Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. MSFS Products
  4. Black Square Add-Ons
  5. Starship
  6. Performance Issues with Starship – Sporadic FPS Drops

Performance Issues with Starship – Sporadic FPS Drops

Scheduled Pinned Locked Moved Starship
34 Posts 10 Posters 3.4k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • toby23T Offline
    toby23T Offline
    toby23
    wrote on last edited by
    #25

    I have no idea if this is related as I have a 5800x 3d without C State but on tonight's flight on landing, the fps dropped to 10fps and this has never happened before. It could just be the sim, the servers etc but thought I would add here as it was in the Starship.

    Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

    Black SquareB 1 Reply Last reply
    0
    • toby23T toby23

      I have no idea if this is related as I have a 5800x 3d without C State but on tonight's flight on landing, the fps dropped to 10fps and this has never happened before. It could just be the sim, the servers etc but thought I would add here as it was in the Starship.

      Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote on last edited by
      #26

      @toby23 If it was maybe 10-20ft off the ground and recovered shortly thereafter on MSFS 2024, this happens to me constantly with every single aircraft. I thought we were done with severe stuttering in the flare with FSX, but I guess not.

      1 Reply Last reply
      1
      • toby23T Offline
        toby23T Offline
        toby23
        wrote on last edited by toby23
        #27

        Yes, this was exactly what happened.
        The ground textures turned very blurry in a small circle around my aircraft too, maybe a 10m radius.
        The only add-on I use that changes LOD is AutoFPS but I use AutoFPS on every flight and have never seen this behaviour before.
        Always a giant leap forwards and then fall backwards with this sim. I can't wait until it's more stable.
        Thank you for your feedback and good luck with your Simisms

        Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

        1 Reply Last reply
        0
        • S Offline
          S Offline
          sdflyer
          wrote on last edited by
          #28

          Unfortunately I still has this issue randomly coming up even after 1.2 . It only happens to Starship and I believe it has to something with custom avionics.

          Recently I upgraded to RTX5090 thinking may be related video memory issue obviously its not . I tried several long hauls routes without any issue. Then intermittent stutter came back - every second micro stutter. It usually happens enroute and all the way to the landing. I program FMS manually typing each waypoint using keyboard. The only thing come to my mind is something to do with waypoint programing.

          1 Reply Last reply
          0
          • M Offline
            M Offline
            Mad_X
            wrote last edited by
            #29

            I can confirm this but I can actually reproduce it. Flying from EETN/26 N0302F360 DCT ORTAX DCT LOGNA P31 KEDUX DCT EMGAR Z717 BODLA L733 LOLPA Z14 ERAKU DCT EDAZ/25.
            Did it write and it happened twice. Also on 1.2.

            Funnily enough at the same time when entering briefly touching Russian airspace at Kaliningrad.

            1 Reply Last reply
            0
            • S Offline
              S Offline
              sdflyer
              wrote last edited by
              #30

              For me It only happens to BS aircraft. I don't have performance degradation with A2A or other add ons flying 3-5 hours blocks. Performance drop usually doesn't happens until after few flights. I bet my money on some kind of tear and wear code that overtime leaking memory or creates to many background processes that degrades performance

              Black SquareB 1 Reply Last reply
              0
              • S sdflyer

                For me It only happens to BS aircraft. I don't have performance degradation with A2A or other add ons flying 3-5 hours blocks. Performance drop usually doesn't happens until after few flights. I bet my money on some kind of tear and wear code that overtime leaking memory or creates to many background processes that degrades performance

                Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote last edited by
                #31

                @sdflyer I would love to believe this too, since that would make it not terribly difficult to track down and solve, but many hours of testing and collaboration with the several people who have contacted me with performance issues in my aircraft have yet to yield a definitive answer. Each case has ended with some simulator or system setting solving the issue, or finding that the issue existed in default aircraft and waiting until the next sim update.

                While the failure system is an obvious first place to look, it's also the easiest to test, and we have found no issues there. I also might add that the reason I use JS instead of WASM is because of its resilience to memory leaks, and other such issues. If you had any interest in disabling the failure system to test for yourself, I would be happy to walk you through it.

                Starship, being by far my most complex aircraft, exhibited some early performance issues with my beta testers, which had similarly unrelated cures. Most often, a BIOS setting change made a world of difference for many users, and others found that a virus checker was the cause. Whenever I was able to examine performance degradation on specific flights, the symptoms were very specific. Every-other frame would be impacted, and limited to the "manipulators" thread of MSFS. We don't have any documentation on what exactly this means, but I was able to demonstrate that it has something to do with the cockpit interactions, which makes sense, given the name. Unfortunately, this would lead me to believe that it's a simulator level bug, and not necessarily something I can solve. Perhaps there is something that I'm doing to exacerbate it, but even deleting large sections of my interaction code did not have an effect.

