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FPS Degradation on Long Flight

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  • S SinkRate

    Just a question for everyone. How many of you have Toolbar Pushback installed? Apparently it can cause this exact issue with certain addons, and it just so happens that my Starship longhaul was my first flight after installing it. I've uninstalled it and will see what happens, but I'm just wondering how many of us having this issue are also using that addon.

    MarionetteworkM Offline
    MarionetteworkM Offline
    Marionettework
    wrote last edited by
    #17

    @SinkRate said in FPS Degradation on Long Flight:

    Just a question for everyone. How many of you have Toolbar Pushback installed? Apparently it can cause this exact issue with certain addons, and it just so happens that my Starship longhaul was my first flight after installing it. I've uninstalled it and will see what happens, but I'm just wondering how many of us having this issue are also using that addon.

    I also have Toolbar Pushback installed. I'll try with and without and report back if I see the FPS issue again.

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    • S Online
      S Online
      SinkRate
      wrote last edited by
      #18

      I wish I could say that removing toolbar pushback fixed things, but I can confirm that the issue is still present without it. It happens after Starship has been loaded up and operated continuously for around 8 hours. Just did Gander to Keflavik, then Keflavik to London. Each leg about 4.5hrs, with an hour on the ground in Keflavik. Right around 3 hours into the second leg, performance began dropping steadily. Maybe a memory leak somewhere?

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      • O Offline
        O Offline
        Outermarker
        wrote last edited by
        #19

        I never used Toolbar Pushback to begin with and still have degrading FPS and/or MainThread lag spikes.

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        • Black SquareB Offline
          Black SquareB Offline
          Black Square
          Black Square Developer
          wrote last edited by
          #20

          Okay, anyone who wants to test this for me, here is the first thing that I would try. It's extremely simple.

          Locate ...\bksq-aircraft-starship\html_ui\Pages\VCockpit\Instruments\NavSystems\bksq-aircraft-starship\MFDmapConfig.json

          Change preventLabelOverlap to false. That's it.

          There is a chance that you will have to drag the aircraft's layout.json on top of the MSFSLayoutGenerator afterwards, but only in MSFS 2024.

          If that doesn't work...

          I have already heard confirmation that removing both ND's and the MFD from each panel.cfg eliminates the problem, but it would be nice to get some additional confirmations that this is indeed where the problem lies.

          To do this, you can either remove or comment out the three [VCockpit] entries in each panel.cfg (or in only one aircraft, if you're feeling confident of which is which) that include "MFD", or "ND". No renumbering in the file is required. Comments can be made by beginning each line with // or ;.

          After that, I'm afraid that it will take some volunteers to solve this one again. If any of you have already written to Just Flight about the waypoint deletion CTD, and also experience this problem, then let me know.

          Much appreciation again. As you might imagine, these bugs that only affect some number of users, and none of my beta testers can be a real pain to track down, so I am very thankful for your willingness to help.

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          • S Online
            S Online
            SinkRate
            wrote last edited by
            #21

            Thanks for putting so much effort in here Nick. Can you explain what the consequences of deleting those entries from the panel.cfg are?

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            • Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote last edited by
              #22

              That will simply remove the ND and MFD from the aircraft completely (you will get white screens in the cockpit, which, if I'm not being too cheeky, is a great excuse to practice your reversionary modes). Like I said, I already had confirmation that the problem lies with the ND or MFD, but I would like to have more than one data point.

              The first, extremely simple test would rule out one thing that I changed/created in the MFD map, but not the ND. If it doesn't fix the problem, then I will know where else to look.

              Of course, it makes little sense that this is another problem in Starship that only affects some users, but that's software, I suppose.

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              • C Offline
                C Offline
                Chimaeira
                wrote last edited by Chimaeira
                #23

                Changing preventLabelOverlap to false (and regenerating the Layout.json) might have imprved things a bit but it might be a fluke. I did only one 2 hour hop with it. The performance issue is certainly not resolved.

