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Missing Documentation of LVars and stuff

Scheduled Pinned Locked Moved TBM 850
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  • L Offline
    L Offline
    Lemny
    wrote on last edited by
    #1

    I want to buy the TBM but at first, I want to check if everything could be properly controlled by SPAD.next.

    I checked the manual available on the website, but did not found any list of events and variables.

    Does one come with product itself?

    Since these products targeting also enthusiast's with often multiple external hardware, these information is an important part of the product experience.

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  • G Offline
    G Offline
    glideslope
    wrote on last edited by
    #2

    There is relevant documentation inside the gauges xml code but you might want to checkout this awesome script by @Ape42 that contains nearly everything you could wish for! it's AAO script but I guess it should be easily converted to SPAD.next
    https://flightsim.to/file/61922/blacksquare-tbm-850-scripts-for-lorby-s-axis-and-ohs-aao

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  • F Offline
    F Offline
    fabristunt
    wrote on last edited by
    #3

    I use Spad and I was able to assign a lot of stuff. A couple of things are still elusive, but I will get there eventually.

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  • L Offline
    L Offline
    Lemny
    wrote on last edited by
    #4

    yes, but without proper support for external devices these planes are lacking a central part of a quality product.
    I am still hoping for a Kingair documentation. (please correct me if I missed it).
    And fiddling with a ton of bus to bus connections is not fun. It would not hurt, if they have walked the extra mile to make the products a bit more complete and accessible with proper events and LVars for all the bells and whistles.

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #5

    I just wanted to drop a note hear to say that this is something I've been focusing on improving in my aircraft over time. The King Air will receive many of these improvements in a future update, but the TBM, Dukes, and future aircraft should not require any ugly commands to interact with, only one line commands for A:Vars, L:Vars, H:Events, and K:Events.

    Also, I would like to clarify something, as I receive a lot of email claiming that my products do not support external hardware. Absolutely every aspect of my aircraft can be accessed from external hardware, and I have worked with cockpit builders who have built complete cockpits with every switch and control for each one of my aircraft.

    Hopefully the improvements in this department will make it even easier to do so going forward. In the meantime, there are lots of posts on this forum and the MSFS official forums about event binding for these aircraft, and I am always happy to help, since it's usually very easy for me to look at my code and provide a solution. Please don't hesitate to ask!

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  • L Offline
    L Offline
    Lemny
    wrote on last edited by Lemny
    #6

    That sounds awesome... and don't get me wrong πŸ™‚ ...the reason why the the lack of documentation and/or simple access for all the functions of these planes are hurting is the fact, that all these aircrafts are absolute awesome in every other aspect. πŸ™‚ It would be much worse if nobody would care because they are mediocre went on to other products... but the air is thin this altitude (pun intended πŸ˜‰) and there are not many to choose from.

    For the Baron I have figured out every aspect I think, but for the King Air such simple tasks like Avionics Master it looks like you have to handle multiple Bus to Bus connections und even more to get the switch moving. I stopped somewhere because I lost the fun...

    And since I use exclusively SPAD.next I did not want to add other products to get some stuff done. Now with BVar access it should be able to manage this stuff. I stick to the your awesome Baron and the A2A Comanche for now and I am looking forward to these updates you mentioned. Keep it up... your products are making a great simulator awesome. πŸ˜€

    Edit: And with "lack of support" I did not mean that it's not working technically... I mean it's a bit of chore sometimes to figure it out with forums searches and trial and errors because of the missing docs. 🫀

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  • L Offline
    L Offline
    Lemny
    replied to glideslope on last edited by
    #7

    @glideslope I downloaded the script and will take a look.
    Yesterday I tried to bind the starter, but unfortunately the switch did not move, the starter worked though.
    The AP works flawlessly out of the box with… the VS mode is also working, despite the real TBM only have FLC (IAS) available. πŸ™‚

    A first look into the script on my iPad indicates that more events than one are necessary for single buttons.

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #8

    Hi Lemny,

    All the switches on the overhead panel, including the starter switch, can be controlled via L:Vars. Here's the last from the AnalogTBM.xml:

    var_crashbar
    BKSQ_SourceSwitch
    BKSQ_GeneratorSwitch
    var_MainGeneratorResetButton
    var_StandbyGeneratorResetButton
    BKSQ_StarterSwitch
    BKSQ_IgnitionSwitch

    Hope that helps increase your immersion,
    Nick C.

