Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. MSFS Products
  4. Black Square Add-Ons
  5. Starship
  6. Regarding the removed FS2024 Registration Plates

Regarding the removed FS2024 Registration Plates

Scheduled Pinned Locked Moved Starship
14 Posts 8 Posters 303 Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • MD82M Offline
    MD82M Offline
    MD82
    wrote last edited by
    #1

    Nick,

    I remember you posted that you have made Asobo aware of this. Is this in a developer only forum? Or is it somewhere where you can provide the link so we can Vote it up?

    1 Reply Last reply
    0
    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      We've only posted that in the Developer forum, and asked for an update yesterday. Trust me, nobody wants this fixed more than me... Thanks for offering to help. You're welcome to create your own thread about it on the Official forum, but I don't know how much traction you will get.

      1 Reply Last reply
      1
      • S Offline
        S Offline
        SebAvi
        wrote last edited by
        #3

        I wrote this on the Asobo forum – if you'd like, feel free to vote:
        https://forums.flightsimulator.com/t/msfs-2020-third-party-aircraft-registrations-still-not-displaying-correctly-in-su3-beta/730235

        J 1 Reply Last reply
        0
        • S SebAvi

          I wrote this on the Asobo forum – if you'd like, feel free to vote:
          https://forums.flightsimulator.com/t/msfs-2020-third-party-aircraft-registrations-still-not-displaying-correctly-in-su3-beta/730235

          J Offline
          J Offline
          JetNoise
          wrote last edited by
          #4

          @SebAvi Voted (1st 😉 )

          1 Reply Last reply
          0
          • MD82M Offline
            MD82M Offline
            MD82
            wrote last edited by
            #5

            Thanks for that. Voted!

            1 Reply Last reply
            0
            • hughesj2H Offline
              hughesj2H Offline
              hughesj2
              wrote last edited by hughesj2
              #6

              @Black-Square Hi Nick and Et Al, I was wondering about this as they were worse in my opinion in the current SU3 beta when I tried it, hence moving back to SU2...Are you expecting to see it fixed in SU3? The change notes I've read for the beta so far have been very limited with about 4-5 random items on them.
              Just that I thought I saw you mention you were holding 1.2 until SU3 with the hope of sorting the liveries, but wondering if there's any point?
              Cheers
              James

              Also voted

              Black SquareB 1 Reply Last reply
              0
              • MarionetteworkM Offline
                MarionetteworkM Offline
                Marionettework
                wrote last edited by
                #7

                Also the X position modifier variable works in opposite directions on each side, not sure if that’s also a MS issue.

                Black SquareB 1 Reply Last reply
                0
                • hughesj2H hughesj2

                  @Black-Square Hi Nick and Et Al, I was wondering about this as they were worse in my opinion in the current SU3 beta when I tried it, hence moving back to SU2...Are you expecting to see it fixed in SU3? The change notes I've read for the beta so far have been very limited with about 4-5 random items on them.
                  Just that I thought I saw you mention you were holding 1.2 until SU3 with the hope of sorting the liveries, but wondering if there's any point?
                  Cheers
                  James

                  Also voted

                  Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #8

                  @hughesj2 We have been asking for it to be fixed for nine months now, but I never stop foolishly hoping.....

                  hughesj2H 1 Reply Last reply
                  0
                  • MarionetteworkM Marionettework

                    Also the X position modifier variable works in opposite directions on each side, not sure if that’s also a MS issue.

                    Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #9

                    @Marionettework Fixed for v1.2.

                    1 Reply Last reply
                    1
                    • Black SquareB Black Square

                      @hughesj2 We have been asking for it to be fixed for nine months now, but I never stop foolishly hoping.....

                      hughesj2H Offline
                      hughesj2H Offline
                      hughesj2
                      wrote last edited by
                      #10

                      @Black-Square come on Nick, just code round it like you do with everything else..Or even better lead a strike team and start BlackSquare's Flight Sim 2025 😜😁

                      1 Reply Last reply
                      0
                      • Black SquareB Offline
                        Black SquareB Offline
                        Black Square
                        Black Square Developer
                        wrote last edited by
                        #11

                        Trust me, I would if I could on this one. To the best I can tell (and have reported on the developer forums), they actually hard-coded their own registration "instruments" to work during the aircraft preview screens, while all other "instruments" are disabled. This is why bypassing the aircraft preview, and loading the session without changing the aircraft, allows the registration to still work in 2024.

                        1 Reply Last reply
                        1
                        • F Offline
                          F Offline
                          Flak
                          wrote last edited by
                          #12

                          Another small request to @Black-Square on this topic. Would it be possible to provide a single blank livery to be used for static registration liveries, which has a texture image on the meshes that are normally used to contain the dynamic reg? This way a livery artist can choose to paint the reg onto the aircraft - which we currently can’t do because the nacelle textures are mirrored.

                          I did already experiment with attaching such a mesh to the model but it won’t animate with the wing flex; however if we could repurpose the mesh that’s currently intended for dynamic reg that might be a solution.

                          1 Reply Last reply
                          0
                          • R Offline
                            R Offline
                            rinkerbuck
                            wrote last edited by
                            #13

                            This bug only seems to still happen on blacksquare aircraft, am I wrong? I have multiple other 3rd party aircraft, none of which are 2024 native in which custom reg works fine now in SU3 beta

                            1 Reply Last reply
                            0
                            • Black SquareB Offline
                              Black SquareB Offline
                              Black Square
                              Black Square Developer
                              wrote last edited by
                              #14

                              I don't know how many developers are affected, but none of them use a registration system as customizable as mine, to the best of my knowledge. I have proven to my satisfaction that this is a hard-coding issue within the simulator itself, and we have started asking Asobo to fix it every week in the leadup to SU3.

                              1 Reply Last reply
                              0
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • Users