                Do I change that setting back to true before testing flying without ND and MFD?

                Another datapoint in terms of platform:
                Windows 11, latest version. 13900K, 5090, 64GB DDR5 RAM.
                I already lowered resolution and settings. GPU is at 30% load. Just to make sure it's not somehow graphics related.

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                • Black SquareB Black Square

                  Okay, anyone who wants to test this for me, here is the first thing that I would try. It's extremely simple.

                  Locate ...\bksq-aircraft-starship\html_ui\Pages\VCockpit\Instruments\NavSystems\bksq-aircraft-starship\MFDmapConfig.json

                  Change preventLabelOverlap to false. That's it.

                  There is a chance that you will have to drag the aircraft's layout.json on top of the MSFSLayoutGenerator afterwards, but only in MSFS 2024.

                  If that doesn't work...

                  I have already heard confirmation that removing both ND's and the MFD from each panel.cfg eliminates the problem, but it would be nice to get some additional confirmations that this is indeed where the problem lies.

                  To do this, you can either remove or comment out the three [VCockpit] entries in each panel.cfg (or in only one aircraft, if you're feeling confident of which is which) that include "MFD", or "ND". No renumbering in the file is required. Comments can be made by beginning each line with // or ;.

                  After that, I'm afraid that it will take some volunteers to solve this one again. If any of you have already written to Just Flight about the waypoint deletion CTD, and also experience this problem, then let me know.

                  Much appreciation again. As you might imagine, these bugs that only affect some number of users, and none of my beta testers can be a real pain to track down, so I am very thankful for your willingness to help.

                  O Offline
                  O Offline
                  Outermarker
                  wrote last edited by Outermarker
                  #24

                  @Black-Square said in FPS Degradation on Long Flight:

                  Change preventLabelOverlap to false. That's it.

                  Happy to report that I repeated the same 3.5 hour flight that previously caused lag spikes, and this time there were no MainThread issues I would attribute to the Starship rather than MSFS 2024 SU2 after applying the change. I'm cautiously optimistic for now. The sim is still running, and maybe I'll manage to do the return leg later, despite the heatwave sweeping through Europe right now. Win 10, 5800X3D, 4070 TI Super, 64GB ram

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                  • Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #25

                    Thank you both so much for testing! Please, please continue testing with that flag set to off. I wasted about a week writing better code than what Asobo had there, but ultimately decided that it was too heavy on performance, so I rolled back to Asobo's code. Apparently theirs wasn't much better! Ironically, I discovered that Starship didn't even have the processing power to implement that feature in the 80's, so removing it is the most realistic thing to do anyway! I don't know if that's what I'm going to do yet, but please, as many people posting in this thread as possible, please test this potential solution!

                    S 1 Reply Last reply
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                    • Black SquareB Black Square

                      Thank you both so much for testing! Please, please continue testing with that flag set to off. I wasted about a week writing better code than what Asobo had there, but ultimately decided that it was too heavy on performance, so I rolled back to Asobo's code. Apparently theirs wasn't much better! Ironically, I discovered that Starship didn't even have the processing power to implement that feature in the 80's, so removing it is the most realistic thing to do anyway! I don't know if that's what I'm going to do yet, but please, as many people posting in this thread as possible, please test this potential solution!

                      S Online
                      S Online
                      SinkRate
                      wrote last edited by SinkRate
                      #26

                      @Black-Square Okay so I once again don't want to speak too soon, but here's what I've got.

                      Changing preventLabelOverlap to false didn't do anything to solve my issue. So I finally dove into the BIOS and enabled C-States. That simple change has given me a MASSIVE increase in overall sim performance, and I'm hoping it's also the solution to the gradual decrease in performance after having Starship loaded for many many hours.

                      Im also an AMD user, and apparently AMD sees the biggest benefit from it.

                      Will advise, but the initial impression of the overall performance improvement is nothing short of incredible.

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