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FPS Degradation on Long Flight

Scheduled Pinned Locked Moved Starship
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  • S Offline
    S Offline
    SinkRate
    wrote last edited by
    #21

    Thanks for putting so much effort in here Nick. Can you explain what the consequences of deleting those entries from the panel.cfg are?

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #22

      That will simply remove the ND and MFD from the aircraft completely (you will get white screens in the cockpit, which, if I'm not being too cheeky, is a great excuse to practice your reversionary modes). Like I said, I already had confirmation that the problem lies with the ND or MFD, but I would like to have more than one data point.

      The first, extremely simple test would rule out one thing that I changed/created in the MFD map, but not the ND. If it doesn't fix the problem, then I will know where else to look.

      Of course, it makes little sense that this is another problem in Starship that only affects some users, but that's software, I suppose.

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      • C Offline
        C Offline
        Chimaeira
        wrote last edited by Chimaeira
        #23

        Changing preventLabelOverlap to false (and regenerating the Layout.json) might have imprved things a bit but it might be a fluke. I did only one 2 hour hop with it. The performance issue is certainly not resolved.

        Do I change that setting back to true before testing flying without ND and MFD?

        Another datapoint in terms of platform:
        Windows 11, latest version. 13900K, 5090, 64GB DDR5 RAM.
        I already lowered resolution and settings. GPU is at 30% load. Just to make sure it's not somehow graphics related.

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        • Black SquareB Black Square

          Okay, anyone who wants to test this for me, here is the first thing that I would try. It's extremely simple.

          Locate ...\bksq-aircraft-starship\html_ui\Pages\VCockpit\Instruments\NavSystems\bksq-aircraft-starship\MFDmapConfig.json

          Change preventLabelOverlap to false. That's it.

          There is a chance that you will have to drag the aircraft's layout.json on top of the MSFSLayoutGenerator afterwards, but only in MSFS 2024.

          If that doesn't work...

          I have already heard confirmation that removing both ND's and the MFD from each panel.cfg eliminates the problem, but it would be nice to get some additional confirmations that this is indeed where the problem lies.

          To do this, you can either remove or comment out the three [VCockpit] entries in each panel.cfg (or in only one aircraft, if you're feeling confident of which is which) that include "MFD", or "ND". No renumbering in the file is required. Comments can be made by beginning each line with // or ;.

          After that, I'm afraid that it will take some volunteers to solve this one again. If any of you have already written to Just Flight about the waypoint deletion CTD, and also experience this problem, then let me know.

          Much appreciation again. As you might imagine, these bugs that only affect some number of users, and none of my beta testers can be a real pain to track down, so I am very thankful for your willingness to help.

          O Online
          O Online
          Outermarker
          wrote last edited by Outermarker
          #24

          @Black-Square said in FPS Degradation on Long Flight:

          Change preventLabelOverlap to false. That's it.

          Happy to report that I repeated the same 3.5 hour flight that previously caused lag spikes, and this time there were no MainThread issues I would attribute to the Starship rather than MSFS 2024 SU2 after applying the change. I'm cautiously optimistic for now. The sim is still running, and maybe I'll manage to do the return leg later, despite the heatwave sweeping through Europe right now. Win 10, 5800X3D, 4070 TI Super, 64GB ram

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