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  • L Offline
    L Offline
    Lemny
    replied to Black Square on last edited by Lemny
    #9

    @Black-Square Hey Nick, thanks a lot... sure it will... πŸ™‚ I try them out in a minute.

    I also updated my 4-Pack gauges on my mobile living room cockpit for the TBM.
    Love this gem of a plane. 😍

    alt text

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  • L Offline
    L Offline
    Lemny
    replied to Black Square on last edited by Lemny
    #10

    @Black-Square
    Nick!!! WTF?! I feel stupid now... you literally put the whole documentation I was looking for all the time in the AnalogTBM.xml.
    That was all I need... why did you not put the remarked section in the manual... my whole stupid post here would be obsolete. 😍🀣

    EDIT: DONE!!! Bound nearly every switch of this beauty... πŸ˜€

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  • K Offline
    K Offline
    kaptenek
    wrote on last edited by
    #11

    Have got many things to work, but the switches for prop deice dont move. Any ideas?

    Kind regards

    Patric

    Patric Ek

    L 1 Reply Last reply
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  • L Offline
    L Offline
    Lemny
    replied to kaptenek on last edited by Lemny
    #12

    @kaptenek
    The whole deice stuff works perfectly with the Stuff mentioned in the AnalogTBM.xml for me.
    Including moving switches.

    var_airframeDeice
    Ice/Wing Light Switch 				Use Native Binding
    Propeller Deice Switch 				Use Native Binding
    L Windshield Heat Switch			"L:var_windshieldHeatSwitch_L, bool"
    R Windshield Heat Switch			"L:var_windshieldHeatSwitch_R, bool"
    Pitot Heat 1 Switch 				Use Native Binding
    Pitot Heat 2 Switch 				Use Native Binding
    Inertial Separator 					"L:var_InertialSeparatorSwitch, bool"
    

    f541f73b-b073-465d-bbaa-31721fd1b41a-image.png
    37a2944a-9655-4e08-ab6e-a0f98ba7a281-image.png
    56983a3c-a401-4a72-b2fe-26e989344e3d-image.png
    b2ea8b45-c8e6-4ce4-8b12-4ad55c43f099-image.png
    3f8d1fa3-2984-4db8-9382-6ed16489a0db-image.png
    38990500-2ea6-41cc-bd19-2803e85d3ece-image.png
    f64aab8c-c60c-4d96-a325-93b634a3709c-image.png
    bfa8c92c-41ed-445a-b78b-e93219cd0831-image.png

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  • K Offline
    K Offline
    kaptenek
    wrote on last edited by kaptenek
    #13

    All that works fine also, but i cant get the seitch to move Honeycomb Alpha switch

    Patric Ek

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  • L Offline
    L Offline
    Lemny
    replied to kaptenek on last edited by
    #14

    @kaptenek said in Missing Documentation of LVars and stuff:

    All that works fine also, but i cant get the seitch to move Honeycomb Alpha switch

    What du you mean? Do you want to move the Alpha switches if you use them in the sim?

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  • K Offline
    K Offline
    kaptenek
    wrote on last edited by
    #15

    I meen when i move my switches on my hardware Honeycomb Alpha, the switches dont move in the sim. However the corresponding lights for prop deice turns on. Using the settings in the xml

    Best regards

    Patric Ek

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  • L Offline
    L Offline
    Lemny
    wrote on last edited by
    #16

    Thatβ€˜s strange… with my settings above they move correctly

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #17

    Lemney's settings should move the switches in the cockpit, to the best of my knowledge. Using the K:Events will only work for some switches, but now that B:Vars are available in 3rd party products like Spad, those should be used whenever possible. Let me know if you're still having difficulties, and I can look into it.

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  • K Offline
    K Offline
    kaptenek
    wrote on last edited by
    #18

    I use spad, for it. Every switch works perfect exept for propeller deice.

    Patric Ek

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    0
  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by Black Square
    #19

    I just tried the B:Var in the debugger, and it flips the switch. Try:

    (>B:DEICE_Propeller_1_Toggle)

    and if that doesn't work, try using:

    ([0/1] >B:DEICE_Propeller_1_Set)

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  • K Offline
    K Offline
    kaptenek
    wrote on last edited by
    #20

    I Will try and post a screen shoot

    Patric Ek

    1 Reply Last reply
    0

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