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Bonanza LVAR

Scheduled Pinned Locked Moved Steam Gauge Overhaul
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  • usulU Offline
    usulU Offline
    usul
    wrote on last edited by
    #1

    Hello
    I recently bought bonanza and I am very happy with it, it is a great achievement.
    I am using SpadNext and I realize that some LVARs are not working. Or maybe it's me.
    The LVARS are the following:
    DEICE_PROPELLER_1: at 1 or 0 nothing changes
    BKSQ_BONANZA_FUELFLOW_1 with VAR_SWITCH_PUMP_1: these two variables change with the pump switch. The LVAR VAR_SWITCH_PUMP_1 works well but BKSQ_BONANZA_FUELFLOW_1 does not. It can take 3 values: 0, 3.5 or 7. But if I send these values, it doesn't work.
    But maybe I am making a mistake.
    Thanks in advance
    Eric

    hangar_101H 1 Reply Last reply
    0
    • usulU usul

      Hello
      I recently bought bonanza and I am very happy with it, it is a great achievement.
      I am using SpadNext and I realize that some LVARs are not working. Or maybe it's me.
      The LVARS are the following:
      DEICE_PROPELLER_1: at 1 or 0 nothing changes
      BKSQ_BONANZA_FUELFLOW_1 with VAR_SWITCH_PUMP_1: these two variables change with the pump switch. The LVAR VAR_SWITCH_PUMP_1 works well but BKSQ_BONANZA_FUELFLOW_1 does not. It can take 3 values: 0, 3.5 or 7. But if I send these values, it doesn't work.
      But maybe I am making a mistake.
      Thanks in advance
      Eric

      hangar_101H Offline
      hangar_101H Offline
      hangar_101
      wrote on last edited by
      #2
      This post is deleted!
      1 Reply Last reply
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      • V Offline
        V Offline
        Voice of Reason
        JF Staff
        wrote on last edited by
        #3

        A reply direct from the developer:

        The propeller deice is controlled via an Asobo template, and therefore should be controlled with the usual B:Var, not an L:Var. Setting the fuel flow will not work, as it's only an output, not an input. Setting L:var_FUEL_Switch_Pump_1 must also be accompanied by turning on the fuel pump's circuit. In RNP, this is accomplished with (>A:CIRCUIT SWITCH ON:4, bool).

        hangar_101H 1 Reply Last reply
        1
        • V Voice of Reason

          A reply direct from the developer:

          The propeller deice is controlled via an Asobo template, and therefore should be controlled with the usual B:Var, not an L:Var. Setting the fuel flow will not work, as it's only an output, not an input. Setting L:var_FUEL_Switch_Pump_1 must also be accompanied by turning on the fuel pump's circuit. In RNP, this is accomplished with (>A:CIRCUIT SWITCH ON:4, bool).

          hangar_101H Offline
          hangar_101H Offline
          hangar_101
          wrote on last edited by hangar_101
          #4

          @voice-of-reason we can do control the prop deice function (B:PROP DEICE SWITCH:1 does the job) but there's no animation of the deice switch though. Only animation of prop amps needle and alt load needle can be observed.

          1 Reply Last reply
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          • usulU Offline
            usulU Offline
            usul
            wrote on last edited by
            #5

            Hello and thank you for your help.
            Regarding the DEICE variable, I have understood well. However, for the electric pump, it seems more complex.
            If, in the game, I activate with the mouse the battery and the pump switch, everything works. The variable BKSQ_BONANZA_FUELFLOW_1 displays a value (which I cannot change and this is normal) and the pump works.
            But if, with spadnext, I modify the values of the variables ELECTRIC_MASTER_BATTERY and VAR_FUEL_SWTICH_PUMP_1 by setting them to 1, nothing happens, the pump does not start.
            The variable BKSQ_BONANZA_FUELFLOW_1 remains at 0.
            There must be a third variable but I can't find it.

            H 1 Reply Last reply
            0
            • usulU usul

              Hello and thank you for your help.
              Regarding the DEICE variable, I have understood well. However, for the electric pump, it seems more complex.
              If, in the game, I activate with the mouse the battery and the pump switch, everything works. The variable BKSQ_BONANZA_FUELFLOW_1 displays a value (which I cannot change and this is normal) and the pump works.
              But if, with spadnext, I modify the values of the variables ELECTRIC_MASTER_BATTERY and VAR_FUEL_SWTICH_PUMP_1 by setting them to 1, nothing happens, the pump does not start.
              The variable BKSQ_BONANZA_FUELFLOW_1 remains at 0.
              There must be a third variable but I can't find it.

              H Offline
              H Offline
              hornet975
              wrote on last edited by
              #6

              @usul for the fuel pump switch you have to add "set CIRCUIT SWITCH ON 4 to 1". This works for me. I then assigned two buttons to switch the pump from Lo to HI!Immagine 2023-03-21 195353.jpg Immagine 2023-03-21 195453.jpg Immagine 2023-03-21 195514.jpg

              usulU 1 Reply Last reply
              1
              • H hornet975

                @usul for the fuel pump switch you have to add "set CIRCUIT SWITCH ON 4 to 1". This works for me. I then assigned two buttons to switch the pump from Lo to HI!Immagine 2023-03-21 195353.jpg Immagine 2023-03-21 195453.jpg Immagine 2023-03-21 195514.jpg

                usulU Offline
                usulU Offline
                usul
                wrote on last edited by
                #7

                @hornet975 Thank you very much, that's exactly it. Curious how you found it

                hangar_101H 1 Reply Last reply
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                • usulU usul

                  @hornet975 Thank you very much, that's exactly it. Curious how you found it

                  hangar_101H Offline
                  hangar_101H Offline
                  hangar_101
                  wrote on last edited by
                  #8

                  @usul usually you find this information in the model.xml file.

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                  • EthrevenE Offline
                    EthrevenE Offline
                    Ethreven
                    wrote on last edited by
                    #9

                    Hi guys, do you know how to setup a Switch Panel to ignite the engine when the magneto knob goes to start position?

                    usulU 1 Reply Last reply
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                    • EthrevenE Ethreven

                      Hi guys, do you know how to setup a Switch Panel to ignite the engine when the magneto knob goes to start position?

                      usulU Offline
                      usulU Offline
                      usul
                      wrote on last edited by
                      #10

                      @ethreven With SpadNext, I declare a keyboard command: shift+alt+g for 5 seconds

                      EthrevenE 1 Reply Last reply
                      0
                      • usulU usul

                        @ethreven With SpadNext, I declare a keyboard command: shift+alt+g for 5 seconds

                        EthrevenE Offline
                        EthrevenE Offline
                        Ethreven
                        wrote on last edited by
                        #11

                        @usul Thank you. Problem solved :). All magneto's sequence looks like this:Spad.jpg

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