                Long story short... I have spent lots of time over the years trying to track down performance issues with the small number of users who experience this problem, and the solutions have always been on the system side thus far. This is not an excuse for me to stop looking, but it's merely what I have to report so far.

                S J 2 Replies Last reply
                0
                • Black SquareB Black Square

                  @sdflyer I would love to believe this too, since that would make it not terribly difficult to track down and solve, but many hours of testing and collaboration with the several people who have contacted me with performance issues in my aircraft have yet to yield a definitive answer. Each case has ended with some simulator or system setting solving the issue, or finding that the issue existed in default aircraft and waiting until the next sim update.

                  While the failure system is an obvious first place to look, it's also the easiest to test, and we have found no issues there. I also might add that the reason I use JS instead of WASM is because of its resilience to memory leaks, and other such issues. If you had any interest in disabling the failure system to test for yourself, I would be happy to walk you through it.

                  Starship, being by far my most complex aircraft, exhibited some early performance issues with my beta testers, which had similarly unrelated cures. Most often, a BIOS setting change made a world of difference for many users, and others found that a virus checker was the cause. Whenever I was able to examine performance degradation on specific flights, the symptoms were very specific. Every-other frame would be impacted, and limited to the "manipulators" thread of MSFS. We don't have any documentation on what exactly this means, but I was able to demonstrate that it has something to do with the cockpit interactions, which makes sense, given the name. Unfortunately, this would lead me to believe that it's a simulator level bug, and not necessarily something I can solve. Perhaps there is something that I'm doing to exacerbate it, but even deleting large sections of my interaction code did not have an effect.

                  Long story short... I have spent lots of time over the years trying to track down performance issues with the small number of users who experience this problem, and the solutions have always been on the system side thus far. This is not an excuse for me to stop looking, but it's merely what I have to report so far.

                  S Offline
                  S Offline
                  sdflyer
                  wrote last edited by
                  #32

                  @Black-Square
                  I’m happy to help . I’m running i9 13900 , gtx5090 and 64G ram . I tried several add ons side by side to compare performance degradation. So far the only trouble I have is with BS that why I assume it has something to do with wear and tear. Perhaps some Aosobo API causing it .

                  1 Reply Last reply
                  0
                  • Black SquareB Black Square

                    @sdflyer I would love to believe this too, since that would make it not terribly difficult to track down and solve, but many hours of testing and collaboration with the several people who have contacted me with performance issues in my aircraft have yet to yield a definitive answer. Each case has ended with some simulator or system setting solving the issue, or finding that the issue existed in default aircraft and waiting until the next sim update.

                    While the failure system is an obvious first place to look, it's also the easiest to test, and we have found no issues there. I also might add that the reason I use JS instead of WASM is because of its resilience to memory leaks, and other such issues. If you had any interest in disabling the failure system to test for yourself, I would be happy to walk you through it.

                    Starship, being by far my most complex aircraft, exhibited some early performance issues with my beta testers, which had similarly unrelated cures. Most often, a BIOS setting change made a world of difference for many users, and others found that a virus checker was the cause. Whenever I was able to examine performance degradation on specific flights, the symptoms were very specific. Every-other frame would be impacted, and limited to the "manipulators" thread of MSFS. We don't have any documentation on what exactly this means, but I was able to demonstrate that it has something to do with the cockpit interactions, which makes sense, given the name. Unfortunately, this would lead me to believe that it's a simulator level bug, and not necessarily something I can solve. Perhaps there is something that I'm doing to exacerbate it, but even deleting large sections of my interaction code did not have an effect.

                    Long story short... I have spent lots of time over the years trying to track down performance issues with the small number of users who experience this problem, and the solutions have always been on the system side thus far. This is not an excuse for me to stop looking, but it's merely what I have to report so far.

                    J Offline
                    J Offline
                    jasmits
                    wrote last edited by jasmits
                    #33

                    @Black-Square I have noticed this issue on Xbox and I believe for me it's pretty much been unique to the Starship(I have spent mannnnny hours in the Dukes).

                    It's different from the performance issues I see on longer flights with other similarly complex aircraft like the PMDG airliners and the Miltech MH60. On these you'll see occasional stutters, freezes and/or the glass cockpit going dark if you're having trouble(these are also well made and optimized aircraft so not saying that's every flight, just the symptoms if something is amiss). On the Starship it's more like the sim rate has very slowly decreased over time and eventually it's noticeable that I'm almost flying in slow motion.

                    For instance I used the Starship on a group flight and a couple hours in it became apparent that I wasn't keeping up with the group even though I was flying faster than them to try to catch back up

                    1 Reply Last reply
                    0
                    • S Offline
                      S Offline
                      sdflyer
                      wrote last edited by
                      #34

                      My old CPU has died. I upgraded my PC to Ryzen 9 99503D. I will be testing again to see if performance issue still persists

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • Users