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  6. Missing Documentation of LVars and stuff

Missing Documentation of LVars and stuff

Scheduled Pinned Locked Moved TBM 850
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  • L Offline
    L Offline
    Lemny
    wrote on last edited by Lemny
    #6

    That sounds awesome... and don't get me wrong πŸ™‚ ...the reason why the the lack of documentation and/or simple access for all the functions of these planes are hurting is the fact, that all these aircrafts are absolute awesome in every other aspect. πŸ™‚ It would be much worse if nobody would care because they are mediocre went on to other products... but the air is thin this altitude (pun intended πŸ˜‰) and there are not many to choose from.

    For the Baron I have figured out every aspect I think, but for the King Air such simple tasks like Avionics Master it looks like you have to handle multiple Bus to Bus connections und even more to get the switch moving. I stopped somewhere because I lost the fun...

    And since I use exclusively SPAD.next I did not want to add other products to get some stuff done. Now with BVar access it should be able to manage this stuff. I stick to the your awesome Baron and the A2A Comanche for now and I am looking forward to these updates you mentioned. Keep it up... your products are making a great simulator awesome. πŸ˜€

    Edit: And with "lack of support" I did not mean that it's not working technically... I mean it's a bit of chore sometimes to figure it out with forums searches and trial and errors because of the missing docs. 🫀

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    • G glideslope

      There is relevant documentation inside the gauges xml code but you might want to checkout this awesome script by @Ape42 that contains nearly everything you could wish for! it's AAO script but I guess it should be easily converted to SPAD.next
      https://flightsim.to/file/61922/blacksquare-tbm-850-scripts-for-lorby-s-axis-and-ohs-aao

      L Offline
      L Offline
      Lemny
      wrote on last edited by
      #7

      @glideslope I downloaded the script and will take a look.
      Yesterday I tried to bind the starter, but unfortunately the switch did not move, the starter worked though.
      The AP works flawlessly out of the box with… the VS mode is also working, despite the real TBM only have FLC (IAS) available. πŸ™‚

      A first look into the script on my iPad indicates that more events than one are necessary for single buttons.

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      • Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote on last edited by
        #8

        Hi Lemny,

        All the switches on the overhead panel, including the starter switch, can be controlled via L:Vars. Here's the last from the AnalogTBM.xml:

        var_crashbar
        BKSQ_SourceSwitch
        BKSQ_GeneratorSwitch
        var_MainGeneratorResetButton
        var_StandbyGeneratorResetButton
        BKSQ_StarterSwitch
        BKSQ_IgnitionSwitch

        Hope that helps increase your immersion,
        Nick C.

        L 2 Replies Last reply
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        • Black SquareB Black Square

          Hi Lemny,

          All the switches on the overhead panel, including the starter switch, can be controlled via L:Vars. Here's the last from the AnalogTBM.xml:

          var_crashbar
          BKSQ_SourceSwitch
          BKSQ_GeneratorSwitch
          var_MainGeneratorResetButton
          var_StandbyGeneratorResetButton
          BKSQ_StarterSwitch
          BKSQ_IgnitionSwitch

          Hope that helps increase your immersion,
          Nick C.

          L Offline
          L Offline
          Lemny
          wrote on last edited by Lemny
          #9

          @Black-Square Hey Nick, thanks a lot... sure it will... πŸ™‚ I try them out in a minute.

          I also updated my 4-Pack gauges on my mobile living room cockpit for the TBM.
          Love this gem of a plane. 😍

          alt text

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          • Black SquareB Black Square

            Hi Lemny,

            All the switches on the overhead panel, including the starter switch, can be controlled via L:Vars. Here's the last from the AnalogTBM.xml:

            var_crashbar
            BKSQ_SourceSwitch
            BKSQ_GeneratorSwitch
            var_MainGeneratorResetButton
            var_StandbyGeneratorResetButton
            BKSQ_StarterSwitch
            BKSQ_IgnitionSwitch

            Hope that helps increase your immersion,
            Nick C.

            L Offline
            L Offline
            Lemny
            wrote on last edited by Lemny
            #10

            @Black-Square
            Nick!!! WTF?! I feel stupid now... you literally put the whole documentation I was looking for all the time in the AnalogTBM.xml.
            That was all I need... why did you not put the remarked section in the manual... my whole stupid post here would be obsolete. 😍🀣

            EDIT: DONE!!! Bound nearly every switch of this beauty... πŸ˜€

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            • K Offline
              K Offline
              kaptenek
              wrote on last edited by
              #11

              Have got many things to work, but the switches for prop deice dont move. Any ideas?

              Kind regards

              Patric

              Patric Ek

              L 1 Reply Last reply
              1
              • K kaptenek

                Have got many things to work, but the switches for prop deice dont move. Any ideas?

