refer to the same item T:MENU.PAYLOAD.PASSENGER. It would be great if I could get some feedback on this observation from Blacksquare.
Peter -
@RICMAND said in Copilot and passengers not visible:
Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024
I am trying to create such a package for the Starship, but I am running into issues. One is the inverted front seats. There will be problems with the feet of front and middle row pax. They either overlap, or I move one foot into the wall. That's something I personally could live with.
However, there is a bigger problem: I can only load all pax or none, and whenever I load them, the plane's tail hits the ground. I even have set the max masses to just 1 kg, so I don't think it is my mass sections.
One possible reason I could see is that for the Bonanza package, all load stations in flight_model.cfg have different names, whereas the pax stations of the Starship all refer to the same item T:MENU.PAYLOAD.PASSENGER. It would be great if I could get some feedback on this observation from Blacksquare.
Peter@qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards. This is because Asobo failed to properly account for negative %MAC values, and sets the payload value every time you hit the "load" button, even if no change was made. This is why I had to add my tablet to the Velocity, or else it would have been unusable. I told them about this issue about a year ago, but clearly they have still not fixed it.
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@qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards. This is because Asobo failed to properly account for negative %MAC values, and sets the payload value every time you hit the "load" button, even if no change was made. This is why I had to add my tablet to the Velocity, or else it would have been unusable. I told them about this issue about a year ago, but clearly they have still not fixed it.
@Black-Square said in Copilot and passengers not visible:
@qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards.
Thanks for the feedback, I really appreciate it. Pity that we can't have pax in the Starship then.