                Kind regards

                Patric

                L Offline
                L Offline
                Lemny
                wrote on last edited by Lemny
                #12

                @kaptenek
                The whole deice stuff works perfectly with the Stuff mentioned in the AnalogTBM.xml for me.
                Including moving switches.

                var_airframeDeice
                Ice/Wing Light Switch 				Use Native Binding
                Propeller Deice Switch 				Use Native Binding
                L Windshield Heat Switch			"L:var_windshieldHeatSwitch_L, bool"
                R Windshield Heat Switch			"L:var_windshieldHeatSwitch_R, bool"
                Pitot Heat 1 Switch 				Use Native Binding
                Pitot Heat 2 Switch 				Use Native Binding
                Inertial Separator 					"L:var_InertialSeparatorSwitch, bool"
                

                f541f73b-b073-465d-bbaa-31721fd1b41a-image.png
                37a2944a-9655-4e08-ab6e-a0f98ba7a281-image.png
                56983a3c-a401-4a72-b2fe-26e989344e3d-image.png
                b2ea8b45-c8e6-4ce4-8b12-4ad55c43f099-image.png
                3f8d1fa3-2984-4db8-9382-6ed16489a0db-image.png
                38990500-2ea6-41cc-bd19-2803e85d3ece-image.png
                f64aab8c-c60c-4d96-a325-93b634a3709c-image.png
                bfa8c92c-41ed-445a-b78b-e93219cd0831-image.png

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                • K Offline
                  K Offline
                  kaptenek
                  wrote on last edited by kaptenek
                  #13

                  All that works fine also, but i cant get the seitch to move Honeycomb Alpha switch

                  Patric Ek

                  L 1 Reply Last reply
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                  • K kaptenek

                    All that works fine also, but i cant get the seitch to move Honeycomb Alpha switch

                    L Offline
                    L Offline
                    Lemny
                    wrote on last edited by
                    #14

                    @kaptenek said in Missing Documentation of LVars and stuff:

                    All that works fine also, but i cant get the seitch to move Honeycomb Alpha switch

                    What du you mean? Do you want to move the Alpha switches if you use them in the sim?

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                    • K Offline
                      K Offline
                      kaptenek
                      wrote on last edited by
                      #15

                      I meen when i move my switches on my hardware Honeycomb Alpha, the switches dont move in the sim. However the corresponding lights for prop deice turns on. Using the settings in the xml

                      Best regards

                      Patric Ek

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                      • L Offline
                        L Offline
                        Lemny
                        wrote on last edited by
                        #16

                        Thatβ€˜s strange… with my settings above they move correctly

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                        • Black SquareB Offline
                          Black SquareB Offline
                          Black Square
                          Black Square Developer
                          wrote on last edited by
                          #17

                          Lemney's settings should move the switches in the cockpit, to the best of my knowledge. Using the K:Events will only work for some switches, but now that B:Vars are available in 3rd party products like Spad, those should be used whenever possible. Let me know if you're still having difficulties, and I can look into it.

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                          • K Offline
                            K Offline
                            kaptenek
                            wrote on last edited by
                            #18

                            I use spad, for it. Every switch works perfect exept for propeller deice.

                            Patric Ek

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                            • Black SquareB Offline
                              Black SquareB Offline
                              Black Square
                              Black Square Developer
                              wrote on last edited by Black Square
                              #19

                              I just tried the B:Var in the debugger, and it flips the switch. Try:

                              (>B:DEICE_Propeller_1_Toggle)

                              and if that doesn't work, try using:

                              ([0/1] >B:DEICE_Propeller_1_Set)

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                              • K Offline
                                K Offline
                                kaptenek
                                wrote on last edited by
                                #20

                                I Will try and post a screen shoot

                                Patric Ek

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                                • L Offline
                                  L Offline
                                  Lemny
                                  wrote on last edited by Lemny
                                  #21

                                  I just double checked and tried it again and can confirm
                                  ca3b4f72-92b3-40d3-bf91-dfd5005df1f0-image.png
                                  with 1 or 0/nothing switches the prop deicer on an off and moves the switch.

                                  The SimConnect
                                  image.png
                                  only changes the lamp (and I assume the deicer) but not the switch.

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                                  • K Offline
                                    K Offline
                                    kaptenek
                                    wrote on last edited by
                                    #22

                                    Thanks so much all of you, that did the trick

                                    Patric Ek

                                    1 Reply Last reply
                                    1
                                    • K Offline
                                      K Offline
                                      kaptenek
                                      wrote on last edited by
                                      #23

                                      Is it possible via Spad and Streamdeck to ”close” the flashing orange MSG GPS?

                                      And also via Spad and Streamdeck to switch the middle button Nav to desired nav source?

                                      Thank in advance

                                      Patric Ek

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                                      • L Offline
                                        L Offline
                                        Lemny
                                        wrote on last edited by
                                        #24

                                        I don't know out of my head the exact event, but I have bound a Streamdeck button to CDI (that switches the main HSI from Localizer to GPS and back) and it is working with all Versions (530, 750 PMS and TDS) I can look into it later.
                                        And the Master Caution and Warning I have also bound... But I don't know if the MSG Lights are similar. I will tell here if I find something.

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                                        • K Offline
                                          K Offline
                                          kaptenek
                                          wrote on last edited by
                                          #25

                                          Would be great if you could help me out Lemny

                                          Patric Ek

                                          L 1 Reply Last reply
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